Researcher profile

Xinlei Chen

Xinlei Chen contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 21 - EmergingVerification L1Unclaimed author
20works
0followers
6topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

20 published item(s)

preprint2026arXiv

Aerial World Model for Long-horizon Visual Generation and Navigation in 3D Space

Unmanned aerial vehicles (UAVs) have emerged as powerful embodied agents. One of the core abilities is autonomous navigation in large-scale three-dimensional environments. Existing navigation policies, however, are typically optimized for low-level objectives such as obstacle avoidance and trajectory smoothness, lacking the ability to incorporate high-level semantics into planning. To bridge this gap, we propose ANWM, an aerial navigation world model that predicts future visual observations conditioned on past frames and actions, thereby enabling agents to rank candidate trajectories by their semantic plausibility and navigational utility. ANWM is trained on 4-DoF UAV trajectories and introduces a physics-inspired module: Future Frame Projection (FFP), which projects past frames into future viewpoints to provide coarse geometric priors. This module mitigates representational uncertainty in long-distance visual generation and captures the mapping between 3D trajectories and egocentric observations. Empirical results demonstrate that ANWM significantly outperforms existing world models in long-distance visual forecasting and improves UAV navigation success rates in large-scale environments.

preprint2026arXiv

EventPrune: Cascaded Event-Assisted Token Pruning for Efficient First-Person Dynamic Spatial Reasoning

First-person dynamic spatial reasoning requires models to track continuous motion and precise geometric structure, but the quadratic attention cost of Transformer-based Video-LLMs makes dense visual tokens computationally expensive. Existing token pruning paradigms predominantly rely on discrete static snapshots, failing to preserve the motion and geometric cues essential for reasoning. We propose Event Cascade Pruning (ECP), to our knowledge the first training-free framework that leverages the high-frequency motion cues from event cameras as a continuous event-guided motion prior to guide token selection. ECP combines three stages: Event-Triggered Causal Sampling to anchor motion-informative keyframes, Event-guided Motion Saliency Filtering to suppress event-inactive visual tokens, and Event-Attention Ranking Fusion to calibrate spatial attention with motion-salient dynamics. With 80% visual token reduction, ECP outperforms the full-token baseline (37.62% vs. 36.31%) while achieving 1.89x inference speedup and 52% GFLOPs reduction. We further introduce ESR-Real, the first real-world RGB-event benchmark for first-person spatial reasoning, where ECP improves accuracy by 2.68 percentage points over full-token baselines.

preprint2026arXiv

iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework

Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.

preprint2026arXiv

JuggleRL: Mastering Ball Juggling with a Quadrotor via Deep Reinforcement Learning

Aerial robots interacting with objects must perform precise, contact-rich maneuvers under uncertainty. In this paper, we study the problem of aerial ball juggling using a quadrotor equipped with a racket, a task that demands accurate timing, stable control, and continuous adaptation. We propose JuggleRL, the first reinforcement learning-based system for aerial juggling. It learns closed-loop policies in large-scale simulation using systematic calibration of quadrotor and ball dynamics to reduce the sim-to-real gap. The training incorporates reward shaping to encourage racket-centered hits and sustained juggling, as well as domain randomization over ball position and coefficient of restitution to enhance robustness and transferability. The learned policy outputs mid-level commands executed by a low-level controller and is deployed zero-shot on real hardware, where an enhanced perception module with a lightweight communication protocol reduces delays in high-frequency state estimation and ensures real-time control. Experiments show that JuggleRL achieves an average of $311$ hits over $10$ consecutive trials in the real world, with a maximum of $462$ hits observed, far exceeding a model-based baseline that reaches at most $14$ hits with an average of $3.1$. Moreover, the policy generalizes to unseen conditions, successfully juggling a lighter $5$ g ball with an average of $145.9$ hits. This work demonstrates that reinforcement learning can empower aerial robots with robust and stable control in dynamic interaction tasks.

preprint2026arXiv

Memorize Theorems, Not Instances: Probing SFT Generalization through Mathematical Reasoning

Supervised Fine-Tuning (SFT) is widely used for task-specific adaptation, yet recent work shows it systematically undermines reasoning generalization. We argue the root cause is not memorization itself, but its target: vanilla SFT drives models to exploit and memorize spurious surface correlations in problem-solution pairs, leaving them brittle to superficial input variations. To address this, we propose Theorem-SFT, which reorients supervision toward explicit theorem application by teaching models how rules are invoked rather than what answers look like. Theorem-SFT yields consistent gains across benchmarks and model families: +8.8% on MATH (LLaMA3.2-3B-Instruct) and +20.27% on GeoQA (Qwen2.5-VL-7B-Instruct) without modality-specific re-training. Fine-tuning MLP layers alone matches full-layers performance, implicating feed-forward components as the primary locus of reasoning rules. Our findings reframe the debate: Generalization failures stem not from memorization as a mechanism, but from memorizing the wrong inductive targets.

preprint2026arXiv

What Can RL Bring to VLA Generalization? An Empirical Study

Large Vision-Language Action (VLA) models have shown significant potential for embodied AI. However, their predominant training via supervised fine-tuning (SFT) limits generalization due to susceptibility to compounding errors under distribution shifts. Reinforcement learning (RL) offers a path to overcome these limitations by optimizing for task objectives via trial-and-error, yet a systematic understanding of its specific generalization benefits for VLAs compared to SFT is lacking. To address this, our study introduces a comprehensive benchmark for evaluating VLA generalization and systematically investigates the impact of RL fine-tuning across diverse visual, semantic, and execution dimensions. Our extensive experiments reveal that RL fine-tuning, particularly with PPO, significantly enhances generalization in semantic understanding and execution robustness over SFT, while maintaining comparable visual robustness. We identify PPO as a more effective RL algorithm for VLAs than LLM-derived methods like DPO and GRPO. We also develop a simple recipe for efficient PPO training on VLAs, and demonstrate its practical utility for improving VLA generalization. The project page is at https://rlvla.github.io

preprint2026arXiv

WorldVLN: Autoregressive World Action Model for Aerial Vision-Language Navigation

Aerial vision-language navigation (VLN) requires agents to follow natural-language instructions through closed-loop perception and action in 3D environments. We argue that aerial VLN can be formulated as a prediction-driven world-action problem: the agent should anticipate latent world evolution and act according to the predicted consequences. To this end, we propose WorldVLN, the first autoregressive world action model for aerial VLN. Unlike full-sequence video-generation world models that generate an entire visual clip, WorldVLN adapts a latent autoregressive video backbone to predict short-horizon world-state transitions and directly decodes them into executable waypoint actions. After each action segment is executed, newly received observations are encoded back into the autoregressive context, enabling closed-loop world-action prediction. We further introduce a two-stage training framework that first grounds the video prior in instruction-conditioned navigation dynamics and then develops Action-aware GRPO, the first reinforcement learning method tailored to autoregressive WAMs, to optimize waypoint decisions through their downstream rollout consequences. On public outdoor and indoor benchmarks, WorldVLN consistently outperforms existing Vision-Language-Action baselines with 12\%+ success-rate gains and larger advantages on challenging cases. It further transfers zero-shot to real drone deployment, suggesting that the proposed WorldVLN offers a promising route for spatial action tasks. Demos and code are available at https://embodiedcity.github.io/WorldVLN/.

preprint2024arXiv

Learning to (Learn at Test Time)

We reformulate the problem of supervised learning as learning to learn with two nested loops (i.e. learning problems). The inner loop learns on each individual instance with self-supervision before final prediction. The outer loop learns the self-supervised task used by the inner loop, such that its final prediction improves. Our inner loop turns out to be equivalent to linear attention when the inner-loop learner is only a linear model, and to self-attention when it is a kernel estimator. For practical comparison with linear or self-attention layers, we replace each of them in a transformer with an inner loop, so our outer loop is equivalent to training the architecture. When each inner-loop learner is a neural network, our approach vastly outperforms transformers with linear attention on ImageNet from 224 x 224 raw pixels in both accuracy and FLOPs, while (regular) transformers cannot run.

preprint2024arXiv

R-MAE: Regions Meet Masked Autoencoders

In this work, we explore regions as a potential visual analogue of words for self-supervised image representation learning. Inspired by Masked Autoencoding (MAE), a generative pre-training baseline, we propose masked region autoencoding to learn from groups of pixels or regions. Specifically, we design an architecture which efficiently addresses the one-to-many mapping between images and regions, while being highly effective especially with high-quality regions. When integrated with MAE, our approach (R-MAE) demonstrates consistent improvements across various pre-training datasets and downstream detection and segmentation benchmarks, with negligible computational overheads. Beyond the quantitative evaluation, our analysis indicates the models pre-trained with masked region autoencoding unlock the potential for interactive segmentation. The code is provided at https://github.com/facebookresearch/r-mae.

preprint2023arXiv

ConvNeXt V2: Co-designing and Scaling ConvNets with Masked Autoencoders

Driven by improved architectures and better representation learning frameworks, the field of visual recognition has enjoyed rapid modernization and performance boost in the early 2020s. For example, modern ConvNets, represented by ConvNeXt, have demonstrated strong performance in various scenarios. While these models were originally designed for supervised learning with ImageNet labels, they can also potentially benefit from self-supervised learning techniques such as masked autoencoders (MAE). However, we found that simply combining these two approaches leads to subpar performance. In this paper, we propose a fully convolutional masked autoencoder framework and a new Global Response Normalization (GRN) layer that can be added to the ConvNeXt architecture to enhance inter-channel feature competition. This co-design of self-supervised learning techniques and architectural improvement results in a new model family called ConvNeXt V2, which significantly improves the performance of pure ConvNets on various recognition benchmarks, including ImageNet classification, COCO detection, and ADE20K segmentation. We also provide pre-trained ConvNeXt V2 models of various sizes, ranging from an efficient 3.7M-parameter Atto model with 76.7% top-1 accuracy on ImageNet, to a 650M Huge model that achieves a state-of-the-art 88.9% accuracy using only public training data.

preprint2022arXiv

LoopITR: Combining Dual and Cross Encoder Architectures for Image-Text Retrieval

Dual encoders and cross encoders have been widely used for image-text retrieval. Between the two, the dual encoder encodes the image and text independently followed by a dot product, while the cross encoder jointly feeds image and text as the input and performs dense multi-modal fusion. These two architectures are typically modeled separately without interaction. In this work, we propose LoopITR, which combines them in the same network for joint learning. Specifically, we let the dual encoder provide hard negatives to the cross encoder, and use the more discriminative cross encoder to distill its predictions back to the dual encoder. Both steps are efficiently performed together in the same model. Our work centers on empirical analyses of this combined architecture, putting the main focus on the design of the distillation objective. Our experimental results highlight the benefits of training the two encoders in the same network, and demonstrate that distillation can be quite effective with just a few hard negative examples. Experiments on two standard datasets (Flickr30K and COCO) show our approach achieves state-of-the-art dual encoder performance when compared with approaches using a similar amount of data.

preprint2022arXiv

On the Importance of Asymmetry for Siamese Representation Learning

Many recent self-supervised frameworks for visual representation learning are based on certain forms of Siamese networks. Such networks are conceptually symmetric with two parallel encoders, but often practically asymmetric as numerous mechanisms are devised to break the symmetry. In this work, we conduct a formal study on the importance of asymmetry by explicitly distinguishing the two encoders within the network -- one produces source encodings and the other targets. Our key insight is keeping a relatively lower variance in target than source generally benefits learning. This is empirically justified by our results from five case studies covering different variance-oriented designs, and is aligned with our preliminary theoretical analysis on the baseline. Moreover, we find the improvements from asymmetric designs generalize well to longer training schedules, multiple other frameworks and newer backbones. Finally, the combined effect of several asymmetric designs achieves a state-of-the-art accuracy on ImageNet linear probing and competitive results on downstream transfer. We hope our exploration will inspire more research in exploiting asymmetry for Siamese representation learning.

preprint2022arXiv

Point-Level Region Contrast for Object Detection Pre-Training

In this work we present point-level region contrast, a self-supervised pre-training approach for the task of object detection. This approach is motivated by the two key factors in detection: localization and recognition. While accurate localization favors models that operate at the pixel- or point-level, correct recognition typically relies on a more holistic, region-level view of objects. Incorporating this perspective in pre-training, our approach performs contrastive learning by directly sampling individual point pairs from different regions. Compared to an aggregated representation per region, our approach is more robust to the change in input region quality, and further enables us to implicitly improve initial region assignments via online knowledge distillation during training. Both advantages are important when dealing with imperfect regions encountered in the unsupervised setting. Experiments show point-level region contrast improves on state-of-the-art pre-training methods for object detection and segmentation across multiple tasks and datasets, and we provide extensive ablation studies and visualizations to aid understanding. Code will be made available.

preprint2021arXiv

Understanding Self-supervised Learning with Dual Deep Networks

We propose a novel theoretical framework to understand contrastive self-supervised learning (SSL) methods that employ dual pairs of deep ReLU networks (e.g., SimCLR). First, we prove that in each SGD update of SimCLR with various loss functions, including simple contrastive loss, soft Triplet loss and InfoNCE loss, the weights at each layer are updated by a \emph{covariance operator} that specifically amplifies initial random selectivities that vary across data samples but survive averages over data augmentations. To further study what role the covariance operator plays and which features are learned in such a process, we model data generation and augmentation processes through a \emph{hierarchical latent tree model} (HLTM) and prove that the hidden neurons of deep ReLU networks can learn the latent variables in HLTM, despite the fact that the network receives \emph{no direct supervision} from these unobserved latent variables. This leads to a provable emergence of hierarchical features through the amplification of initially random selectivities through contrastive SSL. Extensive numerical studies justify our theoretical findings. Code is released in https://github.com/facebookresearch/luckmatters/tree/master/ssl.

preprint2020arXiv

Improved Baselines with Momentum Contrastive Learning

Contrastive unsupervised learning has recently shown encouraging progress, e.g., in Momentum Contrast (MoCo) and SimCLR. In this note, we verify the effectiveness of two of SimCLR's design improvements by implementing them in the MoCo framework. With simple modifications to MoCo---namely, using an MLP projection head and more data augmentation---we establish stronger baselines that outperform SimCLR and do not require large training batches. We hope this will make state-of-the-art unsupervised learning research more accessible. Code will be made public.

preprint2020arXiv

ImVoteNet: Boosting 3D Object Detection in Point Clouds with Image Votes

3D object detection has seen quick progress thanks to advances in deep learning on point clouds. A few recent works have even shown state-of-the-art performance with just point clouds input (e.g. VoteNet). However, point cloud data have inherent limitations. They are sparse, lack color information and often suffer from sensor noise. Images, on the other hand, have high resolution and rich texture. Thus they can complement the 3D geometry provided by point clouds. Yet how to effectively use image information to assist point cloud based detection is still an open question. In this work, we build on top of VoteNet and propose a 3D detection architecture called ImVoteNet specialized for RGB-D scenes. ImVoteNet is based on fusing 2D votes in images and 3D votes in point clouds. Compared to prior work on multi-modal detection, we explicitly extract both geometric and semantic features from the 2D images. We leverage camera parameters to lift these features to 3D. To improve the synergy of 2D-3D feature fusion, we also propose a multi-tower training scheme. We validate our model on the challenging SUN RGB-D dataset, advancing state-of-the-art results by 5.7 mAP. We also provide rich ablation studies to analyze the contribution of each design choice.

preprint2020arXiv

In Defense of Grid Features for Visual Question Answering

Popularized as 'bottom-up' attention, bounding box (or region) based visual features have recently surpassed vanilla grid-based convolutional features as the de facto standard for vision and language tasks like visual question answering (VQA). However, it is not clear whether the advantages of regions (e.g. better localization) are the key reasons for the success of bottom-up attention. In this paper, we revisit grid features for VQA, and find they can work surprisingly well - running more than an order of magnitude faster with the same accuracy (e.g. if pre-trained in a similar fashion). Through extensive experiments, we verify that this observation holds true across different VQA models (reporting a state-of-the-art accuracy on VQA 2.0 test-std, 72.71), datasets, and generalizes well to other tasks like image captioning. As grid features make the model design and training process much simpler, this enables us to train them end-to-end and also use a more flexible network design. We learn VQA models end-to-end, from pixels directly to answers, and show that strong performance is achievable without using any region annotations in pre-training. We hope our findings help further improve the scientific understanding and the practical application of VQA. Code and features will be made available.

preprint2020arXiv

Overcoming Statistical Shortcuts for Open-ended Visual Counting

Machine learning models tend to over-rely on statistical shortcuts. These spurious correlations between parts of the input and the output labels does not hold in real-world settings. We target this issue on the recent open-ended visual counting task which is well suited to study statistical shortcuts. We aim to develop models that learn a proper mechanism of counting regardless of the output label. First, we propose the Modifying Count Distribution (MCD) protocol, which penalizes models that over-rely on statistical shortcuts. It is based on pairs of training and testing sets that do not follow the same count label distribution such as the odd-even sets. Intuitively, models that have learned a proper mechanism of counting on odd numbers should perform well on even numbers. Secondly, we introduce the Spatial Counting Network (SCN), which is dedicated to visual analysis and counting based on natural language questions. Our model selects relevant image regions, scores them with fusion and self-attention mechanisms, and provides a final counting score. We apply our protocol on the recent dataset, TallyQA, and show superior performances compared to state-of-the-art models. We also demonstrate the ability of our model to select the correct instances to count in the image. Code and datasets are available: https://github.com/cdancette/spatial-counting-network

preprint2020arXiv

Seeing the Un-Scene: Learning Amodal Semantic Maps for Room Navigation

We introduce a learning-based approach for room navigation using semantic maps. Our proposed architecture learns to predict top-down belief maps of regions that lie beyond the agent's field of view while modeling architectural and stylistic regularities in houses. First, we train a model to generate amodal semantic top-down maps indicating beliefs of location, size, and shape of rooms by learning the underlying architectural patterns in houses. Next, we use these maps to predict a point that lies in the target room and train a policy to navigate to the point. We empirically demonstrate that by predicting semantic maps, the model learns common correlations found in houses and generalizes to novel environments. We also demonstrate that reducing the task of room navigation to point navigation improves the performance further.

preprint2019arXiv

nocaps: novel object captioning at scale

Image captioning models have achieved impressive results on datasets containing limited visual concepts and large amounts of paired image-caption training data. However, if these models are to ever function in the wild, a much larger variety of visual concepts must be learned, ideally from less supervision. To encourage the development of image captioning models that can learn visual concepts from alternative data sources, such as object detection datasets, we present the first large-scale benchmark for this task. Dubbed 'nocaps', for novel object captioning at scale, our benchmark consists of 166,100 human-generated captions describing 15,100 images from the OpenImages validation and test sets. The associated training data consists of COCO image-caption pairs, plus OpenImages image-level labels and object bounding boxes. Since OpenImages contains many more classes than COCO, nearly 400 object classes seen in test images have no or very few associated training captions (hence, nocaps). We extend existing novel object captioning models to establish strong baselines for this benchmark and provide analysis to guide future work on this task.