Researcher profile

Yuhang He

Yuhang He contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Beyond World-Frame Action Heads: Motion-Centric Action Frames for Vision-Language-Action Models

Vision-Language-Action (VLA) models have advanced rapidly with stronger backbones, broader pre-training, and larger demonstration datasets, yet their action heads remain largely homogeneous: most directly predict action commands in a fixed world coordinate frame. We propose \textbf{MCF-Proto}, a lightweight action head that equips VLA policies with a Motion-Centric Action Frame (MCF) and a prototype-based action parameterization. At each step, the policy predicts a rotation $R_t \in SO(3)$, composes actions in the transformed local frame from a set of prototypes, and maps them back to the world frame for end-to-end training, using only standard demonstrations without auxiliary supervision. This simple design induces stable emergent structure. Without explicit directional labels, the learned local frames develop a stable geometric structure whose axes are strongly compatible with demonstrated end-effector motion. Meanwhile, actions in the learned representation become substantially more compact, with variation captured by fewer dominant directions and more regularly organized by shared prototypes. These structural properties translate into improved robustness, especially under geometric perturbations. Our results suggest that adding lightweight geometric and compositional structure to the action head can materially improve how VLA policies organize and generalize robotic manipulation behavior. An anonymized code repository is provided in the supplementary material.

preprint2026arXiv

Hypergraph and Latent ODE Learning for Multimodal Root Cause Localization in Microservices

Root cause localization in cloud native microservice systems requires modeling complex service dependencies, irregular temporal dynamics, and heterogeneous observability data. We present HyperODE RCA, a unified framework that combines hypergraph attention learning, latent ordinary differential equations, and multimodal cross attention fusion for fine grained root cause analysis. The method learns higher order service interactions through differentiable hyperedge construction, captures continuous anomaly evolution from irregular observations with an ODE RNN encoder, and adaptively fuses logs, traces, metrics, entities, and events using context aware modality routing. We further improve robustness with a variational information bottleneck, temporal causal regularization, and invariant risk constraints. Experiments on the Tianchi AIOps benchmark show clear gains over strong baselines in ranking and classification performance, while preserving interpretability through learned hypergraph attention.

preprint2026arXiv

ReVision: Scaling Computer-Use Agents via Temporal Visual Redundancy Reduction

Computer-use agents (CUAs) rely on visual observations of graphical user interfaces, where each screenshot is encoded into a large number of visual tokens. As interaction trajectories grow, the token cost increases rapidly, limiting the amount of history that can be incorporated under fixed context and compute budgets. This has resulted in no or very limited improvement in the performance when using history unlike other domains. We address this inefficiency by introducing ReVision, which is used to train multimodal language models on trajectories where redundant visual patches are removed using a learned patch selector that compares patch representations across consecutive screenshots while preserving spatial structure required by the model. Across three benchmarks, OSWorld, WebTailBench, and AgentNetBench, when processing trajectories with 5 history screenshots using Qwen2.5-VL-7B, ReVision reduces token usage by approximately 46% on average while improving success rate by 3% over the no drop baseline. This establishes a clear efficiency gain, enabling agents to process longer trajectories with fewer tokens. With this improved efficiency, we revisit the role of history in CUAs and find that performance continues to improve as more past observations are incorporated when redundancy is removed. This suggests that the commonly observed saturation in visual history is not due to limited usefulness of past information, but rather a consequence of inefficient token representations.

preprint2022arXiv

Learning 3D Semantics from Pose-Noisy 2D Images with Hierarchical Full Attention Network

We propose a novel framework to learn 3D point cloud semantics from 2D multi-view image observations containing pose error. On the one hand, directly learning from the massive, unstructured and unordered 3D point cloud is computationally and algorithmically more difficult than learning from compactly-organized and context-rich 2D RGB images. On the other hand, both LiDAR point cloud and RGB images are captured in standard automated-driving datasets. This motivates us to conduct a "task transfer" paradigm so that 3D semantic segmentation benefits from aggregating 2D semantic cues, albeit pose noises are contained in 2D image observations. Among all difficulties, pose noise and erroneous prediction from 2D semantic segmentation approaches are the main challenges for the task transfer. To alleviate the influence of those factor, we perceive each 3D point using multi-view images and for each single image a patch observation is associated. Moreover, the semantic labels of a block of neighboring 3D points are predicted simultaneously, enabling us to exploit the point structure prior to further improve the performance. A hierarchical full attention network~(HiFANet) is designed to sequentially aggregates patch, bag-of-frames and inter-point semantic cues, with hierarchical attention mechanism tailored for different level of semantic cues. Also, each preceding attention block largely reduces the feature size before feeding to the next attention block, making our framework slim. Experiment results on Semantic-KITTI show that the proposed framework outperforms existing 3D point cloud based methods significantly, it requires much less training data and exhibits tolerance to pose noise. The code is available at https://github.com/yuhanghe01/HiFANet.