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Wenqiang Xu

Wenqiang Xu contributes to research discovery and scholarly infrastructure.

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Published work

7 published item(s)

preprint2026arXiv

Dimensional Balance Improves Large Scale Spatiotemporal Prediction Performance

Accurate spatiotemporal pattern analysis is critical in fields such as urban traffic, meteorology, and public health monitoring. However, existing methods face performance bottlenecks, typically yielding only incremental gains and often exhibiting limited cross-domain transferability. We analyze this bottleneck through spatial and temporal entropy measures, which are used as diagnostic indicators of spatiotemporal complexity mismatch rather than as guarantees that entropy alignment alone yields better forecasting. Empirically, larger mismatch is often accompanied by higher prediction uncertainty, especially under a fixed model-capacity budget. Guided by this diagnostic, we propose a scalable, adaptive framework that harmonizes spatial and temporal feature representations. Spatial dimensionality is compressed via low-rank matrix embedding to preserve essential structure, while an extended temporal horizon captures long-range dependencies and mitigates cumulative errors arising from temporal heterogeneity. Extensive experiments on urban traffic, meteorological, and epidemic datasets demonstrate substantial accuracy gains and broad applicability across the evaluated domains, suggesting that the framework is promising for a wide range of spatiotemporal tasks beyond the current study. The code is available on GitHub at https://github.com/ST-Balance/ST-Balance.

preprint2022arXiv

AKB-48: A Real-World Articulated Object Knowledge Base

Human life is populated with articulated objects. A comprehensive understanding of articulated objects, namely appearance, structure, physics property, and semantics, will benefit many research communities. As current articulated object understanding solutions are usually based on synthetic object dataset with CAD models without physics properties, which prevent satisfied generalization from simulation to real-world applications in visual and robotics tasks. To bridge the gap, we present AKB-48: a large-scale Articulated object Knowledge Base which consists of 2,037 real-world 3D articulated object models of 48 categories. Each object is described by a knowledge graph ArtiKG. To build the AKB-48, we present a fast articulation knowledge modeling (FArM) pipeline, which can fulfill the ArtiKG for an articulated object within 10-15 minutes, and largely reduce the cost for object modeling in the real world. Using our dataset, we propose AKBNet, a novel integral pipeline for Category-level Visual Articulation Manipulation (C-VAM) task, in which we benchmark three sub-tasks, namely pose estimation, object reconstruction and manipulation. Dataset, codes, and models will be publicly available at https://liuliu66.github.io/articulationobjects/.

preprint2022arXiv

AntPivot: Livestream Highlight Detection via Hierarchical Attention Mechanism

In recent days, streaming technology has greatly promoted the development in the field of livestream. Due to the excessive length of livestream records, it's quite essential to extract highlight segments with the aim of effective reproduction and redistribution. Although there are lots of approaches proven to be effective in the highlight detection for other modals, the challenges existing in livestream processing, such as the extreme durations, large topic shifts, much irrelevant information and so forth, heavily hamper the adaptation and compatibility of these methods. In this paper, we formulate a new task Livestream Highlight Detection, discuss and analyze the difficulties listed above and propose a novel architecture AntPivot to solve this problem. Concretely, we first encode the original data into multiple views and model their temporal relations to capture clues in a hierarchical attention mechanism. Afterwards, we try to convert the detection of highlight clips into the search for optimal decision sequences and use the fully integrated representations to predict the final results in a dynamic-programming mechanism. Furthermore, we construct a fully-annotated dataset AntHighlight to instantiate this task and evaluate the performance of our model. The extensive experiments indicate the effectiveness and validity of our proposed method.

preprint2022arXiv

ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesis

Estimating the articulated 3D hand-object pose from a single RGB image is a highly ambiguous and challenging problem, requiring large-scale datasets that contain diverse hand poses, object types, and camera viewpoints. Most real-world datasets lack these diversities. In contrast, data synthesis can easily ensure those diversities separately. However, constructing both valid and diverse hand-object interactions and efficiently learning from the vast synthetic data is still challenging. To address the above issues, we propose ArtiBoost, a lightweight online data enhancement method. ArtiBoost can cover diverse hand-object poses and camera viewpoints through sampling in a Composited hand-object Configuration and Viewpoint space (CCV-space) and can adaptively enrich the current hard-discernable items by loss-feedback and sample re-weighting. ArtiBoost alternatively performs data exploration and synthesis within a learning pipeline, and those synthetic data are blended into real-world source data for training. We apply ArtiBoost on a simple learning baseline network and witness the performance boost on several hand-object benchmarks. Our models and code are available at https://github.com/lixiny/ArtiBoost.

preprint2022arXiv

SAGCI-System: Towards Sample-Efficient, Generalizable, Compositional, and Incremental Robot Learning

Building general-purpose robots to perform a diverse range of tasks in a large variety of environments in the physical world at the human level is extremely challenging. It requires the robot learning to be sample-efficient, generalizable, compositional, and incremental. In this work, we introduce a systematic learning framework called SAGCI-system towards achieving these above four requirements. Our system first takes the raw point clouds gathered by the camera mounted on the robot's wrist as the inputs and produces initial modeling of the surrounding environment represented as a file of Unified Robot Description Format (URDF). Our system adopts a learning-augmented differentiable simulation that loads the URDF. The robot then utilizes the interactive perception to interact with the environment to online verify and modify the URDF. Leveraging the differentiable simulation, we propose a model-based learning algorithm combining object-centric and robot-centric stages to efficiently produce policies to accomplish manipulation tasks. We apply our system to perform articulated object manipulation tasks, both in the simulation and the real world. Extensive experiments demonstrate the effectiveness of our proposed learning framework. Supplemental materials and videos are available on https://sites.google.com/view/egci.

preprint2021arXiv

Towards Real-World Category-level Articulation Pose Estimation

Human life is populated with articulated objects. Current Category-level Articulation Pose Estimation (CAPE) methods are studied under the single-instance setting with a fixed kinematic structure for each category. Considering these limitations, we reform this problem setting for real-world environments and suggest a CAPE-Real (CAPER) task setting. This setting allows varied kinematic structures within a semantic category, and multiple instances to co-exist in an observation of real world. To support this task, we build an articulated model repository ReArt-48 and present an efficient dataset generation pipeline, which contains Fast Articulated Object Modeling (FAOM) and Semi-Authentic MixEd Reality Technique (SAMERT). Accompanying the pipeline, we build a large-scale mixed reality dataset ReArtMix and a real world dataset ReArtVal. We also propose an effective framework ReArtNOCS that exploits RGB-D input to estimate part-level pose for multiple instances in a single forward pass. Extensive experiments demonstrate that the proposed ReArtNOCS can achieve good performance on both CAPER and CAPE settings. We believe it could serve as a strong baseline for future research on the CAPER task.

preprint2020arXiv

BiHand: Recovering Hand Mesh with Multi-stage Bisected Hourglass Networks

3D hand estimation has been a long-standing research topic in computer vision. A recent trend aims not only to estimate the 3D hand joint locations but also to recover the mesh model. However, achieving those goals from a single RGB image remains challenging. In this paper, we introduce an end-to-end learnable model, BiHand, which consists of three cascaded stages, namely 2D seeding stage, 3D lifting stage, and mesh generation stage. At the output of BiHand, the full hand mesh will be recovered using the joint rotations and shape parameters predicted from the network. Inside each stage, BiHand adopts a novel bisecting design which allows the networks to encapsulate two closely related information (e.g. 2D keypoints and silhouette in 2D seeding stage, 3D joints, and depth map in 3D lifting stage, joint rotations and shape parameters in the mesh generation stage) in a single forward pass. As the information represents different geometry or structure details, bisecting the data flow can facilitate optimization and increase robustness. For quantitative evaluation, we conduct experiments on two public benchmarks, namely the Rendered Hand Dataset (RHD) and the Stereo Hand Pose Tracking Benchmark (STB). Extensive experiments show that our model can achieve superior accuracy in comparison with state-of-the-art methods, and can produce appealing 3D hand meshes in several severe conditions.