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Zili Yi

Zili Yi contributes to research discovery and scholarly infrastructure.

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Published work

7 published item(s)

preprint2026arXiv

TripVVT: A Large-Scale Triplet Dataset and a Coarse-Mask Baseline for In-the-Wild Video Virtual Try-On

Due to the scarcity of large-scale in-the-wild triplet data and the improper use of masks, the performance of video virtual try-on models remains limited. In this paper, we first introduce **TripVVT-10K**, the largest and most diverse in-the-wild triplet dataset to date, providing explicit video-level cross-garment supervision that existing video datasets lack. Built upon this resource, we develop **TripVVT**, a Diffusion Transformer-based framework that replaces fragile garment masks with a simple, stable human-mask prior, enabling reliable background preservation while remaining robust to real-world motion, occlusion, and cluttered scenes. To support comprehensive evaluation, we further establish **TripVVT-Bench**, a 100-case benchmark covering diverse garments, complex environments, and multi-person scenarios, with metrics spanning video quality, try-on fidelity, background consistency, and temporal coherence. Compared to state-of-the-art academic and commercial systems, TripVVT achieves superior video quality and garment fidelity while markedly improving generalization to challenging in-the-wild videos. We publicly release the dataset and benchmark, which we believe provide a solid foundation for advancing controllable, realistic, and temporally stable video virtual try-on.

preprint2022arXiv

CLIP-GEN: Language-Free Training of a Text-to-Image Generator with CLIP

Training a text-to-image generator in the general domain (e.g., Dall.e, CogView) requires huge amounts of paired text-image data, which is too expensive to collect. In this paper, we propose a self-supervised scheme named as CLIP-GEN for general text-to-image generation with the language-image priors extracted with a pre-trained CLIP model. In our approach, we only require a set of unlabeled images in the general domain to train a text-to-image generator. Specifically, given an image without text labels, we first extract the embedding of the image in the united language-vision embedding space with the image encoder of CLIP. Next, we convert the image into a sequence of discrete tokens in the VQGAN codebook space (the VQGAN model can be trained with the unlabeled image dataset in hand). Finally, we train an autoregressive transformer that maps the image tokens from its unified language-vision representation. Once trained, the transformer can generate coherent image tokens based on the text embedding extracted from the text encoder of CLIP upon an input text. Such a strategy enables us to train a strong and general text-to-image generator with large text-free image dataset such as ImageNet. Qualitative and quantitative evaluations verify that our method significantly outperforms optimization-based text-to-image methods in terms of image quality while not compromising the text-image matching. Our method can even achieve comparable performance as flagship supervised models like CogView.

preprint2022arXiv

Region-Aware Face Swapping

This paper presents a novel Region-Aware Face Swapping (RAFSwap) network to achieve identity-consistent harmonious high-resolution face generation in a local-global manner: \textbf{1)} Local Facial Region-Aware (FRA) branch augments local identity-relevant features by introducing the Transformer to effectively model misaligned cross-scale semantic interaction. \textbf{2)} Global Source Feature-Adaptive (SFA) branch further complements global identity-relevant cues for generating identity-consistent swapped faces. Besides, we propose a \textit{Face Mask Predictor} (FMP) module incorporated with StyleGAN2 to predict identity-relevant soft facial masks in an unsupervised manner that is more practical for generating harmonious high-resolution faces. Abundant experiments qualitatively and quantitatively demonstrate the superiority of our method for generating more identity-consistent high-resolution swapped faces over SOTA methods, \eg, obtaining 96.70 ID retrieval that outperforms SOTA MegaFS by 5.87$\uparrow$.

preprint2022arXiv

XMP-Font: Self-Supervised Cross-Modality Pre-training for Few-Shot Font Generation

Generating a new font library is a very labor-intensive and time-consuming job for glyph-rich scripts. Few-shot font generation is thus required, as it requires only a few glyph references without fine-tuning during test. Existing methods follow the style-content disentanglement paradigm and expect novel fonts to be produced by combining the style codes of the reference glyphs and the content representations of the source. However, these few-shot font generation methods either fail to capture content-independent style representations, or employ localized component-wise style representations, which is insufficient to model many Chinese font styles that involve hyper-component features such as inter-component spacing and "connected-stroke". To resolve these drawbacks and make the style representations more reliable, we propose a self-supervised cross-modality pre-training strategy and a cross-modality transformer-based encoder that is conditioned jointly on the glyph image and the corresponding stroke labels. The cross-modality encoder is pre-trained in a self-supervised manner to allow effective capture of cross- and intra-modality correlations, which facilitates the content-style disentanglement and modeling style representations of all scales (stroke-level, component-level and character-level). The pre-trained encoder is then applied to the downstream font generation task without fine-tuning. Experimental comparisons of our method with state-of-the-art methods demonstrate our method successfully transfers styles of all scales. In addition, it only requires one reference glyph and achieves the lowest rate of bad cases in the few-shot font generation task 28% lower than the second best

preprint2020arXiv

Animating Through Warping: an Efficient Method for High-Quality Facial Expression Animation

Advances in deep neural networks have considerably improved the art of animating a still image without operating in 3D domain. Whereas, prior arts can only animate small images (typically no larger than 512x512) due to memory limitations, difficulty of training and lack of high-resolution (HD) training datasets, which significantly reduce their potential for applications in movie production and interactive systems. Motivated by the idea that HD images can be generated by adding high-frequency residuals to low-resolution results produced by a neural network, we propose a novel framework known as Animating Through Warping (ATW) to enable efficient animation of HD images. Specifically, the proposed framework consists of two modules, a novel two-stage neural-network generator and a novel post-processing module known as Animating Through Warping (ATW). It only requires the generator to be trained on small images and can do inference on an image of any size. During inference, an HD input image is decomposed into a low-resolution component(128x128) and its corresponding high-frequency residuals. The generator predicts the low-resolution result as well as the motion field that warps the input face to the desired status (e.g., expressions categories or action units). Finally, the ResWarp module warps the residuals based on the motion field and adding the warped residuals to generates the final HD results from the naively up-sampled low-resolution results. Experiments show the effectiveness and efficiency of our method in generating high-resolution animations. Our proposed framework successfully animates a 4K facial image, which has never been achieved by prior neural models. In addition, our method generally guarantee the temporal coherency of the generated animations. Source codes will be made publicly available.

preprint2020arXiv

BSD-GAN: Branched Generative Adversarial Network for Scale-Disentangled Representation Learning and Image Synthesis

We introduce BSD-GAN, a novel multi-branch and scale-disentangled training method which enables unconditional Generative Adversarial Networks (GANs) to learn image representations at multiple scales, benefiting a wide range of generation and editing tasks. The key feature of BSD-GAN is that it is trained in multiple branches, progressively covering both the breadth and depth of the network, as resolutions of the training images increase to reveal finer-scale features. Specifically, each noise vector, as input to the generator network of BSD-GAN, is deliberately split into several sub-vectors, each corresponding to, and is trained to learn, image representations at a particular scale. During training, we progressively "de-freeze" the sub-vectors, one at a time, as a new set of higher-resolution images is employed for training and more network layers are added. A consequence of such an explicit sub-vector designation is that we can directly manipulate and even combine latent (sub-vector) codes which model different feature scales.Extensive experiments demonstrate the effectiveness of our training method in scale-disentangled learning of image representations and synthesis of novel image contents, without any extra labels and without compromising quality of the synthesized high-resolution images. We further demonstrate several image generation and manipulation applications enabled or improved by BSD-GAN. Source codes are available at https://github.com/duxingren14/BSD-GAN.

preprint2020arXiv

Contextual Residual Aggregation for Ultra High-Resolution Image Inpainting

Recently data-driven image inpainting methods have made inspiring progress, impacting fundamental image editing tasks such as object removal and damaged image repairing. These methods are more effective than classic approaches, however, due to memory limitations they can only handle low-resolution inputs, typically smaller than 1K. Meanwhile, the resolution of photos captured with mobile devices increases up to 8K. Naive up-sampling of the low-resolution inpainted result can merely yield a large yet blurry result. Whereas, adding a high-frequency residual image onto the large blurry image can generate a sharp result, rich in details and textures. Motivated by this, we propose a Contextual Residual Aggregation (CRA) mechanism that can produce high-frequency residuals for missing contents by weighted aggregating residuals from contextual patches, thus only requiring a low-resolution prediction from the network. Since convolutional layers of the neural network only need to operate on low-resolution inputs and outputs, the cost of memory and computing power is thus well suppressed. Moreover, the need for high-resolution training datasets is alleviated. In our experiments, we train the proposed model on small images with resolutions 512x512 and perform inference on high-resolution images, achieving compelling inpainting quality. Our model can inpaint images as large as 8K with considerable hole sizes, which is intractable with previous learning-based approaches. We further elaborate on the light-weight design of the network architecture, achieving real-time performance on 2K images on a GTX 1080 Ti GPU. Codes are available at: Atlas200dk/sample-imageinpainting-HiFill.