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Shusuke Takahashi

Shusuke Takahashi contributes to research discovery and scholarly infrastructure.

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Published work

12 published item(s)

preprint2026arXiv

Break-the-Beat! Controllable MIDI-to-Drum Audio Synthesis

Current methods for creating drum loop audio in digital music production, such as using one-shot samples or resampling, often demand non-trivial efforts of creators. While recent generative models achieve high fidelity and adhere to text, they lack the specific control needed for such a task. Existing symbolic-to-audio research often focuses on single, tonal instruments, leaving the challenge of polyphonic, percussive drum synthesis unaddressed. We address this gap by introducing ``Break-the-Beat!,'' a model capable of rendering a drum MIDI with the timbre of a reference audio. It is built by fine-tuning a pre-trained text-to-audio model with our proposed content encoder and a effective hybrid conditioning mechanism. To enable this, we construct a new dataset of paired target-reference drum audio from existing drum audio datasets. Experiments demonstrate that our model generates high-quality drum audio that follows high-resolution drum MIDI, achieving strong performance across metrics of audio quality, rhythmic alignment, and beat continuity. This offer producers a new, controllable tool for creative production. Demo page: https://ik4sumii.github.io/break-the-beat/

preprint2026arXiv

MMAudio-LABEL: Audio Event Labeling via Audio Generation for Silent Video

Recent advances in multimodal generation have enabled high-quality audio generation from silent videos. Practical applications, such as sound production, demand not only the generated audio but also explicit sound event labels detailing the type and timing of sounds. One straightforward approach involves applying a standard sound event detection to the generated audio. However, this post-hoc pipeline is inherently limited, as it is prone to error accumulation. To address this limitation, we propose MMAudio-LABEL (LAtent-Based Event Labeling), an event-aware audio generation framework built on a foundational audio generation model as its backbone that jointly generates audio and frame-aligned sound event predictions from silent videos. We evaluate our method on the Greatest Hits dataset for onset detection and 17-class material classification. Our approach improves onset-detection accuracy from 46.7% to 75.0% and material-classification accuracy from 40.6% to 61.0% over baselines. These results suggest that jointly learning audio generation and event prediction enables a more interpretable and practical video-to-audio synthesis.

preprint2026arXiv

MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimation

Although recent video-to-audio (V2A) models excelled at synthesizing semantically plausible sounds from visual inputs, they do not explicitly model room-acoustic effects such as reverberation or room impulse responses (RIRs), and thus offer limited controllability over these effects. However, we hypothesize that such V2A models implicitly have semantic knowledge of the relationship between spatial audio and the corresponding vision cues. In this paper, we revisit a V2A model for the sake of the above, and propose the way to utilize the pretrained model as prior for physically grounded room-acoustic processing. Based on one of the state-of-the-art V2A models, MMAudio, we propose MMAudioReverbs that is a unified framework dealing with i) dereverberation and ii) room impulse response (RIR) estimation without network architectural modification, and fine-tuned on a small dataset. Experimental results showed that audio and visual cues respectively have advantage depending on the type of physical room acoustics. It implies that foundation V2A models can be used for physically grounded room-acoustic analysis.

preprint2022arXiv

Improving Character Error Rate Is Not Equal to Having Clean Speech: Speech Enhancement for ASR Systems with Black-box Acoustic Models

A deep neural network (DNN)-based speech enhancement (SE) aiming to maximize the performance of an automatic speech recognition (ASR) system is proposed in this paper. In order to optimize the DNN-based SE model in terms of the character error rate (CER), which is one of the metric to evaluate the ASR system and generally non-differentiable, our method uses two DNNs: one for speech processing and one for mimicking the output CERs derived through an acoustic model (AM). Then both of DNNs are alternately optimized in the training phase. Even if the AM is a black-box, e.g., like one provided by a third-party, the proposed method enables the DNN-based SE model to be optimized in terms of the CER since the DNN mimicking the AM is differentiable. Consequently, it becomes feasible to build CER-centric SE model that has no negative effect, e.g., additional calculation cost and changing network architecture, on the inference phase since our method is merely a training scheme for the existing DNN-based methods. Experimental results show that our method improved CER by 8.8% relative derived through a black-box AM although certain noise levels are kept.

preprint2022arXiv

Multi-ACCDOA: Localizing and Detecting Overlapping Sounds from the Same Class with Auxiliary Duplicating Permutation Invariant Training

Sound event localization and detection (SELD) involves identifying the direction-of-arrival (DOA) and the event class. The SELD methods with a class-wise output format make the model predict activities of all sound event classes and corresponding locations. The class-wise methods can output activity-coupled Cartesian DOA (ACCDOA) vectors, which enable us to solve a SELD task with a single target using a single network. However, there is still a challenge in detecting the same event class from multiple locations. To overcome this problem while maintaining the advantages of the class-wise format, we extended ACCDOA to a multi one and proposed auxiliary duplicating permutation invariant training (ADPIT). The multi- ACCDOA format (a class- and track-wise output format) enables the model to solve the cases with overlaps from the same class. The class-wise ADPIT scheme enables each track of the multi-ACCDOA format to learn with the same target as the single-ACCDOA format. In evaluations with the DCASE 2021 Task 3 dataset, the model trained with the multi-ACCDOA format and with the class-wise ADPIT detects overlapping events from the same class while maintaining its performance in the other cases. Also, the proposed method performed comparably to state-of-the-art SELD methods with fewer parameters.

preprint2022arXiv

Music Source Separation with Deep Equilibrium Models

While deep neural network-based music source separation (MSS) is very effective and achieves high performance, its model size is often a problem for practical deployment. Deep implicit architectures such as deep equilibrium models (DEQ) were recently proposed, which can achieve higher performance than their explicit counterparts with limited depth while keeping the number of parameters small. This makes DEQ also attractive for MSS, especially as it was originally applied to sequential modeling tasks in natural language processing and thus should in principle be also suited for MSS. However, an investigation of a good architecture and training scheme for MSS with DEQ is needed as the characteristics of acoustic signals are different from those of natural language data. Hence, in this paper we propose an architecture and training scheme for MSS with DEQ. Starting with the architecture of Open-Unmix (UMX), we replace its sequence model with DEQ. We refer to our proposed method as DEQ-based UMX (DEQ-UMX). Experimental results show that DEQ-UMX performs better than the original UMX while reducing its number of parameters by 30%.

preprint2022arXiv

Preventing Oversmoothing in VAE via Generalized Variance Parameterization

Variational autoencoders (VAEs) often suffer from posterior collapse, which is a phenomenon in which the learned latent space becomes uninformative. This is often related to the hyperparameter resembling the data variance. It can be shown that an inappropriate choice of this hyperparameter causes the oversmoothness in the linearly approximated case and can be empirically verified for the general cases. Moreover, determining such appropriate choice becomes infeasible if the data variance is non-uniform or conditional. Therefore, we propose VAE extensions with generalized parameterizations of the data variance and incorporate maximum likelihood estimation into the objective function to adaptively regularize the decoder smoothness. The images generated from proposed VAE extensions show improved Fréchet inception distance (FID) on MNIST and CelebA datasets.

preprint2022arXiv

Spatial Data Augmentation with Simulated Room Impulse Responses for Sound Event Localization and Detection

Recording and annotating real sound events for a sound event localization and detection (SELD) task is time consuming, and data augmentation techniques are often favored when the amount of data is limited. However, how to augment the spatial information in a dataset, including unlabeled directional interference events, remains an open research question. Furthermore, directional interference events make it difficult to accurately extract spatial characteristics from target sound events. To address this problem, we propose an impulse response simulation framework (IRS) that augments spatial characteristics using simulated room impulse responses (RIR). RIRs corresponding to a microphone array assumed to be placed in various rooms are accurately simulated, and the source signals of the target sound events are extracted from a mixture. The simulated RIRs are then convolved with the extracted source signals to obtain an augmented multi-channel training dataset. Evaluation results obtained using the TAU-NIGENS Spatial Sound Events 2021 dataset show that the IRS contributes to improving the overall SELD performance. Additionally, we conducted an ablation study to discuss the contribution and need for each component within the IRS.

preprint2022arXiv

SQ-VAE: Variational Bayes on Discrete Representation with Self-annealed Stochastic Quantization

One noted issue of vector-quantized variational autoencoder (VQ-VAE) is that the learned discrete representation uses only a fraction of the full capacity of the codebook, also known as codebook collapse. We hypothesize that the training scheme of VQ-VAE, which involves some carefully designed heuristics, underlies this issue. In this paper, we propose a new training scheme that extends the standard VAE via novel stochastic dequantization and quantization, called stochastically quantized variational autoencoder (SQ-VAE). In SQ-VAE, we observe a trend that the quantization is stochastic at the initial stage of the training but gradually converges toward a deterministic quantization, which we call self-annealing. Our experiments show that SQ-VAE improves codebook utilization without using common heuristics. Furthermore, we empirically show that SQ-VAE is superior to VAE and VQ-VAE in vision- and speech-related tasks.

preprint2022arXiv

STARSS22: A dataset of spatial recordings of real scenes with spatiotemporal annotations of sound events

This report presents the Sony-TAu Realistic Spatial Soundscapes 2022 (STARS22) dataset for sound event localization and detection, comprised of spatial recordings of real scenes collected in various interiors of two different sites. The dataset is captured with a high resolution spherical microphone array and delivered in two 4-channel formats, first-order Ambisonics and tetrahedral microphone array. Sound events in the dataset belonging to 13 target sound classes are annotated both temporally and spatially through a combination of human annotation and optical tracking. The dataset serves as the development and evaluation dataset for the Task 3 of the DCASE2022 Challenge on Sound Event Localization and Detection and introduces significant new challenges for the task compared to the previous iterations, which were based on synthetic spatialized sound scene recordings. Dataset specifications are detailed including recording and annotation process, target classes and their presence, and details on the development and evaluation splits. Additionally, the report presents the baseline system that accompanies the dataset in the challenge with emphasis on the differences with the baseline of the previous iterations; namely, introduction of the multi-ACCDOA representation to handle multiple simultaneous occurences of events of the same class, and support for additional improved input features for the microphone array format. Results of the baseline indicate that with a suitable training strategy a reasonable detection and localization performance can be achieved on real sound scene recordings. The dataset is available in https://zenodo.org/record/6387880.

preprint2021arXiv

ACCDOA: Activity-Coupled Cartesian Direction of Arrival Representation for Sound Event Localization and Detection

Neural-network (NN)-based methods show high performance in sound event localization and detection (SELD). Conventional NN-based methods use two branches for a sound event detection (SED) target and a direction-of-arrival (DOA) target. The two-branch representation with a single network has to decide how to balance the two objectives during optimization. Using two networks dedicated to each task increases system complexity and network size. To address these problems, we propose an activity-coupled Cartesian DOA (ACCDOA) representation, which assigns a sound event activity to the length of a corresponding Cartesian DOA vector. The ACCDOA representation enables us to solve a SELD task with a single target and has two advantages: avoiding the necessity of balancing the objectives and model size increase. In experimental evaluations with the DCASE 2020 Task 3 dataset, the ACCDOA representation outperformed the two-branch representation in SELD metrics with a smaller network size. The ACCDOA-based SELD system also performed better than state-of-the-art SELD systems in terms of localization and location-dependent detection.

preprint2021arXiv

Spatial mixup: Directional loudness modification as data augmentation for sound event localization and detection

Data augmentation methods have shown great importance in diverse supervised learning problems where labeled data is scarce or costly to obtain. For sound event localization and detection (SELD) tasks several augmentation methods have been proposed, with most borrowing ideas from other domains such as images, speech, or monophonic audio. However, only a few exploit the spatial properties of a full 3D audio scene. We propose Spatial Mixup, as an application of parametric spatial audio effects for data augmentation, which modifies the directional properties of a multi-channel spatial audio signal encoded in the ambisonics domain. Similarly to beamforming, these modifications enhance or suppress signals arriving from certain directions, although the effect is less pronounced. Therefore enabling deep learning models to achieve invariance to small spatial perturbations. The method is evaluated with experiments in the DCASE 2021 Task 3 dataset, where spatial mixup increases performance over a non-augmented baseline, and compares to other well known augmentation methods. Furthermore, combining spatial mixup with other methods greatly improves performance.