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Zhaoyang Lyu

Zhaoyang Lyu contributes to research discovery and scholarly infrastructure.

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Published work

6 published item(s)

preprint2026arXiv

Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis

Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent MLLM-based approaches have shown great potential for 3D room synthesis from textual descriptions or reference images, text-based methods struggle to capture precise spatial information, and existing image-conditioned agents suffer from instability and infinite looping when tasked with holistic room generation from top-down views. To address these limitations, we propose Code-as-Room, an MLLM-based agentic framework equipped with a structured execution harness, which represents 3D rooms with Blender codes. Given a top-down room image, the framework parses the reference image to extract scene elements and their spatial relationships, and synthesizes executable Blender code for geometry, materials, and lighting in a principled, multi-stage pipeline. A cross-stage memory module is maintained throughout to mitigate context forgetting inherent to existing agent-based frameworks. We further introduce a dedicated benchmark for code-based 3D room synthesis, encompassing various evaluation protocols. Based on our benchmark, comprehensive comparisons against existing agent-based methods are conducted to validate the effectiveness of our proposed execution harness.

preprint2026arXiv

RoboVIP: Multi-View Video Generation with Visual Identity Prompting Augments Robot Manipulation

The diversity, quantity, and quality of manipulation data are critical for training effective robot policies. However, due to hardware and physical setup constraints, collecting large-scale real-world manipulation data remains difficult to scale across diverse environments. Recent work uses text-prompt conditioned image diffusion models to augment manipulation data by altering the backgrounds and tabletop objects in the visual observations. However, these approaches often overlook the practical need for multi-view and temporally coherent observations required by state-of-the-art policy models. Further, text prompts alone cannot reliably specify the scene setup. To provide the diffusion model with explicit visual guidance, we introduce visual identity prompting, which supplies exemplar images as conditioning inputs to guide the generation of the desired scene setup. To this end, we also build a scalable pipeline to curate a visual identity pool from large robotics datasets. Using our augmented manipulation data to train downstream vision-language-action and visuomotor policy models yields consistent performance gains in both simulation and real-robot settings.

preprint2026arXiv

STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual System

Generating simulation-ready tabletop scenes from task instructions is an intriguing and promising research direction in the field of Embodied AI. However, existing task-to-scene generation methods rely exclusively on large language models (LLMs) to predict scene layouts, inevitably yielding object collisions or floating due to LLMs' inherent limitations in 3D spatial reasoning. In this paper, we present STABLE, a semantics-physics dual-system tailored for simulation-ready tabletop scene generation. STABLE consists of two complementary modules: (i) a Semantic Reasoner, a fine-tuned LLM trained on a structured tabletop scene dataset to generate coarse layouts from input task instructions, and (ii) a Physics Corrector, a physics-aware flow-based denoising model that outputs pose updates to refine layouts, which ensures the physical plausibility of scenes while preserves semantic alignment with task instructions. STABLE adopts a progressive generation paradigm: by alternating between the Semantic Reasoner and Physics Corrector, it incrementally expands the scene from task-critical objects to background objects. Experiments demonstrate that STABLE successfully generates simulation-ready tabletop scenes that strictly conform to task instructions and significantly enhances the physical validity of scenes over prior art.

preprint2022arXiv

A Conditional Point Diffusion-Refinement Paradigm for 3D Point Cloud Completion

3D point cloud is an important 3D representation for capturing real world 3D objects. However, real-scanned 3D point clouds are often incomplete, and it is important to recover complete point clouds for downstream applications. Most existing point cloud completion methods use Chamfer Distance (CD) loss for training. The CD loss estimates correspondences between two point clouds by searching nearest neighbors, which does not capture the overall point density distribution on the generated shape, and therefore likely leads to non-uniform point cloud generation. To tackle this problem, we propose a novel Point Diffusion-Refinement (PDR) paradigm for point cloud completion. PDR consists of a Conditional Generation Network (CGNet) and a ReFinement Network (RFNet). The CGNet uses a conditional generative model called the denoising diffusion probabilistic model (DDPM) to generate a coarse completion conditioned on the partial observation. DDPM establishes a one-to-one pointwise mapping between the generated point cloud and the uniform ground truth, and then optimizes the mean squared error loss to realize uniform generation. The RFNet refines the coarse output of the CGNet and further improves quality of the completed point cloud. Furthermore, we develop a novel dual-path architecture for both networks. The architecture can (1) effectively and efficiently extract multi-level features from partially observed point clouds to guide completion, and (2) accurately manipulate spatial locations of 3D points to obtain smooth surfaces and sharp details. Extensive experimental results on various benchmark datasets show that our PDR paradigm outperforms previous state-of-the-art methods for point cloud completion. Remarkably, with the help of the RFNet, we can accelerate the iterative generation process of the DDPM by up to 50 times without much performance drop.

preprint2022arXiv

Accelerating Diffusion Models via Early Stop of the Diffusion Process

Denoising Diffusion Probabilistic Models (DDPMs) have achieved impressive performance on various generation tasks. By modeling the reverse process of gradually diffusing the data distribution into a Gaussian distribution, generating a sample in DDPMs can be regarded as iteratively denoising a randomly sampled Gaussian noise. However, in practice DDPMs often need hundreds even thousands of denoising steps to obtain a high-quality sample from the Gaussian noise, leading to extremely low inference efficiency. In this work, we propose a principled acceleration strategy, referred to as Early-Stopped DDPM (ES-DDPM), for DDPMs. The key idea is to stop the diffusion process early where only the few initial diffusing steps are considered and the reverse denoising process starts from a non-Gaussian distribution. By further adopting a powerful pre-trained generative model, such as GAN and VAE, in ES-DDPM, sampling from the target non-Gaussian distribution can be efficiently achieved by diffusing samples obtained from the pre-trained generative model. In this way, the number of required denoising steps is significantly reduced. In the meantime, the sample quality of ES-DDPM also improves substantially, outperforming both the vanilla DDPM and the adopted pre-trained generative model. On extensive experiments across CIFAR-10, CelebA, ImageNet, LSUN-Bedroom and LSUN-Cat, ES-DDPM obtains promising acceleration effect and performance improvement over representative baseline methods. Moreover, ES-DDPM also demonstrates several attractive properties, including being orthogonal to existing acceleration methods, as well as simultaneously enabling both global semantic and local pixel-level control in image generation.

preprint2022arXiv

Guided Diffusion Model for Adversarial Purification

With wider application of deep neural networks (DNNs) in various algorithms and frameworks, security threats have become one of the concerns. Adversarial attacks disturb DNN-based image classifiers, in which attackers can intentionally add imperceptible adversarial perturbations on input images to fool the classifiers. In this paper, we propose a novel purification approach, referred to as guided diffusion model for purification (GDMP), to help protect classifiers from adversarial attacks. The core of our approach is to embed purification into the diffusion denoising process of a Denoised Diffusion Probabilistic Model (DDPM), so that its diffusion process could submerge the adversarial perturbations with gradually added Gaussian noises, and both of these noises can be simultaneously removed following a guided denoising process. On our comprehensive experiments across various datasets, the proposed GDMP is shown to reduce the perturbations raised by adversarial attacks to a shallow range, thereby significantly improving the correctness of classification. GDMP improves the robust accuracy by 5%, obtaining 90.1% under PGD attack on the CIFAR10 dataset. Moreover, GDMP achieves 70.94% robustness on the challenging ImageNet dataset.