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Xuhong Wang

Xuhong Wang appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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Published work

4 published item(s)

preprint2026arXiv

From Coarse to Fine: Benchmarking and Reward Modeling for Writing-Centric Generation Tasks

Large language models have achieved remarkable progress in text generation but still struggle with generative writing tasks. In terms of evaluation, existing benchmarks evaluate writing reward models coarsely and fail to measure performance from the perspective of specific requirements. In terms of training, existing training methods either use LLM-as-a-judge approaches or train coarse-grained reward models, lacking fine-grained requirement-adherence reward modeling. To address these issues, we propose a fine-grained evaluation pipeline WEval for writing reward models and a fine-grained reinforcement learning training framework WRL. The evaluation data of WEval covers multiple task categories and requirement types, enabling systematic evaluation of writing reward models by measuring the correlation between the rankings of the reward model and gold rankings. WRL constructs positive and negative samples by selectively dropping instruction requirements, allowing for more precise reward model training. Experiments show that our models achieve substantial improvements across various writing benchmarks and exhibit strong generalization. The code and data are publicly available at \href{https://github.com/Rainier-rq1/From_Coarse_to_Fine}{https://github.com/Rainier-rq1/From\_Coarse\_to\_Fine}.

preprint2026arXiv

Safactory: A Scalable Agentic Infrastructure for Training Trustworthy Autonomous Intelligence

As large models evolve from conversational assistants into autonomous agents, challenges increasingly arise from long-horizon decision making, tool use, and real environment interaction. Existing agenticinfrastructure remain fragmented across evaluation, data management, and agent evolution, making it difficult to discover risks systematically and improve models in a continuous closed loop. In this report, we present \textbf{Safactory}, a scalable agent factory for trustworthy autonomous intelligence. Safactory integrates three tightly coupled platforms: a \textbf{Parallel Simulation Platform} for trajectory generation, a \textbf{Trustworthy Data Platform} for trajectory storage and experience extraction, and an \textbf{Autonomous Evolution Platform} for asynchronous reinforcement learning and on-policy distillation. As far as we know, Safactory is the first framework to propose a unified evolutionary pipeline for next-generation trustworthy autonomous intelligence.

preprint2026arXiv

World2Minecraft: Occupancy-Driven Simulated Scenes Construction

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft environments based on 3D semantic occupancy prediction. In the reconstructed scenes, we can effortlessly perform downstream tasks such as Vision-Language Navigation(VLN). However, we observe that reconstruction quality heavily depends on accurate occupancy prediction, which remains limited by data scarcity and poor generalization in existing models. We introduce a low-cost, automated, and scalable data acquisition pipeline for creating customized occupancy datasets, and demonstrate its effectiveness through MinecraftOcc, a large-scale dataset featuring 100,165 images from 156 richly detailed indoor scenes. Extensive experiments show that our dataset provides a critical complement to existing datasets and poses a significant challenge to current SOTA methods. These findings contribute to improving occupancy prediction and highlight the value of World2Minecraft in providing a customizable and editable platform for personalized embodied AI research. Project page:https://world2minecraft.github.io/.

preprint2022arXiv

CEP3: Community Event Prediction with Neural Point Process on Graph

Many real world applications can be formulated as event forecasting on Continuous Time Dynamic Graphs (CTDGs) where the occurrence of a timed event between two entities is represented as an edge along with its occurrence timestamp in the graphs.However, most previous works approach the problem in compromised settings, either formulating it as a link prediction task on the graph given the event time or a time prediction problem given which event will happen next. In this paper, we propose a novel model combining Graph Neural Networks and Marked Temporal Point Process (MTPP) that jointly forecasts multiple link events and their timestamps on communities over a CTDG. Moreover, to scale our model to large graphs, we factorize the jointly event prediction problem into three easier conditional probability modeling problems.To evaluate the effectiveness of our model and the rationale behind such a decomposition, we establish a set of benchmarks and evaluation metrics for this event forecasting task. Our experiments demonstrate the superior performance of our model in terms of both model accuracy and training efficiency.