Abstract
In this paper we analyze classical Maker-Breaker games played on the edge set of a sparse random board $G\sim \gnp$. We consider the Hamiltonicity game, the perfect matching game and the -connectivity game. We prove that for , the board $G\sim \gnp$ is typically such that Maker can win these games asymptotically as fast as possible, i.e. within , and moves respectively.
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