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Zhiyao Luo

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3 published item(s)

preprint2026arXiv

From Token to Token Pair: Efficient Prompt Compression for Large Language Models in Clinical Prediction

By processing electronic health records (EHRs) as natural language sequences, large language models (LLMs) have shown potential in clinical prediction tasks such as mortality prediction and phenotyping. However, longitudinal or highly frequent EHRs often yield excessively long token sequences that result in high computational costs and even reduced performance. Existing solutions either add modules for compression or remove less important tokens, which introduce additional inference latency or risk losing clinical information. To achieve lossless compression of token sequences without additional cost or loss of performance, we propose Medical Token-Pair Encoding (MedTPE), a layered method that extends standard tokenisation for EHR sequences. MedTPE merges frequently co-occurring medical token pairs into composite tokens, providing lossless compression while preserving the computational complexity through a dependency-aware replacement strategy. Only the embeddings of the newly introduced tokens of merely 0.5-1.0% of the LLM's parameters are fine-tuned via self-supervised learning. Experiments on real-world datasets for two clinical scenarios demonstrate that MedTPE reduces input token length by up to 31% and inference latency by 34-63%, while maintaining or even improving both predictive performance and output format compliance across multiple LLMs and four clinical prediction tasks. Furthermore, MedTPE demonstrates robustness across different input context lengths and generalisability to scientific and financial domains and different languages.

preprint2022arXiv

Diffuse Map Guiding Unsupervised Generative Adversarial Network for SVBRDF Estimation

Reconstructing materials in the real world has always been a difficult problem in computer graphics. Accurately reconstructing the material in the real world is critical in the field of realistic rendering. Traditionally, materials in computer graphics are mapped by an artist, then mapped onto a geometric model by coordinate transformation, and finally rendered with a rendering engine to get realistic materials. For opaque objects, the industry commonly uses physical-based bidirectional reflectance distribution function (BRDF) rendering models for material modeling. The commonly used physical-based rendering models are Cook-Torrance BRDF, Disney BRDF. In this paper, we use the Cook-Torrance model to reconstruct the materials. The SVBRDF material parameters include Normal, Diffuse, Specular and Roughness. This paper presents a Diffuse map guiding material estimation method based on the Generative Adversarial Network(GAN). This method can predict plausible SVBRDF maps with global features using only a few pictures taken by the mobile phone. The main contributions of this paper are: 1) We preprocess a small number of input pictures to produce a large number of non-repeating pictures for training to reduce over-fitting. 2) We use a novel method to directly obtain the guessed diffuse map with global characteristics, which provides more prior information for the training process. 3) We improve the network architecture of the generator so that it can generate fine details of normal maps and reduce the possibility to generate over-flat normal maps. The method used in this paper can obtain prior knowledge without using dataset training, which greatly reduces the difficulty of material reconstruction and saves a lot of time to generate and calibrate datasets.

preprint2021arXiv

PRIMAL2: Pathfinding via Reinforcement and Imitation Multi-Agent Learning -- Lifelong

Multi-agent path finding (MAPF) is an indispensable component of large-scale robot deployments in numerous domains ranging from airport management to warehouse automation. In particular, this work addresses lifelong MAPF (LMAPF) - an online variant of the problem where agents are immediately assigned a new goal upon reaching their current one - in dense and highly structured environments, typical of real-world warehouse operations. Effectively solving LMAPF in such environments requires expensive coordination between agents as well as frequent replanning abilities, a daunting task for existing coupled and decoupled approaches alike. With the purpose of achieving considerable agent coordination without any compromise on reactivity and scalability, we introduce PRIMAL2, a distributed reinforcement learning framework for LMAPF where agents learn fully decentralized policies to reactively plan paths online in a partially observable world. We extend our previous work, which was effective in low-density sparsely occupied worlds, to highly structured and constrained worlds by identifying behaviors and conventions which improve implicit agent coordination, and enable their learning through the construction of a novel local agent observation and various training aids. We present extensive results of PRIMAL2 in both MAPF and LMAPF environments and compare its performance to state-of-the-art planners in terms of makespan and throughput. We show that PRIMAL2 significantly surpasses our previous work and performs comparably to these baselines, while allowing real-time re-planning and scaling up to 2048 agents.