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Yiyang Shen

Yiyang Shen contributes to research discovery and scholarly infrastructure.

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Published work

3 published item(s)

preprint2026arXiv

Penalty-Based First-Order Methods for Bilevel Optimization with Minimax and Constrained Lower-Level Problems

We study a class of bilevel optimization problems in which both the upper- and lower-level problems have minimax structures. This setting captures a broad range of emerging applications. Despite the extensive literature on bilevel optimization and minimax optimization separately, existing methods mainly focus on bilevel optimization with lower-level minimization problems, often under strong convexity assumptions, and are not directly applicable to the minimax lower-level setting considered here. To address this gap, we develop penalty-based first-order methods for bilevel minimax optimization without requiring strong convexity of the lower-level problem. In the deterministic setting, we establish that the proposed method finds an $ε$-KKT point with $\tilde{O}(ε^{-4})$ oracle complexity. We further show that bilevel problems with convex constrained lower-level minimization can be reformulated as special cases of our framework via Lagrangian duality, leading to an $\tilde{O}(ε^{-4})$ complexity bound that improves upon the existing $\tilde{O}(ε^{-7})$ result. Finally, we extend our approach to the stochastic setting, where only stochastic gradient oracles are available, and prove that the proposed stochastic method finds a nearly $ε$-KKT point with $\tilde{O}(ε^{-9})$ oracle complexity.

preprint2026arXiv

Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes

We introduce S2C-3D, a novel sparse-view 3D reconstruction framework for high-fidelity and complete scene reconstruction from as few as six to eight images. Our framework features three components: a specialized diffusion model for scene-specific image restoration, a training-free view-consistency conditioned sampling process in the diffusion model for refined Gaussian optimization, and a camera trajectory planning scheme to ensure comprehensive scene coverage. The specialized diffusion model is developed by finetuning a pretrained architecture on the input views and their corresponding degraded counterparts. The adaptation to the scene distribution allows the model to repair Gaussian renderings while effectively eliminating domain gaps. Meanwhile, the trajectory planning scheme optimizes scene coverage by connecting each newly sampled camera to its two nearest neighbors. By iteratively constructing paths and retaining only those that significantly enhance visibility, the scheme establishes a trajectory that covers the entire scene. To address multi-view conflicts, the view-consistency conditioned sampling process quantifies the consistency between neighboring repaired images. This information is injected as a condition into the sampling process of the frozen diffusion model, facilitating the generation of view-consistent images without additional training. Consequently, our approach produces high-fidelity 3D Gaussians that are robust to artifacts. Experimental results demonstrate that S2C-3D outperforms state-of-the-art methods, constructing high-quality scenes that are free from missing regions, blurring, or other artifacts with very sparse inputs. The source code and data are available at https://gapszju.github.io/S2C-3D.

preprint2020arXiv

MBA-RainGAN: Multi-branch Attention Generative Adversarial Network for Mixture of Rain Removal from Single Images

Rain severely hampers the visibility of scene objects when images are captured through glass in heavily rainy days. We observe three intriguing phenomenons that, 1) rain is a mixture of raindrops, rain streaks and rainy haze; 2) the depth from the camera determines the degrees of object visibility, where objects nearby and faraway are visually blocked by rain streaks and rainy haze, respectively; and 3) raindrops on the glass randomly affect the object visibility of the whole image space. We for the first time consider that, the overall visibility of objects is determined by the mixture of rain (MOR). However, existing solutions and established datasets lack full consideration of the MOR. In this work, we first formulate a new rain imaging model; by then, we enrich the popular RainCityscapes by considering raindrops, named RainCityscapes++. Furthermore, we propose a multi-branch attention generative adversarial network (termed an MBA-RainGAN) to fully remove the MOR. The experiment shows clear visual and numerical improvements of our approach over the state-of-the-arts on RainCityscapes++. The code and dataset will be available.