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Gathering with a strong team in weakly Byzantine environments

We study the gathering problem requiring a team of mobile agents to gather at a single node in arbitrary networks. The team consists of $k$ agents with unique identifiers (IDs), and $f$ of them are weakly Byzantine agents, which behave arbitrarily except falsifying their identifiers. The agents move in synchronous rounds and cannot leave any information on nodes. If the number of nodes $n$ is given to agents, the existing fastest algorithm tolerates any number of weakly Byzantine agents and achieves gathering with simultaneous termination in $O(n^4\cdot|Λ_{good}|\cdot X(n))$ rounds, where $|Λ_{good}|$ is the length of the maximum ID of non-Byzantine agents and $X(n)$ is the number of rounds required to explore any network composed of $n$ nodes. In this paper, we ask the question of whether we can reduce the time complexity if we have a strong team, i.e., a team with a few Byzantine agents, because not so many agents are subject to faults in practice. We give a positive answer to this question by proposing two algorithms in the case where at least $4f^2+9f+4$ agents exist. Both the algorithms take the upper bound $N$ of $n$ as input. The first algorithm achieves gathering with non-simultaneous termination in $O((f+|Λ_{good}|)\cdot X(N))$ rounds. The second algorithm achieves gathering with simultaneous termination in $O((f+|Λ_{all}|)\cdot X(N))$ rounds, where $|Λ_{all}|$ is the length of the maximum ID of all agents. The second algorithm significantly reduces the time complexity compared to the existing one if $n$ is given to agents and $|Λ_{all}|=O(|Λ_{good}|)$ holds.

preprint2020arXivOpen access
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