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Yuki Mitsufuji

Yuki Mitsufuji contributes to research discovery and scholarly infrastructure.

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Published work

21 published item(s)

preprint2026arXiv

MMAudio-LABEL: Audio Event Labeling via Audio Generation for Silent Video

Recent advances in multimodal generation have enabled high-quality audio generation from silent videos. Practical applications, such as sound production, demand not only the generated audio but also explicit sound event labels detailing the type and timing of sounds. One straightforward approach involves applying a standard sound event detection to the generated audio. However, this post-hoc pipeline is inherently limited, as it is prone to error accumulation. To address this limitation, we propose MMAudio-LABEL (LAtent-Based Event Labeling), an event-aware audio generation framework built on a foundational audio generation model as its backbone that jointly generates audio and frame-aligned sound event predictions from silent videos. We evaluate our method on the Greatest Hits dataset for onset detection and 17-class material classification. Our approach improves onset-detection accuracy from 46.7% to 75.0% and material-classification accuracy from 40.6% to 61.0% over baselines. These results suggest that jointly learning audio generation and event prediction enables a more interpretable and practical video-to-audio synthesis.

preprint2026arXiv

MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimation

Although recent video-to-audio (V2A) models excelled at synthesizing semantically plausible sounds from visual inputs, they do not explicitly model room-acoustic effects such as reverberation or room impulse responses (RIRs), and thus offer limited controllability over these effects. However, we hypothesize that such V2A models implicitly have semantic knowledge of the relationship between spatial audio and the corresponding vision cues. In this paper, we revisit a V2A model for the sake of the above, and propose the way to utilize the pretrained model as prior for physically grounded room-acoustic processing. Based on one of the state-of-the-art V2A models, MMAudio, we propose MMAudioReverbs that is a unified framework dealing with i) dereverberation and ii) room impulse response (RIR) estimation without network architectural modification, and fine-tuned on a small dataset. Experimental results showed that audio and visual cues respectively have advantage depending on the type of physical room acoustics. It implies that foundation V2A models can be used for physically grounded room-acoustic analysis.

preprint2026arXiv

Summary of The Inaugural Music Source Restoration Challenge

Music Source Restoration (MSR) aims to recover original, unprocessed instrument stems from professionally mixed and degraded audio, requiring the reversal of both production effects and real-world degradations. We present the inaugural MSR Challenge, which features objective evaluation on studio-produced mixtures using Multi-Mel-SNR, Zimtohrli, and FAD-CLAP, alongside subjective evaluation on real-world degraded recordings. Five teams participated in the challenge. The winning system achieved 4.46 dB Multi-Mel-SNR and 3.47 MOS-Overall, corresponding to relative improvements of 91% and 18% over the second-place system, respectively. Per-stem analysis reveals substantial variation in restoration difficulty across instruments, with bass averaging 4.59 dB across all teams, while percussion averages only 0.29 dB. The dataset, evaluation protocols, and baselines are available at https://msrchallenge.com/.

preprint2026arXiv

Training data attribution in diffusion models via mirrored unlearning and noise-consistent skew

Training data attribution (TDA) should enable generative model interpretability and foster a variety of related downstream tasks. Nonetheless, current TDA approaches lack reliability and robustness, preventing their adoption in real-world setups. In this paper, we take a decisive step towards more reliable and robust TDA for diffusion models. We propose to perform TDA with mirrored unlearning and noise-consistent skew (MUCS). The idea is to fine-tune a second model with bounded mirrored gradient ascent, and to measure the normalized skew of this model with respect to the original one using consistent noise samples. We show that, while being conceptually simple and generic, MUCS systematically outperforms existing methods on three different datasets by a large margin. We additionally study the effect that core design choices have on final performance, and analyze novel aspects regarding the overlap of influential instances across generated items and the potential of ensembling TDA approaches. We believe that our findings may have broader implications for more general unlearning setups, as well as for tasks requiring the comparison of diffusion losses.

preprint2026arXiv

Understanding and Accelerating the Training of Masked Diffusion Language Models

Masked diffusion models (MDMs) have emerged as a promising alternative to autoregressive models (ARMs) for language modeling. However, MDMs are known to learn substantially more slowly than ARMs, which may become problematic when scaling MDMs to larger models. Therefore, we ask the following question: how can we accelerate standard MDM training while maintaining its final performance? To this end, we first provide a detailed analysis of why MDM training is slow. We find that the main factor is the locality bias of language: the predictive information for a token is concentrated in nearby positions. We further investigate how this bias slows learning and suggest a simple yet effective remedy: bell-shaped time sampling as a training strategy. Notably, MDMs trained with our training recipe reach the same validation negative log-likelihood (NLL) up to $\sim4\times$ faster than standard training on One Billion Word Benchmark (LM1B). We also show faster improvements in generative perplexity, zero-shot perplexity, and downstream task performance on various benchmarks.

preprint2022arXiv

Amicable examples for informed source separation

This paper deals with the problem of informed source separation (ISS), where the sources are accessible during the so-called \textit{encoding} stage. Previous works computed side-information during the encoding stage and source separation models were designed to utilize the side-information to improve the separation performance. In contrast, in this work, we improve the performance of a pretrained separation model that does not use any side-information. To this end, we propose to adopt an adversarial attack for the opposite purpose, i.e., rather than computing the perturbation to degrade the separation, we compute an imperceptible perturbation called amicable noise to improve the separation. Experimental results show that the proposed approach selectively improves the performance of the targeted separation model by 2.23 dB on average and is robust to signal compression. Moreover, we propose multi-model multi-purpose learning that control the effect of the perturbation on different models individually.

preprint2022arXiv

Automatic DJ Transitions with Differentiable Audio Effects and Generative Adversarial Networks

A central task of a Disc Jockey (DJ) is to create a mixset of mu-sic with seamless transitions between adjacent tracks. In this paper, we explore a data-driven approach that uses a generative adversarial network to create the song transition by learning from real-world DJ mixes. In particular, the generator of the model uses two differentiable digital signal processing components, an equalizer (EQ) and a fader, to mix two tracks selected by a data generation pipeline. The generator has to set the parameters of the EQs and fader in such away that the resulting mix resembles real mixes created by humanDJ, as judged by the discriminator counterpart. Result of a listening test shows that the model can achieve competitive results compared with a number of baselines.

preprint2022arXiv

Automatic music mixing with deep learning and out-of-domain data

Music mixing traditionally involves recording instruments in the form of clean, individual tracks and blending them into a final mixture using audio effects and expert knowledge (e.g., a mixing engineer). The automation of music production tasks has become an emerging field in recent years, where rule-based methods and machine learning approaches have been explored. Nevertheless, the lack of dry or clean instrument recordings limits the performance of such models, which is still far from professional human-made mixes. We explore whether we can use out-of-domain data such as wet or processed multitrack music recordings and repurpose it to train supervised deep learning models that can bridge the current gap in automatic mixing quality. To achieve this we propose a novel data preprocessing method that allows the models to perform automatic music mixing. We also redesigned a listening test method for evaluating music mixing systems. We validate our results through such subjective tests using highly experienced mixing engineers as participants.

preprint2022arXiv

Distortion Audio Effects: Learning How to Recover the Clean Signal

Given the recent advances in music source separation and automatic mixing, removing audio effects in music tracks is a meaningful step toward developing an automated remixing system. This paper focuses on removing distortion audio effects applied to guitar tracks in music production. We explore whether effect removal can be solved by neural networks designed for source separation and audio effect modeling. Our approach proves particularly effective for effects that mix the processed and clean signals. The models achieve better quality and significantly faster inference compared to state-of-the-art solutions based on sparse optimization. We demonstrate that the models are suitable not only for declipping but also for other types of distortion effects. By discussing the results, we stress the usefulness of multiple evaluation metrics to assess different aspects of reconstruction in distortion effect removal.

preprint2022arXiv

Multi-ACCDOA: Localizing and Detecting Overlapping Sounds from the Same Class with Auxiliary Duplicating Permutation Invariant Training

Sound event localization and detection (SELD) involves identifying the direction-of-arrival (DOA) and the event class. The SELD methods with a class-wise output format make the model predict activities of all sound event classes and corresponding locations. The class-wise methods can output activity-coupled Cartesian DOA (ACCDOA) vectors, which enable us to solve a SELD task with a single target using a single network. However, there is still a challenge in detecting the same event class from multiple locations. To overcome this problem while maintaining the advantages of the class-wise format, we extended ACCDOA to a multi one and proposed auxiliary duplicating permutation invariant training (ADPIT). The multi- ACCDOA format (a class- and track-wise output format) enables the model to solve the cases with overlaps from the same class. The class-wise ADPIT scheme enables each track of the multi-ACCDOA format to learn with the same target as the single-ACCDOA format. In evaluations with the DCASE 2021 Task 3 dataset, the model trained with the multi-ACCDOA format and with the class-wise ADPIT detects overlapping events from the same class while maintaining its performance in the other cases. Also, the proposed method performed comparably to state-of-the-art SELD methods with fewer parameters.

preprint2022arXiv

Music Demixing Challenge 2021

Music source separation has been intensively studied in the last decade and tremendous progress with the advent of deep learning could be observed. Evaluation campaigns such as MIREX or SiSEC connected state-of-the-art models and corresponding papers, which can help researchers integrate the best practices into their models. In recent years, the widely used MUSDB18 dataset played an important role in measuring the performance of music source separation. While the dataset made a considerable contribution to the advancement of the field, it is also subject to several biases resulting from a focus on Western pop music and a limited number of mixing engineers being involved. To address these issues, we designed the Music Demixing (MDX) Challenge on a crowd-based machine learning competition platform where the task is to separate stereo songs into four instrument stems (Vocals, Drums, Bass, Other). The main differences compared with the past challenges are 1) the competition is designed to more easily allow machine learning practitioners from other disciplines to participate, 2) evaluation is done on a hidden test set created by music professionals dedicated exclusively to the challenge to assure the transparency of the challenge, i.e., the test set is not accessible from anyone except the challenge organizers, and 3) the dataset provides a wider range of music genres and involved a greater number of mixing engineers. In this paper, we provide the details of the datasets, baselines, evaluation metrics, evaluation results, and technical challenges for future competitions.

preprint2022arXiv

Music Source Separation with Deep Equilibrium Models

While deep neural network-based music source separation (MSS) is very effective and achieves high performance, its model size is often a problem for practical deployment. Deep implicit architectures such as deep equilibrium models (DEQ) were recently proposed, which can achieve higher performance than their explicit counterparts with limited depth while keeping the number of parameters small. This makes DEQ also attractive for MSS, especially as it was originally applied to sequential modeling tasks in natural language processing and thus should in principle be also suited for MSS. However, an investigation of a good architecture and training scheme for MSS with DEQ is needed as the characteristics of acoustic signals are different from those of natural language data. Hence, in this paper we propose an architecture and training scheme for MSS with DEQ. Starting with the architecture of Open-Unmix (UMX), we replace its sequence model with DEQ. We refer to our proposed method as DEQ-based UMX (DEQ-UMX). Experimental results show that DEQ-UMX performs better than the original UMX while reducing its number of parameters by 30%.

preprint2022arXiv

Preventing Oversmoothing in VAE via Generalized Variance Parameterization

Variational autoencoders (VAEs) often suffer from posterior collapse, which is a phenomenon in which the learned latent space becomes uninformative. This is often related to the hyperparameter resembling the data variance. It can be shown that an inappropriate choice of this hyperparameter causes the oversmoothness in the linearly approximated case and can be empirically verified for the general cases. Moreover, determining such appropriate choice becomes infeasible if the data variance is non-uniform or conditional. Therefore, we propose VAE extensions with generalized parameterizations of the data variance and incorporate maximum likelihood estimation into the objective function to adaptively regularize the decoder smoothness. The images generated from proposed VAE extensions show improved Fréchet inception distance (FID) on MNIST and CelebA datasets.

preprint2022arXiv

Source Mixing and Separation Robust Audio Steganography

Audio steganography aims at concealing secret information in carrier audio with imperceptible modification on the carrier. Although previous works addressed the robustness of concealed message recovery against distortions introduced during transmission, they do not address the robustness against aggressive editing such as mixing of other audio sources and source separation. In this work, we propose for the first time a steganography method that can embed information into individual sound sources in a mixture such as instrumental tracks in music. To this end, we propose a time-domain model and curriculum learning essential to learn to decode the concealed message from the separated sources. Experimental results show that the proposed method successfully conceals the information in an imperceptible perturbation and that the information can be correctly recovered even after mixing of other sources and separation by a source separation algorithm. Furthermore, we show that the proposed method can be applied to multiple sources simultaneously without interfering with the decoder for other sources even after the sources are mixed and separated.

preprint2022arXiv

Spatial Data Augmentation with Simulated Room Impulse Responses for Sound Event Localization and Detection

Recording and annotating real sound events for a sound event localization and detection (SELD) task is time consuming, and data augmentation techniques are often favored when the amount of data is limited. However, how to augment the spatial information in a dataset, including unlabeled directional interference events, remains an open research question. Furthermore, directional interference events make it difficult to accurately extract spatial characteristics from target sound events. To address this problem, we propose an impulse response simulation framework (IRS) that augments spatial characteristics using simulated room impulse responses (RIR). RIRs corresponding to a microphone array assumed to be placed in various rooms are accurately simulated, and the source signals of the target sound events are extracted from a mixture. The simulated RIRs are then convolved with the extracted source signals to obtain an augmented multi-channel training dataset. Evaluation results obtained using the TAU-NIGENS Spatial Sound Events 2021 dataset show that the IRS contributes to improving the overall SELD performance. Additionally, we conducted an ablation study to discuss the contribution and need for each component within the IRS.

preprint2022arXiv

SQ-VAE: Variational Bayes on Discrete Representation with Self-annealed Stochastic Quantization

One noted issue of vector-quantized variational autoencoder (VQ-VAE) is that the learned discrete representation uses only a fraction of the full capacity of the codebook, also known as codebook collapse. We hypothesize that the training scheme of VQ-VAE, which involves some carefully designed heuristics, underlies this issue. In this paper, we propose a new training scheme that extends the standard VAE via novel stochastic dequantization and quantization, called stochastically quantized variational autoencoder (SQ-VAE). In SQ-VAE, we observe a trend that the quantization is stochastic at the initial stage of the training but gradually converges toward a deterministic quantization, which we call self-annealing. Our experiments show that SQ-VAE improves codebook utilization without using common heuristics. Furthermore, we empirically show that SQ-VAE is superior to VAE and VQ-VAE in vision- and speech-related tasks.

preprint2022arXiv

STARSS22: A dataset of spatial recordings of real scenes with spatiotemporal annotations of sound events

This report presents the Sony-TAu Realistic Spatial Soundscapes 2022 (STARS22) dataset for sound event localization and detection, comprised of spatial recordings of real scenes collected in various interiors of two different sites. The dataset is captured with a high resolution spherical microphone array and delivered in two 4-channel formats, first-order Ambisonics and tetrahedral microphone array. Sound events in the dataset belonging to 13 target sound classes are annotated both temporally and spatially through a combination of human annotation and optical tracking. The dataset serves as the development and evaluation dataset for the Task 3 of the DCASE2022 Challenge on Sound Event Localization and Detection and introduces significant new challenges for the task compared to the previous iterations, which were based on synthetic spatialized sound scene recordings. Dataset specifications are detailed including recording and annotation process, target classes and their presence, and details on the development and evaluation splits. Additionally, the report presents the baseline system that accompanies the dataset in the challenge with emphasis on the differences with the baseline of the previous iterations; namely, introduction of the multi-ACCDOA representation to handle multiple simultaneous occurences of events of the same class, and support for additional improved input features for the microphone array format. Results of the baseline indicate that with a suitable training strategy a reasonable detection and localization performance can be achieved on real sound scene recordings. The dataset is available in https://zenodo.org/record/6387880.

preprint2021arXiv

ACCDOA: Activity-Coupled Cartesian Direction of Arrival Representation for Sound Event Localization and Detection

Neural-network (NN)-based methods show high performance in sound event localization and detection (SELD). Conventional NN-based methods use two branches for a sound event detection (SED) target and a direction-of-arrival (DOA) target. The two-branch representation with a single network has to decide how to balance the two objectives during optimization. Using two networks dedicated to each task increases system complexity and network size. To address these problems, we propose an activity-coupled Cartesian DOA (ACCDOA) representation, which assigns a sound event activity to the length of a corresponding Cartesian DOA vector. The ACCDOA representation enables us to solve a SELD task with a single target and has two advantages: avoiding the necessity of balancing the objectives and model size increase. In experimental evaluations with the DCASE 2020 Task 3 dataset, the ACCDOA representation outperformed the two-branch representation in SELD metrics with a smaller network size. The ACCDOA-based SELD system also performed better than state-of-the-art SELD systems in terms of localization and location-dependent detection.

preprint2021arXiv

Adversarial attacks on audio source separation

Despite the excellent performance of neural-network-based audio source separation methods and their wide range of applications, their robustness against intentional attacks has been largely neglected. In this work, we reformulate various adversarial attack methods for the audio source separation problem and intensively investigate them under different attack conditions and target models. We further propose a simple yet effective regularization method to obtain imperceptible adversarial noise while maximizing the impact on separation quality with low computational complexity. Experimental results show that it is possible to largely degrade the separation quality by adding imperceptibly small noise when the noise is crafted for the target model. We also show the robustness of source separation models against a black-box attack. This study provides potentially useful insights for developing content protection methods against the abuse of separated signals and improving the separation performance and robustness.

preprint2021arXiv

Spatial mixup: Directional loudness modification as data augmentation for sound event localization and detection

Data augmentation methods have shown great importance in diverse supervised learning problems where labeled data is scarce or costly to obtain. For sound event localization and detection (SELD) tasks several augmentation methods have been proposed, with most borrowing ideas from other domains such as images, speech, or monophonic audio. However, only a few exploit the spatial properties of a full 3D audio scene. We propose Spatial Mixup, as an application of parametric spatial audio effects for data augmentation, which modifies the directional properties of a multi-channel spatial audio signal encoded in the ambisonics domain. Similarly to beamforming, these modifications enhance or suppress signals arriving from certain directions, although the effect is less pronounced. Therefore enabling deep learning models to achieve invariance to small spatial perturbations. The method is evaluated with experiments in the DCASE 2021 Task 3 dataset, where spatial mixup increases performance over a non-augmented baseline, and compares to other well known augmentation methods. Furthermore, combining spatial mixup with other methods greatly improves performance.

preprint2020arXiv

Improving Voice Separation by Incorporating End-to-end Speech Recognition

Despite recent advances in voice separation methods, many challenges remain in realistic scenarios such as noisy recording and the limits of available data. In this work, we propose to explicitly incorporate the phonetic and linguistic nature of speech by taking a transfer learning approach using an end-to-end automatic speech recognition (E2EASR) system. The voice separation is conditioned on deep features extracted from E2EASR to cover the long-term dependence of phonetic aspects. Experimental results on speech separation and enhancement task on the AVSpeech dataset show that the proposed method significantly improves the signal-to-distortion ratio over the baseline model and even outperforms an audio visual model, that utilizes visual information of lip movements.