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Yuxin Jiang

Yuxin Jiang contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillation

Few-step video generation has been significantly advanced by consistency distillation. However, the performance of consistency-distilled models often degrades as more sampling steps are allocated at test time, limiting their effectiveness for any-step video diffusion. This limitation arises because consistency distillation replaces the original probability-flow ODE trajectory with a consistency-sampling trajectory, weakening the desirable test-time scaling behavior of ODE sampling. To address this limitation, we introduce AnyFlow, the first any-step video diffusion distillation framework based on flow maps. Instead of distilling a model for only a few fixed sampling steps, AnyFlow optimizes the full ODE sampling trajectory. To this end, we shift the distillation target from endpoint consistency mapping $(z_{t}\rightarrow z_{0})$ to flow-map transition learning $(z_{t}\rightarrow z_{r})$ over arbitrary time intervals. We further propose Flow Map Backward Simulation, which decomposes a full Euler rollout into shortcut flow-map transitions, enabling efficient on-policy distillation that reduces test-time errors (i.e., discretization error in few-step sampling and exposure bias in causal generation). Extensive experiments across both bidirectional and causal architectures, at scales ranging from 1.3B to 14B parameters, demonstrate that AnyFlow achieves performance matches or surpasses consistency-based counterparts in the few-step regime, while scaling with sampling step budgets.

preprint2026arXiv

Genie Centurion: Accelerating Scalable Real-World Robot Training with Human Rewind-and-Refine Guidance

While Vision-Language-Action (VLA) models show strong generalizability in various tasks, real-world deployment of robotic policy still requires large-scale, high-quality human expert demonstrations. However, data collection via human teleoperation requires continuous operator attention, which is costly, hard to scale. To address this, we propose Genie Centurion (GCENT), a scalable and general data collection paradigm based on human rewind-and-refine guidance, enabling robots' interactive learning in deployment. GCENT starts at an imperfect policy and improves over time. When the robot execution failures occur, GCENT allows robots to revert to a previous state with a rewind mechanism, after which a teleoperator provides corrective demonstrations to refine the policy. This framework supports a one-human-to-many-robots supervision scheme with a Task Sentinel module, which autonomously predicts task success and solicits human intervention when necessary. Empirical results show that GCENT achieves up to 40% higher task success rates than state-of-the-art data collection methods, and reaches comparable performance using less than half the data in long-horizon and precise tasks. We also quantify the data yield-to-effort ratio under multi-robot scenarios, demonstrating GCENT's potential for scalable and cost-efficient robot policy training in real-world environments.

preprint2026arXiv

StreamingEffect: Real-Time Human-Centric Video Effect Generation

Streaming video effect generation is highly desirable for live human-centric applications such as e-commerce streaming, entertainment, and vlogging, yet remains difficult due to the lack of suitable data and deployable editing models. Unlike generic video generation, this task requires real-time video-to-video editing that adds expressive effects while preserving human identity, background content, and temporal consistency. Existing acceleration efforts mainly focus on text-to-video generation, while efficient distillation for video editing remains largely underexplored. In this paper, we present \textbf{StreamingEffect}, a real-time human-centric streaming video effect framework. We adopt an in-context video editing architecture and train a high-quality bidirectional teacher, then distill it into a causal autoregressive student and further reduce sampling from 50 steps to 4 steps. We also introduce keyframe control, allowing reference effect frames to be injected online and propagated through the stream for interactive editing. To address the data bottleneck, we construct \textbf{VideoEffect-130K}, to our knowledge the largest human-centric video effect dataset, containing 70K effect videos and 60K editing videos across 600 effect categories curated from short-video and editing platforms. Experiments show that our method enables real-time, high-quality 720p video editing on a single H200 GPU.

preprint2026arXiv

SWE-Lego: Pushing the Limits of Supervised Fine-tuning for Software Issue Resolving

We present SWE-Lego, a supervised fine-tuning (SFT) recipe designed to achieve state-ofthe-art performance in software engineering (SWE) issue resolving. In contrast to prevalent methods that rely on complex training paradigms (e.g., mid-training, SFT, reinforcement learning, and their combinations), we explore how to push the limits of a lightweight SFT-only approach for SWE tasks. SWE-Lego comprises three core building blocks, with key findings summarized as follows: 1) the SWE-Lego dataset, a collection of 32k highquality task instances and 18k validated trajectories, combining real and synthetic data to complement each other in both quality and quantity; 2) a refined SFT procedure with error masking and a difficulty-based curriculum, which demonstrably improves action quality and overall performance. Empirical results show that with these two building bricks alone,the SFT can push SWE-Lego models to state-of-the-art performance among open-source models of comparable size on SWE-bench Verified: SWE-Lego-Qwen3-8B reaches 42.2%, and SWE-Lego-Qwen3-32B attains 52.6%. 3) We further evaluate and improve test-time scaling (TTS) built upon the SFT foundation. Based on a well-trained verifier, SWE-Lego models can be significantly boosted--for example, 42.2% to 49.6% and 52.6% to 58.8% under TTS@16 for the 8B and 32B models, respectively.

preprint2020arXiv

Hybrid-DNNs: Hybrid Deep Neural Networks for Mixed Inputs

Rapid development of big data and high-performance computing have encouraged explosive studies of deep learning in geoscience. However, most studies only take single-type data as input, frittering away invaluable multisource, multi-scale information. We develop a general architecture of hybrid deep neural networks (HDNNs) to support mixed inputs. Regarding as a combination of feature learning and target learning, the new proposed networks provide great capacity in high-hierarchy feature extraction and in-depth data mining. Furthermore, the hybrid architecture is an aggregation of multiple networks, demonstrating good flexibility and wide applicability. The configuration of multiple networks depends on application tasks and varies with inputs and targets. Concentrating on reservoir production prediction, a specific HDNN model is configured and applied to an oil development block. Considering their contributions to hydrocarbon production, core photos, logging images and curves, geologic and engineering parameters can all be taken as inputs. After preprocessing, the mixed inputs are prepared as regular-sampled structural and numerical data. For feature learning, convolutional neural networks (CNN) and multilayer perceptron (MLP) network are configured to separately process structural and numerical inputs. Learned features are then concatenated and fed to subsequent networks for target learning. Comparison with typical MLP model and CNN model highlights the superiority of proposed HDNN model with high accuracy and good generalization.