Researcher profile

Weitong Zhang

Weitong Zhang contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

AutoResearchClaw: Self-Reinforcing Autonomous Research with Human-AI Collaboration

Automating scientific discovery requires more than generating papers from ideas. Real research is iterative: hypotheses are challenged from multiple perspectives, experiments fail and inform the next attempt, and lessons accumulate across cycles. Existing autonomous research systems often model this process as a linear pipeline: they rely on single-agent reasoning, stop when execution fails, and do not carry experience across runs. We present AutoResearchClaw, a multi-agent autonomous research pipeline built on five mechanisms: structured multi-agent debate for hypothesis generation and result analysis, a self-healing executor with a \textsc{Pivot}/\textsc{Refine} decision loop that transforms failures into information, verifiable result reporting that prevents fabricated numbers and hallucinated citations, human-in-the-loop collaboration with seven intervention modes spanning full autonomy to step-by-step oversight, and cross-run evolution that converts past mistakes into future safeguards. On ARC-Bench, a 25-topic experiment-stage benchmark, AutoResearchClaw outperforms AI Scientist v2 by 54.7%. A human-in-the-loop ablation across seven intervention modes reveals that precise, targeted collaboration at high-leverage decision points consistently outperforms both full autonomy and exhaustive step-by-step oversight. We position AutoResearchClaw as a research amplifier that augments rather than replaces human scientific judgment. Code is available at https://github.com/aiming-lab/AutoResearchClaw.

preprint2026arXiv

GeomHerd: A Forward-looking Herding Quantification via Ricci Flow Geometry on Agent Interactive Simulations

Herding -- where agents align their behaviors and act collectively -- is a central driver of market fragility and systemic risk. Existing approaches to quantify herding rely on price-correlation statistics, which inherently lag because they only detect coordination after it has already moved realised returns. We propose GeomHerd, a forward-looking geometric framework that bypasses this observability lag by quantifying coordination directly on upstream agent-interaction graphs. To generate these graphs, we treat a heterogeneous LLM-driven multi-agent simulator -- each financial trader instantiated by a persona-conditioned LLM call -- as a forecastable world, and evaluate the geometric pipeline on the Cividino--Sornette continuous-spin agent-based substrate as our headline financial testbed. By tracking the discrete Ollivier--Ricci curvature of these action graphs, GeomHerd captures the structural topology of emerging coordination. Theoretically, we establish a mean-field bridge mapping our graph-theoretic metric to CSAD, the classical macroscopic herding statistic, linking GeomHerd to downstream price-dispersion measurement. Empirically, GeomHerd anticipates herding long before aggregate market baselines: on the continuous-spin substrate, our primary detector fires a median of 272 steps before order-parameter onset; a contagion detector ($β_{-}$) recalls 65% of critical trajectories 318 steps early; and on co-firing trajectories the agent-graph signal precedes price-correlation-graph baselines by 40 steps. As a complementary indicator, the effective vocabulary of agent actions contracts during cascades. The geometric signature transfers out-of-domain to the Vicsek self-driven-particle model, and a curvature-conditioned forecasting head reduces cascade-window log-return MAE over detector-conditioned and price-only baselines.

preprint2026arXiv

OGLS-SD: On-Policy Self-Distillation with Outcome-Guided Logit Steering for LLM Reasoning

We study {on-policy self-distillation} (OPSD), where a language model improves its reasoning ability by distilling privileged teacher distributions along its own on-policy trajectories. Despite the performance gains of OPSD, we identify a common but often overlooked mismatch between teacher and student responses: self-reflected teacher responses can be shifted by reflection-induced bias and response templates, leading to miscalibrated token-level supervision. To mitigate this issue, we propose \methodname, an outcome-guided logit-steering framework that leverages verifiable outcome rewards to contrast successful and failed on-policy trajectories and calibrate teacher logits. By combining outcome-level correctness with dense token-level guidance through logit steering, \methodname stabilizes self-distillation and improves reasoning performance over standard OPSD and other variants across diverse benchmarks.

preprint2026arXiv

Wasserstein Equilibrium Decoding for Reliable Medical Visual Question Answering

Small vision-language models (2-8B) are well-suited for clin- ical deployment due to privacy constraints, limited connectivity, and low-latency requirements favouring on-device or on-premise inference. However, their limited capacity exacerbates the generation of plausible but incorrect outputs. We extend game-theoretic decoding, previously restricted to text-only, closed-ended NLP tasks, to vision-language mod- els for open-ended Medical VQA. We introduce a semantically aware Wasserstein stopping criterion that replaces lexical order matching, en- abling convergence based on semantic consensus among near-synonymous candidate answers and avoiding unnecessary iterations caused by clini- cally equivalent ranking swaps. On VQA-RAD and PathVQA, we ob- tain consistent, statistically significant improvements over greedy and discriminative baselines. On VQA-RAD, we improve Qwen3-VL-2B by +3.5 percentage points (p < 0.01), surpassing the greedy 4B model, with similar trends at larger scales. On PathVQA, Gemma-3-4B with BDG matches MedGemma-4B under greedy decoding despite no domain- specific fine-tuning. At accuracy parity with classic BDG, the Wasser- stein criterion reduces average convergence iterations by approximately 20%, improving inference efficiency while preserving the game-theoretic equilibrium behaviour. Code is available at https://github.com/luca-hagen/ Wasserstein-BDG-medical-VQA.

preprint2023arXiv

A Multi-objective Complex Network Pruning Framework Based on Divide-and-conquer and Global Performance Impairment Ranking

Model compression plays a vital role in the practical deployment of deep neural networks (DNNs), and evolutionary multi-objective (EMO) pruning is an essential tool in balancing the compression rate and performance of the DNNs. However, due to its population-based nature, EMO pruning suffers from the complex optimization space and the resource-intensive structure verification process, especially in complex networks. To this end, a multi-objective complex network pruning framework based on divide-and-conquer and global performance impairment ranking (EMO-DIR) is proposed in this paper. Firstly, a divide-and-conquer EMO network pruning method is proposed, which decomposes the complex task of EMO pruning on the entire network into easier sub-tasks on multiple sub-networks. On the one hand, this decomposition narrows the pruning optimization space and decreases the optimization difficulty; on the other hand, the smaller network structure converges faster, so the proposed algorithm consumes lower computational resources. Secondly, a sub-network training method based on cross-network constraints is designed, which could bridge independent EMO pruning sub-tasks, allowing them to collaborate better and improving the overall performance of the pruned network. Finally, a multiple sub-networks joint pruning method based on EMO is proposed. This method combines the Pareto Fronts from EMO pruning results on multiple sub-networks through global performance impairment ranking to design a joint pruning scheme. The rich experiments on CIFAR-10/100 and ImageNet-100/1k are conducted. The proposed algorithm achieves a comparable performance with the state-of-the-art pruning methods.

preprint2022arXiv

Learning Neural Contextual Bandits Through Perturbed Rewards

Thanks to the power of representation learning, neural contextual bandit algorithms demonstrate remarkable performance improvement against their classical counterparts. But because their exploration has to be performed in the entire neural network parameter space to obtain nearly optimal regret, the resulting computational cost is prohibitively high. We perturb the rewards when updating the neural network to eliminate the need of explicit exploration and the corresponding computational overhead. We prove that a $\tilde{O}(\tilde{d}\sqrt{T})$ regret upper bound is still achievable under standard regularity conditions, where $T$ is the number of rounds of interactions and $\tilde{d}$ is the effective dimension of a neural tangent kernel matrix. Extensive comparisons with several benchmark contextual bandit algorithms, including two recent neural contextual bandit models, demonstrate the effectiveness and computational efficiency of our proposed neural bandit algorithm.

preprint2021arXiv

Neural Thompson Sampling

Thompson Sampling (TS) is one of the most effective algorithms for solving contextual multi-armed bandit problems. In this paper, we propose a new algorithm, called Neural Thompson Sampling, which adapts deep neural networks for both exploration and exploitation. At the core of our algorithm is a novel posterior distribution of the reward, where its mean is the neural network approximator, and its variance is built upon the neural tangent features of the corresponding neural network. We prove that, provided the underlying reward function is bounded, the proposed algorithm is guaranteed to achieve a cumulative regret of $\mathcal{O}(T^{1/2})$, which matches the regret of other contextual bandit algorithms in terms of total round number $T$. Experimental comparisons with other benchmark bandit algorithms on various data sets corroborate our theory.

preprint2021arXiv

Reward-Free Model-Based Reinforcement Learning with Linear Function Approximation

We study the model-based reward-free reinforcement learning with linear function approximation for episodic Markov decision processes (MDPs). In this setting, the agent works in two phases. In the exploration phase, the agent interacts with the environment and collects samples without the reward. In the planning phase, the agent is given a specific reward function and uses samples collected from the exploration phase to learn a good policy. We propose a new provably efficient algorithm, called UCRL-RFE under the Linear Mixture MDP assumption, where the transition probability kernel of the MDP can be parameterized by a linear function over certain feature mappings defined on the triplet of state, action, and next state. We show that to obtain an $ε$-optimal policy for arbitrary reward function, UCRL-RFE needs to sample at most $\tilde{\mathcal{O}}(H^5d^2ε^{-2})$ episodes during the exploration phase. Here, $H$ is the length of the episode, $d$ is the dimension of the feature mapping. We also propose a variant of UCRL-RFE using Bernstein-type bonus and show that it needs to sample at most $\tilde{\mathcal{O}}(H^4d(H + d)ε^{-2})$ to achieve an $ε$-optimal policy. By constructing a special class of linear Mixture MDPs, we also prove that for any reward-free algorithm, it needs to sample at least $\tilde Ω(H^2dε^{-2})$ episodes to obtain an $ε$-optimal policy. Our upper bound matches the lower bound in terms of the dependence on $ε$ and the dependence on $d$ if $H \ge d$.