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Wenxiu Sun

Wenxiu Sun contributes to research discovery and scholarly infrastructure.

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Published work

13 published item(s)

preprint2026arXiv

SenseNova-U1: Unifying Multimodal Understanding and Generation with NEO-unify Architecture

Recent large vision-language models (VLMs) remain fundamentally constrained by a persistent dichotomy: understanding and generation are treated as distinct problems, leading to fragmented architectures, cascaded pipelines, and misaligned representation spaces. We argue that this divide is not merely an engineering artifact, but a structural limitation that hinders the emergence of native multimodal intelligence. Hence, we introduce SenseNova-U1, a native unified multimodal paradigm built upon NEO-unify, in which understanding and generation evolve as synergistic views of a single underlying process. We launch two native unified variants, SenseNova-U1-8B-MoT and SenseNova-U1-A3B-MoT, built on dense (8B) and mixture-of-experts (30B-A3B) understanding baselines, respectively. Designed from first principles, they rival top-tier understanding-only VLMs across text understanding, vision-language perception, knowledge reasoning, agentic decision-making, and spatial intelligence. Meanwhile, they deliver strong semantic consistency and visual fidelity, excelling in conventional or knowledge-intensive any-to-image (X2I) synthesis, complex text-rich infographic generation, and interleaved vision-language generation, with or without think patterns. Beyond performance, we show detailed model design, data preprocessing, pre-/post-training, and inference strategies to support community research. Last but not least, preliminary evidence demonstrates that our models extend beyond perception and generation, performing strongly in vision-language-action (VLA) and world model (WM) scenarios. This points toward a broader roadmap where models do not translate between modalities, but think and act across them in a native manner. Multimodal AI is no longer about connecting separate systems, but about building a unified one and trusting the necessary capabilities to emerge from within.

preprint2024arXiv

Q-Bench: A Benchmark for General-Purpose Foundation Models on Low-level Vision

The rapid evolution of Multi-modality Large Language Models (MLLMs) has catalyzed a shift in computer vision from specialized models to general-purpose foundation models. Nevertheless, there is still an inadequacy in assessing the abilities of MLLMs on low-level visual perception and understanding. To address this gap, we present Q-Bench, a holistic benchmark crafted to systematically evaluate potential abilities of MLLMs on three realms: low-level visual perception, low-level visual description, and overall visual quality assessment. a) To evaluate the low-level perception ability, we construct the LLVisionQA dataset, consisting of 2,990 diverse-sourced images, each equipped with a human-asked question focusing on its low-level attributes. We then measure the correctness of MLLMs on answering these questions. b) To examine the description ability of MLLMs on low-level information, we propose the LLDescribe dataset consisting of long expert-labelled golden low-level text descriptions on 499 images, and a GPT-involved comparison pipeline between outputs of MLLMs and the golden descriptions. c) Besides these two tasks, we further measure their visual quality assessment ability to align with human opinion scores. Specifically, we design a softmax-based strategy that enables MLLMs to predict quantifiable quality scores, and evaluate them on various existing image quality assessment (IQA) datasets. Our evaluation across the three abilities confirms that MLLMs possess preliminary low-level visual skills. However, these skills are still unstable and relatively imprecise, indicating the need for specific enhancements on MLLMs towards these abilities. We hope that our benchmark can encourage the research community to delve deeper to discover and enhance these untapped potentials of MLLMs. Project Page: https://q-future.github.io/Q-Bench.

preprint2022arXiv

DisCoVQA: Temporal Distortion-Content Transformers for Video Quality Assessment

The temporal relationships between frames and their influences on video quality assessment (VQA) are still under-studied in existing works. These relationships lead to two important types of effects for video quality. Firstly, some temporal variations (such as shaking, flicker, and abrupt scene transitions) are causing temporal distortions and lead to extra quality degradations, while other variations (e.g. those related to meaningful happenings) do not. Secondly, the human visual system often has different attention to frames with different contents, resulting in their different importance to the overall video quality. Based on prominent time-series modeling ability of transformers, we propose a novel and effective transformer-based VQA method to tackle these two issues. To better differentiate temporal variations and thus capture the temporal distortions, we design a transformer-based Spatial-Temporal Distortion Extraction (STDE) module. To tackle with temporal quality attention, we propose the encoder-decoder-like temporal content transformer (TCT). We also introduce the temporal sampling on features to reduce the input length for the TCT, so as to improve the learning effectiveness and efficiency of this module. Consisting of the STDE and the TCT, the proposed Temporal Distortion-Content Transformers for Video Quality Assessment (DisCoVQA) reaches state-of-the-art performance on several VQA benchmarks without any extra pre-training datasets and up to 10% better generalization ability than existing methods. We also conduct extensive ablation experiments to prove the effectiveness of each part in our proposed model, and provide visualizations to prove that the proposed modules achieve our intention on modeling these temporal issues. We will publish our codes and pretrained weights later.

preprint2022arXiv

Exploring the Effectiveness of Video Perceptual Representation in Blind Video Quality Assessment

With the rapid growth of in-the-wild videos taken by non-specialists, blind video quality assessment (VQA) has become a challenging and demanding problem. Although lots of efforts have been made to solve this problem, it remains unclear how the human visual system (HVS) relates to the temporal quality of videos. Meanwhile, recent work has found that the frames of natural video transformed into the perceptual domain of the HVS tend to form a straight trajectory of the representations. With the obtained insight that distortion impairs the perceived video quality and results in a curved trajectory of the perceptual representation, we propose a temporal perceptual quality index (TPQI) to measure the temporal distortion by describing the graphic morphology of the representation. Specifically, we first extract the video perceptual representations from the lateral geniculate nucleus (LGN) and primary visual area (V1) of the HVS, and then measure the straightness and compactness of their trajectories to quantify the degradation in naturalness and content continuity of video. Experiments show that the perceptual representation in the HVS is an effective way of predicting subjective temporal quality, and thus TPQI can, for the first time, achieve comparable performance to the spatial quality metric and be even more effective in assessing videos with large temporal variations. We further demonstrate that by combining with NIQE, a spatial quality metric, TPQI can achieve top performance over popular in-the-wild video datasets. More importantly, TPQI does not require any additional information beyond the video being evaluated and thus can be applied to any datasets without parameter tuning. Source code is available at https://github.com/UoLMM/TPQI-VQA.

preprint2022arXiv

FAST-VQA: Efficient End-to-end Video Quality Assessment with Fragment Sampling

Current deep video quality assessment (VQA) methods are usually with high computational costs when evaluating high-resolution videos. This cost hinders them from learning better video-quality-related representations via end-to-end training. Existing approaches typically consider naive sampling to reduce the computational cost, such as resizing and cropping. However, they obviously corrupt quality-related information in videos and are thus not optimal for learning good representations for VQA. Therefore, there is an eager need to design a new quality-retained sampling scheme for VQA. In this paper, we propose Grid Mini-patch Sampling (GMS), which allows consideration of local quality by sampling patches at their raw resolution and covers global quality with contextual relations via mini-patches sampled in uniform grids. These mini-patches are spliced and aligned temporally, named as fragments. We further build the Fragment Attention Network (FANet) specially designed to accommodate fragments as inputs. Consisting of fragments and FANet, the proposed FrAgment Sample Transformer for VQA (FAST-VQA) enables efficient end-to-end deep VQA and learns effective video-quality-related representations. It improves state-of-the-art accuracy by around 10% while reducing 99.5% FLOPs on 1080P high-resolution videos. The newly learned video-quality-related representations can also be transferred into smaller VQA datasets, boosting performance in these scenarios. Extensive experiments show that FAST-VQA has good performance on inputs of various resolutions while retaining high efficiency. We publish our code at https://github.com/timothyhtimothy/FAST-VQA.

preprint2021arXiv

Exploiting Raw Images for Real-Scene Super-Resolution

Super-resolution is a fundamental problem in computer vision which aims to overcome the spatial limitation of camera sensors. While significant progress has been made in single image super-resolution, most algorithms only perform well on synthetic data, which limits their applications in real scenarios. In this paper, we study the problem of real-scene single image super-resolution to bridge the gap between synthetic data and real captured images. We focus on two issues of existing super-resolution algorithms: lack of realistic training data and insufficient utilization of visual information obtained from cameras. To address the first issue, we propose a method to generate more realistic training data by mimicking the imaging process of digital cameras. For the second issue, we develop a two-branch convolutional neural network to exploit the radiance information originally-recorded in raw images. In addition, we propose a dense channel-attention block for better image restoration as well as a learning-based guided filter network for effective color correction. Our model is able to generalize to different cameras without deliberately training on images from specific camera types. Extensive experiments demonstrate that the proposed algorithm can recover fine details and clear structures, and achieve high-quality results for single image super-resolution in real scenes.

preprint2021arXiv

Learning Spatial and Spatio-Temporal Pixel Aggregations for Image and Video Denoising

Existing denoising methods typically restore clear results by aggregating pixels from the noisy input. Instead of relying on hand-crafted aggregation schemes, we propose to explicitly learn this process with deep neural networks. We present a spatial pixel aggregation network and learn the pixel sampling and averaging strategies for image denoising. The proposed model naturally adapts to image structures and can effectively improve the denoised results. Furthermore, we develop a spatio-temporal pixel aggregation network for video denoising to efficiently sample pixels across the spatio-temporal space. Our method is able to solve the misalignment issues caused by large motion in dynamic scenes. In addition, we introduce a new regularization term for effectively training the proposed video denoising model. We present extensive analysis of the proposed method and demonstrate that our model performs favorably against the state-of-the-art image and video denoising approaches on both synthetic and real-world data.

preprint2021arXiv

Semi-synthesis: A fast way to produce effective datasets for stereo matching

Stereo matching is an important problem in computer vision which has drawn tremendous research attention for decades. Recent years, data-driven methods with convolutional neural networks (CNNs) are continuously pushing stereo matching to new heights. However, data-driven methods require large amount of training data, which is not an easy task for real stereo data due to the annotation difficulties of per-pixel ground-truth disparity. Though synthetic dataset is proposed to fill the gaps of large data demand, the fine-tuning on real dataset is still needed due to the domain variances between synthetic data and real data. In this paper, we found that in synthetic datasets, close-to-real-scene texture rendering is a key factor to boost up stereo matching performance, while close-to-real-scene 3D modeling is less important. We then propose semi-synthetic, an effective and fast way to synthesize large amount of data with close-to-real-scene texture to minimize the gap between synthetic data and real data. Extensive experiments demonstrate that models trained with our proposed semi-synthetic datasets achieve significantly better performance than with general synthetic datasets, especially on real data benchmarks with limited training data. With further fine-tuning on the real dataset, we also achieve SOTA performance on Middlebury and competitive results on KITTI and ETH3D datasets.

preprint2020arXiv

Enhanced Quadratic Video Interpolation

With the prosperity of digital video industry, video frame interpolation has arisen continuous attention in computer vision community and become a new upsurge in industry. Many learning-based methods have been proposed and achieved progressive results. Among them, a recent algorithm named quadratic video interpolation (QVI) achieves appealing performance. It exploits higher-order motion information (e.g. acceleration) and successfully models the estimation of interpolated flow. However, its produced intermediate frames still contain some unsatisfactory ghosting, artifacts and inaccurate motion, especially when large and complex motion occurs. In this work, we further improve the performance of QVI from three facets and propose an enhanced quadratic video interpolation (EQVI) model. In particular, we adopt a rectified quadratic flow prediction (RQFP) formulation with least squares method to estimate the motion more accurately. Complementary with image pixel-level blending, we introduce a residual contextual synthesis network (RCSN) to employ contextual information in high-dimensional feature space, which could help the model handle more complicated scenes and motion patterns. Moreover, to further boost the performance, we devise a novel multi-scale fusion network (MS-Fusion) which can be regarded as a learnable augmentation process. The proposed EQVI model won the first place in the AIM2020 Video Temporal Super-Resolution Challenge.

preprint2020arXiv

GRNet: Gridding Residual Network for Dense Point Cloud Completion

Estimating the complete 3D point cloud from an incomplete one is a key problem in many vision and robotics applications. Mainstream methods (e.g., PCN and TopNet) use Multi-layer Perceptrons (MLPs) to directly process point clouds, which may cause the loss of details because the structural and context of point clouds are not fully considered. To solve this problem, we introduce 3D grids as intermediate representations to regularize unordered point clouds. We therefore propose a novel Gridding Residual Network (GRNet) for point cloud completion. In particular, we devise two novel differentiable layers, named Gridding and Gridding Reverse, to convert between point clouds and 3D grids without losing structural information. We also present the differentiable Cubic Feature Sampling layer to extract features of neighboring points, which preserves context information. In addition, we design a new loss function, namely Gridding Loss, to calculate the L1 distance between the 3D grids of the predicted and ground truth point clouds, which is helpful to recover details. Experimental results indicate that the proposed GRNet performs favorably against state-of-the-art methods on the ShapeNet, Completion3D, and KITTI benchmarks.

preprint2020arXiv

Polarized Reflection Removal with Perfect Alignment in the Wild

We present a novel formulation to removing reflection from polarized images in the wild. We first identify the misalignment issues of existing reflection removal datasets where the collected reflection-free images are not perfectly aligned with input mixed images due to glass refraction. Then we build a new dataset with more than 100 types of glass in which obtained transmission images are perfectly aligned with input mixed images. Second, capitalizing on the special relationship between reflection and polarized light, we propose a polarized reflection removal model with a two-stage architecture. In addition, we design a novel perceptual NCC loss that can improve the performance of reflection removal and general image decomposition tasks. We conduct extensive experiments, and results suggest that our model outperforms state-of-the-art methods on reflection removal.

preprint2020arXiv

StereoGAN: Bridging Synthetic-to-Real Domain Gap by Joint Optimization of Domain Translation and Stereo Matching

Large-scale synthetic datasets are beneficial to stereo matching but usually introduce known domain bias. Although unsupervised image-to-image translation networks represented by CycleGAN show great potential in dealing with domain gap, it is non-trivial to generalize this method to stereo matching due to the problem of pixel distortion and stereo mismatch after translation. In this paper, we propose an end-to-end training framework with domain translation and stereo matching networks to tackle this challenge. First, joint optimization between domain translation and stereo matching networks in our end-to-end framework makes the former facilitate the latter one to the maximum extent. Second, this framework introduces two novel losses, i.e., bidirectional multi-scale feature re-projection loss and correlation consistency loss, to help translate all synthetic stereo images into realistic ones as well as maintain epipolar constraints. The effective combination of above two contributions leads to impressive stereo-consistent translation and disparity estimation accuracy. In addition, a mode seeking regularization term is added to endow the synthetic-to-real translation results with higher fine-grained diversity. Extensive experiments demonstrate the effectiveness of the proposed framework on bridging the synthetic-to-real domain gap on stereo matching.

preprint2020arXiv

Towards Geometry Guided Neural Relighting with Flash Photography

Previous image based relighting methods require capturing multiple images to acquire high frequency lighting effect under different lighting conditions, which needs nontrivial effort and may be unrealistic in certain practical use scenarios. While such approaches rely entirely on cleverly sampling the color images under different lighting conditions, little has been done to utilize geometric information that crucially influences the high-frequency features in the images, such as glossy highlight and cast shadow. We therefore propose a framework for image relighting from a single flash photograph with its corresponding depth map using deep learning. By incorporating the depth map, our approach is able to extrapolate realistic high-frequency effects under novel lighting via geometry guided image decomposition from the flashlight image, and predict the cast shadow map from the shadow-encoding transformed depth map. Moreover, the single-image based setup greatly simplifies the data capture process. We experimentally validate the advantage of our geometry guided approach over state-of-the-art image-based approaches in intrinsic image decomposition and image relighting, and also demonstrate our performance on real mobile phone photo examples.