Researcher profile

Yuexiang Zhai

Yuexiang Zhai contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 15 - UnverifiedVerification L1Unclaimed author
3works
0followers
5topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

3 published item(s)

preprint2026arXiv

DexHoldem: Playing Texas Hold'em with Dexterous Embodied System

Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a real-world system-level benchmark built around Texas Hold'em dexterous manipulation with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, $π_{0.5}$ obtains the highest task completion rate ($61.2\%$), while $π_{0.5}$ and $π_0$ tie on scene-preserving success rate ($47.5\%$). On agentic perception, Opus 4.7 obtains the best strict problem-level accuracy ($34.3\%$), while GPT 5.5 obtains the best average field-wise accuracy ($66.8\%$), exposing a gap between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop in three case studies, where waiting, recovery dispatches, human-help requests, and repeated primitive execution reveal how perception and policy errors accumulate during closed-loop deployment. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project page: https://dexholdem.github.io/Dexholdem/.

preprint2022arXiv

Computational Benefits of Intermediate Rewards for Goal-Reaching Policy Learning

Many goal-reaching reinforcement learning (RL) tasks have empirically verified that rewarding the agent on subgoals improves convergence speed and practical performance. We attempt to provide a theoretical framework to quantify the computational benefits of rewarding the completion of subgoals, in terms of the number of synchronous value iterations. In particular, we consider subgoals as one-way {\em intermediate states}, which can only be visited once per episode and propose two settings that consider these one-way intermediate states: the one-way single-path (OWSP) and the one-way multi-path (OWMP) settings. In both OWSP and OWMP settings, we demonstrate that adding {\em intermediate rewards} to subgoals is more computationally efficient than only rewarding the agent once it completes the goal of reaching a terminal state. We also reveal a trade-off between computational complexity and the pursuit of the shortest path in the OWMP setting: adding intermediate rewards significantly reduces the computational complexity of reaching the goal but the agent may not find the shortest path, whereas with sparse terminal rewards, the agent finds the shortest path at a significantly higher computational cost. We also corroborate our theoretical results with extensive experiments on the MiniGrid environments using Q-learning and some popular deep RL algorithms.

preprint2022arXiv

Convolutional Normalization: Improving Deep Convolutional Network Robustness and Training

Normalization techniques have become a basic component in modern convolutional neural networks (ConvNets). In particular, many recent works demonstrate that promoting the orthogonality of the weights helps train deep models and improve robustness. For ConvNets, most existing methods are based on penalizing or normalizing weight matrices derived from concatenating or flattening the convolutional kernels. These methods often destroy or ignore the benign convolutional structure of the kernels; therefore, they are often expensive or impractical for deep ConvNets. In contrast, we introduce a simple and efficient "Convolutional Normalization" (ConvNorm) method that can fully exploit the convolutional structure in the Fourier domain and serve as a simple plug-and-play module to be conveniently incorporated into any ConvNets. Our method is inspired by recent work on preconditioning methods for convolutional sparse coding and can effectively promote each layer's channel-wise isometry. Furthermore, we show that our ConvNorm can reduce the layerwise spectral norm of the weight matrices and hence improve the Lipschitzness of the network, leading to easier training and improved robustness for deep ConvNets. Applied to classification under noise corruptions and generative adversarial network (GAN), we show that the ConvNorm improves the robustness of common ConvNets such as ResNet and the performance of GAN. We verify our findings via numerical experiments on CIFAR and ImageNet.