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Haoning Wu

Haoning Wu contributes to research discovery and scholarly infrastructure.

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Published work

9 published item(s)

preprint2026arXiv

BabyVision: Visual Reasoning Beyond Language

While humans develop core visual skills long before acquiring language, contemporary Multimodal LLMs (MLLMs) still rely heavily on linguistic priors to compensate for their fragile visual understanding. We uncovered a crucial fact: state-of-the-art MLLMs consistently fail on basic visual tasks that humans, even 3-year-olds, can solve effortlessly. To systematically investigate this gap, we introduce BabyVision, a benchmark designed to assess core visual abilities independent of linguistic knowledge for MLLMs. BabyVision spans a wide range of tasks, with 388 items divided into 22 subclasses across four key categories. Empirical results and human evaluation reveal that leading MLLMs perform significantly below human baselines. Gemini3-Pro-Preview scores 49.7, lagging behind 6-year-old humans and falling well behind the average adult score of 94.1. These results show despite excelling in knowledge-heavy evaluations, current MLLMs still lack fundamental visual primitives. Progress in BabyVision represents a step toward human-level visual perception and reasoning capabilities. We also explore solving visual reasoning with generation models by proposing BabyVision-Gen and automatic evaluation toolkit. Our code and benchmark data are released at https://github.com/UniPat-AI/BabyVision for reproduction.

preprint2026arXiv

Count Anything at Any Granularity

Open-world object counting remains brittle: despite rapid advances in vision-language models (VLMs), reliably counting the objects a user intends is far from solved. We argue that a central reason is that counting granularity is left implicit; users may refer to a specific identity, an attribute, an instance type, a category, or an abstract concept, yet most methods treat "what to count" as a single, category-level matching problem. In this work, we redefine open-world counting as multi-grained counting, where visual exemplars specify target appearance and fine-grained text, with optional negative prompts, specifies the intended semantic granularity across five explicit levels. Making granularity explicit, however, exposes a critical data bottleneck: existing counting datasets lack the multi-category scenes, controlled distractors, and instance-level annotations needed to verify fine-grained prompt semantics. To address this, we propose the first fully automatic data-scaling pipeline that integrates controllable 3D synthesis with consistent image editing and VLM-based filtering, and use it to construct KubriCount, the largest and most comprehensively annotated counting dataset to date, supporting both training and multi-grained evaluation. Systematic benchmarking reveals that both multimodal large language models and specialist counting models exhibit severe prompt-following failures under fine-grained distinctions. Motivated by these findings, we train HieraCount, a multi-grained counting model that jointly leverages text and visual exemplars as complementary target specifications. HieraCount substantially improves multi-grained counting accuracy and generalizes robustly to challenging real-world scenarios. The project page is available here: https://verg-avesta.github.io/KubriCount/.

preprint2026arXiv

Improving Human Image Animation via Semantic Representation Alignment

The field of image-to-video generation has made remarkable progress. However, challenges such as human limb twisting and facial distortion persist, especially when generating long videos or modeling intensive motions. Existing human image animation works address these issues by incorporating human-specific semantic representations, e.g., dense poses or ID embeddings, as additional conditions. However, conditioning on these representations could decrease the generation flexibility. Moreover, their reliance on RGB pixel supervision also lacks emphasis on learning necessary 3D geometric relationships and temporal coherence. In contrast, we introduce a novel approach named SemanticREPA that leverages these semantic representations as supervision signals through representation alignment. Specifically, we begin by training a structure alignment module that aligns the structure representations obtained from video latents with video depth estimation features. We then fix the pretrained module, and utilize it to provide additional supervision on the structure representations of the diffusion models, achieving structure rectification to generate coherent and stable human structures. Simultaneously, we develop an ID alignment module to align the ID representations of the generated videos to face recognition features. We further propose to use the predicted structure representations to refine identity restoration in relevant regions. With structure and ID alignment, our method demonstrates superior quality on extended character motions and enhanced character consistency.

preprint2024arXiv

Q-Bench: A Benchmark for General-Purpose Foundation Models on Low-level Vision

The rapid evolution of Multi-modality Large Language Models (MLLMs) has catalyzed a shift in computer vision from specialized models to general-purpose foundation models. Nevertheless, there is still an inadequacy in assessing the abilities of MLLMs on low-level visual perception and understanding. To address this gap, we present Q-Bench, a holistic benchmark crafted to systematically evaluate potential abilities of MLLMs on three realms: low-level visual perception, low-level visual description, and overall visual quality assessment. a) To evaluate the low-level perception ability, we construct the LLVisionQA dataset, consisting of 2,990 diverse-sourced images, each equipped with a human-asked question focusing on its low-level attributes. We then measure the correctness of MLLMs on answering these questions. b) To examine the description ability of MLLMs on low-level information, we propose the LLDescribe dataset consisting of long expert-labelled golden low-level text descriptions on 499 images, and a GPT-involved comparison pipeline between outputs of MLLMs and the golden descriptions. c) Besides these two tasks, we further measure their visual quality assessment ability to align with human opinion scores. Specifically, we design a softmax-based strategy that enables MLLMs to predict quantifiable quality scores, and evaluate them on various existing image quality assessment (IQA) datasets. Our evaluation across the three abilities confirms that MLLMs possess preliminary low-level visual skills. However, these skills are still unstable and relatively imprecise, indicating the need for specific enhancements on MLLMs towards these abilities. We hope that our benchmark can encourage the research community to delve deeper to discover and enhance these untapped potentials of MLLMs. Project Page: https://q-future.github.io/Q-Bench.

preprint2024arXiv

Q-Refine: A Perceptual Quality Refiner for AI-Generated Image

With the rapid evolution of the Text-to-Image (T2I) model in recent years, their unsatisfactory generation result has become a challenge. However, uniformly refining AI-Generated Images (AIGIs) of different qualities not only limited optimization capabilities for low-quality AIGIs but also brought negative optimization to high-quality AIGIs. To address this issue, a quality-award refiner named Q-Refine is proposed. Based on the preference of the Human Visual System (HVS), Q-Refine uses the Image Quality Assessment (IQA) metric to guide the refining process for the first time, and modify images of different qualities through three adaptive pipelines. Experimental shows that for mainstream T2I models, Q-Refine can perform effective optimization to AIGIs of different qualities. It can be a general refiner to optimize AIGIs from both fidelity and aesthetic quality levels, thus expanding the application of the T2I generation models.

preprint2022arXiv

DisCoVQA: Temporal Distortion-Content Transformers for Video Quality Assessment

The temporal relationships between frames and their influences on video quality assessment (VQA) are still under-studied in existing works. These relationships lead to two important types of effects for video quality. Firstly, some temporal variations (such as shaking, flicker, and abrupt scene transitions) are causing temporal distortions and lead to extra quality degradations, while other variations (e.g. those related to meaningful happenings) do not. Secondly, the human visual system often has different attention to frames with different contents, resulting in their different importance to the overall video quality. Based on prominent time-series modeling ability of transformers, we propose a novel and effective transformer-based VQA method to tackle these two issues. To better differentiate temporal variations and thus capture the temporal distortions, we design a transformer-based Spatial-Temporal Distortion Extraction (STDE) module. To tackle with temporal quality attention, we propose the encoder-decoder-like temporal content transformer (TCT). We also introduce the temporal sampling on features to reduce the input length for the TCT, so as to improve the learning effectiveness and efficiency of this module. Consisting of the STDE and the TCT, the proposed Temporal Distortion-Content Transformers for Video Quality Assessment (DisCoVQA) reaches state-of-the-art performance on several VQA benchmarks without any extra pre-training datasets and up to 10% better generalization ability than existing methods. We also conduct extensive ablation experiments to prove the effectiveness of each part in our proposed model, and provide visualizations to prove that the proposed modules achieve our intention on modeling these temporal issues. We will publish our codes and pretrained weights later.

preprint2022arXiv

Exploring the Effectiveness of Video Perceptual Representation in Blind Video Quality Assessment

With the rapid growth of in-the-wild videos taken by non-specialists, blind video quality assessment (VQA) has become a challenging and demanding problem. Although lots of efforts have been made to solve this problem, it remains unclear how the human visual system (HVS) relates to the temporal quality of videos. Meanwhile, recent work has found that the frames of natural video transformed into the perceptual domain of the HVS tend to form a straight trajectory of the representations. With the obtained insight that distortion impairs the perceived video quality and results in a curved trajectory of the perceptual representation, we propose a temporal perceptual quality index (TPQI) to measure the temporal distortion by describing the graphic morphology of the representation. Specifically, we first extract the video perceptual representations from the lateral geniculate nucleus (LGN) and primary visual area (V1) of the HVS, and then measure the straightness and compactness of their trajectories to quantify the degradation in naturalness and content continuity of video. Experiments show that the perceptual representation in the HVS is an effective way of predicting subjective temporal quality, and thus TPQI can, for the first time, achieve comparable performance to the spatial quality metric and be even more effective in assessing videos with large temporal variations. We further demonstrate that by combining with NIQE, a spatial quality metric, TPQI can achieve top performance over popular in-the-wild video datasets. More importantly, TPQI does not require any additional information beyond the video being evaluated and thus can be applied to any datasets without parameter tuning. Source code is available at https://github.com/UoLMM/TPQI-VQA.

preprint2022arXiv

FAST-VQA: Efficient End-to-end Video Quality Assessment with Fragment Sampling

Current deep video quality assessment (VQA) methods are usually with high computational costs when evaluating high-resolution videos. This cost hinders them from learning better video-quality-related representations via end-to-end training. Existing approaches typically consider naive sampling to reduce the computational cost, such as resizing and cropping. However, they obviously corrupt quality-related information in videos and are thus not optimal for learning good representations for VQA. Therefore, there is an eager need to design a new quality-retained sampling scheme for VQA. In this paper, we propose Grid Mini-patch Sampling (GMS), which allows consideration of local quality by sampling patches at their raw resolution and covers global quality with contextual relations via mini-patches sampled in uniform grids. These mini-patches are spliced and aligned temporally, named as fragments. We further build the Fragment Attention Network (FANet) specially designed to accommodate fragments as inputs. Consisting of fragments and FANet, the proposed FrAgment Sample Transformer for VQA (FAST-VQA) enables efficient end-to-end deep VQA and learns effective video-quality-related representations. It improves state-of-the-art accuracy by around 10% while reducing 99.5% FLOPs on 1080P high-resolution videos. The newly learned video-quality-related representations can also be transferred into smaller VQA datasets, boosting performance in these scenarios. Extensive experiments show that FAST-VQA has good performance on inputs of various resolutions while retaining high efficiency. We publish our code at https://github.com/timothyhtimothy/FAST-VQA.

preprint2020arXiv

NTIRE 2020 Challenge on Real-World Image Super-Resolution: Methods and Results

This paper reviews the NTIRE 2020 challenge on real world super-resolution. It focuses on the participating methods and final results. The challenge addresses the real world setting, where paired true high and low-resolution images are unavailable. For training, only one set of source input images is therefore provided along with a set of unpaired high-quality target images. In Track 1: Image Processing artifacts, the aim is to super-resolve images with synthetically generated image processing artifacts. This allows for quantitative benchmarking of the approaches \wrt a ground-truth image. In Track 2: Smartphone Images, real low-quality smart phone images have to be super-resolved. In both tracks, the ultimate goal is to achieve the best perceptual quality, evaluated using a human study. This is the second challenge on the subject, following AIM 2019, targeting to advance the state-of-the-art in super-resolution. To measure the performance we use the benchmark protocol from AIM 2019. In total 22 teams competed in the final testing phase, demonstrating new and innovative solutions to the problem.