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Yaniv Oren

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Published work

4 published item(s)

preprint2026arXiv

AlphaExploitem: Going Beyond the Nash Equilibrium in Poker by Learning to Exploit Suboptimal Play

Poker is an imperfect information game that has served as a long-standing benchmark for decision-making under uncertainty. To maximize utility beyond the Nash equilibrium, an agent can deviate from Nash-equilibrium policies to exploit suboptimal play. We introduce AlphaExploitem, which extends the competitive RL poker agent AlphaHoldem by using a hierarchical transformer encoder that enables reasoning over previously played hands and modifying the training procedure with the inclusion of a diverse pool of exploitable opponents to facilitate learning to exploit. We train and evaluate AlphaExploitem on two standard benchmarks for imperfect-information games. Empirically, AlphaExploitem successfully exploits weak play by both in- and out-of-distribution opponents, without losing performance against NE opponents.

preprint2026arXiv

EfficientTDMPC: Improved MPC Objectives for Sample-Efficient Continuous Control

We introduce EfficientTDMPC, a sample-efficient model-based reinforcement learning method for continuous control built on the TD-MPC family of algorithms. Central to this family is a planner that aims to find an action sequence that maximizes the estimated return. The return is estimated using a learned model and value networks, each of which can introduce error. EfficientTDMPC proposes to reduce this error in two ways. First, it introduces an ensemble of dynamics models and averages the return estimates across those models and across different rollout depths. Second, it adds the option to apply an uncertainty penalty to the planner objective, yielding a planner that avoids actions with uncertain return estimates. It then adds practical improvements which increase buffer data freshness and reduce compute. Lastly, we find that our contributions enable EfficientTDMPC to benefit more from a higher update-to-data (UTD) ratio, further improving sample efficiency. To the best of our knowledge, in the low data regime of each benchmark, EfficientTDMPC achieves state-of-the-art (SOTA) in terms of sample efficiency on HumanoidBench-Hard and DMC hard, while matching SOTA on DMC easy.

preprint2026arXiv

PMCTS: Particle Monte Carlo Tree Search for Principled Parallelized Inference Time Scaling

Monte Carlo Tree Search (MCTS) is a widely used approach for policy improvement through search with increasing popularity for real world applications. Due to the sequential and deterministic nature of its search, runtime-scaling of MCTS with parallel compute remains a major challenge. We introduce Particle MCTS (PMCTS), to our knowledge the first principled parallel MCTS algorithm which is suited for neural network evaluations and can preserve formal policy improvement guarantees. Empirically, PMCTS scales well with parallel compute and significantly outperforms the popular heuristic-based baselines across domains.

preprint2026arXiv

Value Improved Actor Critic Algorithms

To learn approximately optimal acting policies for decision problems, modern Actor Critic algorithms rely on deep Neural Networks (DNNs) to parameterize the acting policy and greedification operators to iteratively improve it. The reliance on DNNs suggests an improvement that is gradient based, which is per step much less greedy than the improvement possible by greedier operators such as the greedy update used by Q-learning algorithms. On the other hand, slow changes to the policy can also be beneficial for the stability of the learning process, resulting in a tradeoff between greedification and stability. To better address this tradeoff, we propose to decouple the acting policy from the policy evaluated by the critic. This allows the agent to separately improve the critic's policy (e.g. value improvement) with greedier updates while maintaining the slow gradient-based improvement to the parameterized acting policy. We investigate the convergence of this approach using the popular analysis scheme of generalized Policy Iteration in the finite-horizon domain. Empirically, incorporating value-improvement into the popular off-policy actor-critic algorithms TD3 and SAC significantly improves or matches performance over their respective baselines, across different environments from the DeepMind continuous control domain, with negligible compute and implementation cost.