Researcher profile

Jinkun Hao

Jinkun Hao contributes to research discovery and scholarly infrastructure.

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Published work

3 published item(s)

preprint2026arXiv

Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis

Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent MLLM-based approaches have shown great potential for 3D room synthesis from textual descriptions or reference images, text-based methods struggle to capture precise spatial information, and existing image-conditioned agents suffer from instability and infinite looping when tasked with holistic room generation from top-down views. To address these limitations, we propose Code-as-Room, an MLLM-based agentic framework equipped with a structured execution harness, which represents 3D rooms with Blender codes. Given a top-down room image, the framework parses the reference image to extract scene elements and their spatial relationships, and synthesizes executable Blender code for geometry, materials, and lighting in a principled, multi-stage pipeline. A cross-stage memory module is maintained throughout to mitigate context forgetting inherent to existing agent-based frameworks. We further introduce a dedicated benchmark for code-based 3D room synthesis, encompassing various evaluation protocols. Based on our benchmark, comprehensive comparisons against existing agent-based methods are conducted to validate the effectiveness of our proposed execution harness.

preprint2026arXiv

RoboVIP: Multi-View Video Generation with Visual Identity Prompting Augments Robot Manipulation

The diversity, quantity, and quality of manipulation data are critical for training effective robot policies. However, due to hardware and physical setup constraints, collecting large-scale real-world manipulation data remains difficult to scale across diverse environments. Recent work uses text-prompt conditioned image diffusion models to augment manipulation data by altering the backgrounds and tabletop objects in the visual observations. However, these approaches often overlook the practical need for multi-view and temporally coherent observations required by state-of-the-art policy models. Further, text prompts alone cannot reliably specify the scene setup. To provide the diffusion model with explicit visual guidance, we introduce visual identity prompting, which supplies exemplar images as conditioning inputs to guide the generation of the desired scene setup. To this end, we also build a scalable pipeline to curate a visual identity pool from large robotics datasets. Using our augmented manipulation data to train downstream vision-language-action and visuomotor policy models yields consistent performance gains in both simulation and real-robot settings.

preprint2026arXiv

STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual System

Generating simulation-ready tabletop scenes from task instructions is an intriguing and promising research direction in the field of Embodied AI. However, existing task-to-scene generation methods rely exclusively on large language models (LLMs) to predict scene layouts, inevitably yielding object collisions or floating due to LLMs' inherent limitations in 3D spatial reasoning. In this paper, we present STABLE, a semantics-physics dual-system tailored for simulation-ready tabletop scene generation. STABLE consists of two complementary modules: (i) a Semantic Reasoner, a fine-tuned LLM trained on a structured tabletop scene dataset to generate coarse layouts from input task instructions, and (ii) a Physics Corrector, a physics-aware flow-based denoising model that outputs pose updates to refine layouts, which ensures the physical plausibility of scenes while preserves semantic alignment with task instructions. STABLE adopts a progressive generation paradigm: by alternating between the Semantic Reasoner and Physics Corrector, it incrementally expands the scene from task-critical objects to background objects. Experiments demonstrate that STABLE successfully generates simulation-ready tabletop scenes that strictly conform to task instructions and significantly enhances the physical validity of scenes over prior art.