Researcher profile

Xiaolin Hu

Xiaolin Hu contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 21 - EmergingVerification L1Unclaimed author
21works
0followers
8topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

21 published item(s)

preprint2026arXiv

DeepInv: A Novel Self-supervised Learning Approach for Fast and Accurate Diffusion Inversion

Diffusion inversion is a task of recovering the noise of an image in a diffusion model, which is vital for controllable diffusion image editing. At present, diffusion inversion still remains a challenging task due to the lack of viable supervision signals. Thus, most existing methods resort to approximation-based solutions, which however are often at the cost of performance or efficiency. To remedy these shortcomings, we propose a novel self-supervised diffusion inversion approach in this paper, termed Deep Inversion (DeepInv). Instead of requiring ground-truth noise annotations, we introduce a self-supervised objective as well as a data augmentation strategy to generate high-quality pseudo noises from real images without manual intervention. Based on these two innovative designs, DeepInv is also equipped with an iterative and multi-scale training regime to train a parameterized inversion solver, thereby achieving the fast and accurate image-to-noise mapping. To the best of our knowledge, this is the first attempt of presenting a trainable solver to predict inversion noise step by step. The extensive experiments show that our DeepInv can achieve much better performance and inference speed than the compared methods, e.g., +40.435% SSIM than EasyInv and +9887.5% speed than ReNoise on COCO dataset. Moreover, our careful designs of trainable solvers can also provide insights to the community. Codes and model parameters will be released in https://github.com/potato-kitty/DeepInv.

preprint2026arXiv

How Mobile World Model Guides GUI Agents?

Recent advances in vision-language models have enabled mobile GUI agents to perceive visual interfaces and execute user instructions, but reliable prediction of action consequences remains critical for long-horizon and high-risk interactions. Existing mobile world models provide either text-based or image-based future states, yet it remains unclear which representation is useful, whether generated rollouts can replace real environments, and how test-time guidance helps agents of different strengths. To answer the above questions, we filter and annotate mobile world-model data, then train world models across four modalities: delta text, full text, diffusion-based images, and renderable code. These models achieve SoTA performance on both MobileWorldBench and Code2WorldBench. Furthermore, by evaluating their downstream utility on AITZ, AndroidControl, and AndroidWorld, we obtain three findings. First, renderable code reconstruction achieves high in-distribution fidelity and provides effective multimodal supervision for data construction, while text-based feedback is more robust for online out-of-distribution (OOD) execution. Second, world-model-generated trajectories can provide transferable interaction experience in the training process and improve agents' end-to-end task performance, although these data do not preserve the original distribution. Last, for overconfident mobile agents with low action entropy, posterior self-reflection provides limited gains, suggesting that world models are more effective as prior perception or training supervision than as universal post-hoc verifiers.

preprint2026arXiv

MiVE: Multiscale Vision-language features for reference-guided video Editing

Reference-guided video editing takes a source video, a text instruction, and a reference image as inputs, requiring the model to faithfully apply the instructed edits while preserving original motion and unedited content. Existing methods fall into two paradigms, each with inherent limitations: decoupled encoders suffer from modality gaps when processing instructions and visual content independently, while unified vision-language encoders lose fine-grained spatial details by relying solely on final-layer representations. We observe that VLM layers encode complementary information hierarchically -- early layers capture localized spatial details essential for precise editing, while deeper layers encode global semantics for instruction comprehension. Building on this insight, we present MiVE (Multiscale Vision-language features for reference-guided video Editing), a framework that repurposes VLMs as multiscale feature extractors. MiVE extracts hierarchical features from Qwen3-VL and integrates them into a unified self-attention Diffusion Transformer, eliminating the modality mismatch inherent in cross-attention designs. Experiments demonstrate that MiVE achieves state-of-the-art performance by ranking highest in human preference, outperforming both academic methods and commercial systems.

preprint2026arXiv

PartImageNet++ Dataset: Enhancing Visual Models with High-Quality Part Annotations

To address the scarcity of high-quality part annotations in existing datasets, we introduce PartImageNet++ (PIN++), a dataset that provides detailed part annotations for all categories in ImageNet-1K. With 100 annotated images per category, totaling 100K images, PIN++ represents the most comprehensive dataset covering a diverse range of object categories. Leveraging PIN++, we propose a Multi-scale Part-supervised recognition Model (MPM) for robust classification on ImageNet-1K. We first trained a part segmentation network using PIN++ and used it to generate pseudo part labels for the remaining unannotated images. MPM then integrated a conventional recognition architecture with auxiliary bypass layers, jointly supervised by both pseudo part labels and the original part annotations. Furthermore, we conducted extensive experiments on PIN++, including part segmentation, object segmentation, and few-shot learning, exploring various ways to leverage part annotations in downstream tasks. Experimental results demonstrated that our approach not only enhanced part-based models for robust object recognition but also established strong baselines for multiple downstream tasks, highlighting the potential of part annotations in improving model performance. The dataset and the code are available at https://github.com/LixiaoTHU/PartImageNetPP.

preprint2026arXiv

PhysBrain 1.0 Technical Report

Vision-language-action models have advanced rapidly, but robot trajectories alone provide limited coverage for learning broad physical understanding. PhysBrain 1.0 studies a complementary route: converting large-scale human egocentric video into structured physical commonsense supervision before robot adaptation. Our data engine extracts scene elements, spatial dynamics, action execution, and depth-aware relations, then turns them into question-answer supervision for training PhysBrain VLMs. The resulting physical priors are further transferred to VLA policies through a capability-preserving and language-sensitive adaptation design. Across multimodal QA benchmarks and embodied control benchmarks, including ERQA, PhysBench, SimplerEnv-WidowX, LIBERO, and RoboCasa, PhysBrain 1.0 achieves SOTA results and shows especially strong out-of-domain performance on SimplerEnv. These results suggest that scaling physical commonsense from human interaction video can provide an effective bridge from multimodal understanding to robot action.

preprint2026arXiv

Physical Adversarial Clothing Evades Visible-Thermal Detectors via Non-Overlapping RGB-T Pattern

Visible-thermal (RGB-T) object detection is a crucial technology for applications such as autonomous driving, where multimodal fusion enhances performance in challenging conditions like low light. However, the security of RGB-T detectors, particularly in the physical world, has been largely overlooked. This paper proposes a novel approach to RGB-T physical attacks using adversarial clothing with a non-overlapping RGB-T pattern (NORP). To simulate full-view (0$^{\circ}$--360$^{\circ}$) RGB-T attacks, we construct 3D RGB-T models for human and adversarial clothing. NORP is a new adversarial pattern design using distinct visible and thermal materials without overlap, avoiding the light reduction in overlapping RGB-T patterns (ORP). To optimize the NORP on adversarial clothing, we propose a spatial discrete-continuous optimization (SDCO) method. We systematically evaluated our method on RGB-T detectors with different fusion architectures, demonstrating high attack success rates both in the digital and physical worlds. Additionally, we introduce a fusion-stage ensemble method that enhances the transferability of adversarial attacks across unseen RGB-T detectors with different fusion architectures.

preprint2026arXiv

Put the Space of LoRA Initialization to the Extreme to Preserve Pre-trained Knowledge

Low-Rank Adaptation (LoRA) is the leading parameter-efficient fine-tuning method for Large Language Models (LLMs), but it still suffers from catastrophic forgetting. Recent work has shown that specialized LoRA initialization can alleviate catastrophic forgetting. There are currently two approaches to LoRA initialization aimed at preventing knowledge forgetting during fine-tuning: (1) making residual weights close to pre-trained weights, and (2) ensuring the space of LoRA initialization is orthogonal to pre-trained knowledge. The former is what current methods strive to achieve, while the importance of the latter is not sufficiently recognized. We find that the space of LoRA initialization is the key to preserving pre-trained knowledge rather than the residual weights. Existing methods like MiLoRA propose making the LoRA initialization space orthogonal to pre-trained weights. However, MiLoRA utilizes the null space of pre-trained weights. Compared to pre-trained weights, the input activations of pre-trained knowledge take into account the parameters of all previous layers as well as the input data, while pre-trained weights only contain information from the current layer. Moreover, we find that the effective ranks of input activations are much smaller than those of pre-trained weights. Thus, the null space of activations is more accurate and contains less pre-trained knowledge information compared to that of weights. Based on these, we introduce LoRA-Null, our proposed method that initializes LoRA in the null space of activations. Experimental results show that LoRA-Null effectively preserves the pre-trained world knowledge of LLMs while achieving good fine-tuning performance, as evidenced by extensive experiments. Code is available at {https://github.com/HungerPWAY/LoRA-Null}.

preprint2022arXiv

Adjacency constraint for efficient hierarchical reinforcement learning

Goal-conditioned Hierarchical Reinforcement Learning (HRL) is a promising approach for scaling up reinforcement learning (RL) techniques. However, it often suffers from training inefficiency as the action space of the high-level, i.e., the goal space, is large. Searching in a large goal space poses difficulty for both high-level subgoal generation and low-level policy learning. In this paper, we show that this problem can be effectively alleviated by restricting the high-level action space from the whole goal space to a $k$-step adjacent region of the current state using an adjacency constraint. We theoretically prove that in a deterministic Markov Decision Process (MDP), the proposed adjacency constraint preserves the optimal hierarchical policy, while in a stochastic MDP the adjacency constraint induces a bounded state-value suboptimality determined by the MDP's transition structure. We further show that this constraint can be practically implemented by training an adjacency network that can discriminate between adjacent and non-adjacent subgoals. Experimental results on discrete and continuous control tasks including challenging simulated robot locomotion and manipulation tasks show that incorporating the adjacency constraint significantly boosts the performance of state-of-the-art goal-conditioned HRL approaches.

preprint2022arXiv

Adversarial Texture for Fooling Person Detectors in the Physical World

Nowadays, cameras equipped with AI systems can capture and analyze images to detect people automatically. However, the AI system can make mistakes when receiving deliberately designed patterns in the real world, i.e., physical adversarial examples. Prior works have shown that it is possible to print adversarial patches on clothes to evade DNN-based person detectors. However, these adversarial examples could have catastrophic drops in the attack success rate when the viewing angle (i.e., the camera's angle towards the object) changes. To perform a multi-angle attack, we propose Adversarial Texture (AdvTexture). AdvTexture can cover clothes with arbitrary shapes so that people wearing such clothes can hide from person detectors from different viewing angles. We propose a generative method, named Toroidal-Cropping-based Expandable Generative Attack (TC-EGA), to craft AdvTexture with repetitive structures. We printed several pieces of cloth with AdvTexure and then made T-shirts, skirts, and dresses in the physical world. Experiments showed that these clothes could fool person detectors in the physical world.

preprint2022arXiv

An STDP-Based Supervised Learning Algorithm for Spiking Neural Networks

Compared with rate-based artificial neural networks, Spiking Neural Networks (SNN) provide a more biological plausible model for the brain. But how they perform supervised learning remains elusive. Inspired by recent works of Bengio et al., we propose a supervised learning algorithm based on Spike-Timing Dependent Plasticity (STDP) for a hierarchical SNN consisting of Leaky Integrate-and-fire (LIF) neurons. A time window is designed for the presynaptic neuron and only the spikes in this window take part in the STDP updating process. The model is trained on the MNIST dataset. The classification accuracy approach that of a Multilayer Perceptron (MLP) with similar architecture trained by the standard back-propagation algorithm.

preprint2022arXiv

Infrared Invisible Clothing:Hiding from Infrared Detectors at Multiple Angles in Real World

Thermal infrared imaging is widely used in body temperature measurement, security monitoring, and so on, but its safety research attracted attention only in recent years. We proposed the infrared adversarial clothing, which could fool infrared pedestrian detectors at different angles. We simulated the process from cloth to clothing in the digital world and then designed the adversarial "QR code" pattern. The core of our method is to design a basic pattern that can be expanded periodically, and make the pattern after random cropping and deformation still have an adversarial effect, then we can process the flat cloth with an adversarial pattern into any 3D clothes. The results showed that the optimized "QR code" pattern lowered the Average Precision (AP) of YOLOv3 by 87.7%, while the random "QR code" pattern and blank pattern lowered the AP of YOLOv3 by 57.9% and 30.1%, respectively, in the digital world. We then manufactured an adversarial shirt with a new material: aerogel. Physical-world experiments showed that the adversarial "QR code" pattern clothing lowered the AP of YOLOv3 by 64.6%, while the random "QR code" pattern clothing and fully heat-insulated clothing lowered the AP of YOLOv3 by 28.3% and 22.8%, respectively. We used the model ensemble technique to improve the attack transferability to unseen models.

preprint2022arXiv

NP-Match: When Neural Processes meet Semi-Supervised Learning

Semi-supervised learning (SSL) has been widely explored in recent years, and it is an effective way of leveraging unlabeled data to reduce the reliance on labeled data. In this work, we adjust neural processes (NPs) to the semi-supervised image classification task, resulting in a new method named NP-Match. NP-Match is suited to this task for two reasons. Firstly, NP-Match implicitly compares data points when making predictions, and as a result, the prediction of each unlabeled data point is affected by the labeled data points that are similar to it, which improves the quality of pseudo-labels. Secondly, NP-Match is able to estimate uncertainty that can be used as a tool for selecting unlabeled samples with reliable pseudo-labels. Compared with uncertainty-based SSL methods implemented with Monte Carlo (MC) dropout, NP-Match estimates uncertainty with much less computational overhead, which can save time at both the training and the testing phases. We conducted extensive experiments on four public datasets, and NP-Match outperforms state-of-the-art (SOTA) results or achieves competitive results on them, which shows the effectiveness of NP-Match and its potential for SSL.

preprint2022arXiv

On the Use of Deep Mask Estimation Module for Neural Source Separation Systems

Most of the recent neural source separation systems rely on a masking-based pipeline where a set of multiplicative masks are estimated from and applied to a signal representation of the input mixture. The estimation of such masks, in almost all network architectures, is done by a single layer followed by an optional nonlinear activation function. However, recent literatures have investigated the use of a deep mask estimation module and observed performance improvement compared to a shallow mask estimation module. In this paper, we analyze the role of such deeper mask estimation module by connecting it to a recently proposed unsupervised source separation method, and empirically show that the deep mask estimation module is an efficient approximation of the so-called overseparation-grouping paradigm with the conventional shallow mask estimation layers.

preprint2021arXiv

CloudAAE: Learning 6D Object Pose Regression with On-line Data Synthesis on Point Clouds

It is often desired to train 6D pose estimation systems on synthetic data because manual annotation is expensive. However, due to the large domain gap between the synthetic and real images, synthesizing color images is expensive. In contrast, this domain gap is considerably smaller and easier to fill for depth information. In this work, we present a system that regresses 6D object pose from depth information represented by point clouds, and a lightweight data synthesis pipeline that creates synthetic point cloud segments for training. We use an augmented autoencoder (AAE) for learning a latent code that encodes 6D object pose information for pose regression. The data synthesis pipeline only requires texture-less 3D object models and desired viewpoints, and it is cheap in terms of both time and hardware storage. Our data synthesis process is up to three orders of magnitude faster than commonly applied approaches that render RGB image data. We show the effectiveness of our system on the LineMOD, LineMOD Occlusion, and YCB Video datasets. The implementation of our system is available at: https://github.com/GeeeG/CloudAAE.

preprint2021arXiv

Frame Difference-Based Temporal Loss for Video Stylization

Neural style transfer models have been used to stylize an ordinary video to specific styles. To ensure temporal inconsistency between the frames of the stylized video, a common approach is to estimate the optic flow of the pixels in the original video and make the generated pixels match the estimated optical flow. This is achieved by minimizing an optical flow-based (OFB) loss during model training. However, optical flow estimation is itself a challenging task, particularly in complex scenes. In addition, it incurs a high computational cost. We propose a much simpler temporal loss called the frame difference-based (FDB) loss to solve the temporal inconsistency problem. It is defined as the distance between the difference between the stylized frames and the difference between the original frames. The differences between the two frames are measured in both the pixel space and the feature space specified by the convolutional neural networks. A set of human behavior experiments involving 62 subjects with 25,600 votes showed that the performance of the proposed FDB loss matched that of the OFB loss. The performance was measured by subjective evaluation of stability and stylization quality of the generated videos on two typical video stylization models. The results suggest that the proposed FDB loss is a strong alternative to the commonly used OFB loss for video stylization.

preprint2021arXiv

Rethinking Natural Adversarial Examples for Classification Models

Recently, it was found that many real-world examples without intentional modifications can fool machine learning models, and such examples are called "natural adversarial examples". ImageNet-A is a famous dataset of natural adversarial examples. By analyzing this dataset, we hypothesized that large, cluttered and/or unusual background is an important reason why the images in this dataset are difficult to be classified. We validated the hypothesis by reducing the background influence in ImageNet-A examples with object detection techniques. Experiments showed that the object detection models with various classification models as backbones obtained much higher accuracy than their corresponding classification models. A detection model based on the classification model EfficientNet-B7 achieved a top-1 accuracy of 53.95%, surpassing previous state-of-the-art classification models trained on ImageNet, suggesting that accurate localization information can significantly boost the performance of classification models on ImageNet-A. We then manually cropped the objects in images from ImageNet-A and created a new dataset, named ImageNet-A-Plus. A human test on the new dataset showed that the deep learning-based classifiers still performed quite poorly compared with humans. Therefore, the new dataset can be used to study the robustness of classification models to the internal variance of objects without considering the background disturbance.

preprint2020arXiv

6D Object Pose Regression via Supervised Learning on Point Clouds

This paper addresses the task of estimating the 6 degrees of freedom pose of a known 3D object from depth information represented by a point cloud. Deep features learned by convolutional neural networks from color information have been the dominant features to be used for inferring object poses, while depth information receives much less attention. However, depth information contains rich geometric information of the object shape, which is important for inferring the object pose. We use depth information represented by point clouds as the input to both deep networks and geometry-based pose refinement and use separate networks for rotation and translation regression. We argue that the axis-angle representation is a suitable rotation representation for deep learning, and use a geodesic loss function for rotation regression. Ablation studies show that these design choices outperform alternatives such as the quaternion representation and L2 loss, or regressing translation and rotation with the same network. Our simple yet effective approach clearly outperforms state-of-the-art methods on the YCB-video dataset. The implementation and trained model are avaliable at: https://github.com/GeeeG/CloudPose.

preprint2020arXiv

A Semantics-Assisted Video Captioning Model Trained with Scheduled Sampling

Given the features of a video, recurrent neural networks can be used to automatically generate a caption for the video. Existing methods for video captioning have at least three limitations. First, semantic information has been widely applied to boost the performance of video captioning models, but existing networks often fail to provide meaningful semantic features. Second, the Teacher Forcing algorithm is often utilized to optimize video captioning models, but during training and inference, different strategies are applied to guide word generation, leading to poor performance. Third, current video captioning models are prone to generate relatively short captions that express video contents inappropriately. Toward resolving these three problems, we suggest three corresponding improvements. First of all, we propose a metric to compare the quality of semantic features, and utilize appropriate features as input for a semantic detection network (SDN) with adequate complexity in order to generate meaningful semantic features for videos. Then, we apply a scheduled sampling strategy that gradually transfers the training phase from a teacher-guided manner toward a more self-teaching manner. Finally, the ordinary logarithm probability loss function is leveraged by sentence length so that the inclination of generating short sentences is alleviated. Our model achieves better results than previous models on the YouTube2Text dataset and is competitive with the previous best model on the MSR-VTT dataset.

preprint2020arXiv

Delving Deeper into the Decoder for Video Captioning

Video captioning is an advanced multi-modal task which aims to describe a video clip using a natural language sentence. The encoder-decoder framework is the most popular paradigm for this task in recent years. However, there exist some problems in the decoder of a video captioning model. We make a thorough investigation into the decoder and adopt three techniques to improve the performance of the model. First of all, a combination of variational dropout and layer normalization is embedded into a recurrent unit to alleviate the problem of overfitting. Secondly, a new online method is proposed to evaluate the performance of a model on a validation set so as to select the best checkpoint for testing. Finally, a new training strategy called professional learning is proposed which uses the strengths of a captioning model and bypasses its weaknesses. It is demonstrated in the experiments on Microsoft Research Video Description Corpus (MSVD) and MSR-Video to Text (MSR-VTT) datasets that our model has achieved the best results evaluated by BLEU, CIDEr, METEOR and ROUGE-L metrics with significant gains of up to 18% on MSVD and 3.5% on MSR-VTT compared with the previous state-of-the-art models.

preprint2020arXiv

End-to-End Face Parsing via Interlinked Convolutional Neural Networks

Face parsing is an important computer vision task that requires accurate pixel segmentation of facial parts (such as eyes, nose, mouth, etc.), providing a basis for further face analysis, modification, and other applications. Interlinked Convolutional Neural Networks (iCNN) was proved to be an effective two-stage model for face parsing. However, the original iCNN was trained separately in two stages, limiting its performance. To solve this problem, we introduce a simple, end-to-end face parsing framework: STN-aided iCNN(STN-iCNN), which extends the iCNN by adding a Spatial Transformer Network (STN) between the two isolated stages. The STN-iCNN uses the STN to provide a trainable connection to the original two-stage iCNN pipeline, making end-to-end joint training possible. Moreover, as a by-product, STN also provides more precise cropped parts than the original cropper. Due to these two advantages, our approach significantly improves the accuracy of the original model. Our model achieved competitive performance on the Helen Dataset, the standard face parsing dataset. It also achieved superior performance on CelebAMask-HQ dataset, proving its good generalization. Our code has been released at https://github.com/aod321/STN-iCNN.

preprint2020arXiv

Generalized Focal Loss: Learning Qualified and Distributed Bounding Boxes for Dense Object Detection

One-stage detector basically formulates object detection as dense classification and localization. The classification is usually optimized by Focal Loss and the box location is commonly learned under Dirac delta distribution. A recent trend for one-stage detectors is to introduce an individual prediction branch to estimate the quality of localization, where the predicted quality facilitates the classification to improve detection performance. This paper delves into the representations of the above three fundamental elements: quality estimation, classification and localization. Two problems are discovered in existing practices, including (1) the inconsistent usage of the quality estimation and classification between training and inference and (2) the inflexible Dirac delta distribution for localization when there is ambiguity and uncertainty in complex scenes. To address the problems, we design new representations for these elements. Specifically, we merge the quality estimation into the class prediction vector to form a joint representation of localization quality and classification, and use a vector to represent arbitrary distribution of box locations. The improved representations eliminate the inconsistency risk and accurately depict the flexible distribution in real data, but contain continuous labels, which is beyond the scope of Focal Loss. We then propose Generalized Focal Loss (GFL) that generalizes Focal Loss from its discrete form to the continuous version for successful optimization. On COCO test-dev, GFL achieves 45.0\% AP using ResNet-101 backbone, surpassing state-of-the-art SAPD (43.5\%) and ATSS (43.6\%) with higher or comparable inference speed, under the same backbone and training settings. Notably, our best model can achieve a single-model single-scale AP of 48.2\%, at 10 FPS on a single 2080Ti GPU. Code and models are available at https://github.com/implus/GFocal.