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Wei Tsang Ooi

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Published work

9 published item(s)

preprint2026arXiv

AI for Auto-Research: Roadmap & User Guide

AI-assisted research is crossing a threshold: fully automated systems can now generate research papers for as little as $15, while long-horizon agents can execute experiments, draft manuscripts, and simulate critique with minimal human input. Yet this productivity frontier exposes a deeper integrity problem: under scientific pressure, even frontier LLMs still fabricate results, miss hidden errors, and fail to judge novelty reliably. Studying developments through April 2026, we present an end-to-end analysis of AI across the complete research lifecycle, organized into four epistemological phases: Creation (idea generation, literature review, coding & experiments, tables & figures), Writing (paper writing), Validation (peer review, rebuttal & revision), and Dissemination (posters, slides, videos, social media, project pages, and interactive agents). We identify a sharp, stage-dependent boundary between reliable assistance and unreliable autonomy: AI excels at structured, retrieval-grounded, and tool-mediated tasks, but remains fragile for genuinely novel ideas, research-level experiments, and scientific judgment. Generated ideas often degrade after implementation, research code lags far behind pattern-matching benchmarks, and end-to-end autonomous systems have not yet consistently reached major-venue acceptance standards. We further show that greater automation can obscure rather than eliminate failure modes, making human-governed collaboration the most credible deployment paradigm. Finally, we provide a structured taxonomy, benchmark suite, and tool inventory, cross-stage design principles, and a practitioner-oriented playbook, with resources maintained at our project page.

preprint2026arXiv

Is Your Driving World Model an All-Around Player?

Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when subjected to closed-loop planning. This disconnect exposes a critical gap: the field evaluates how real generated worlds appear, but rarely whether they behave realistically. We introduce WorldLens, a unified benchmark that measures world-model fidelity across the full spectrum, from pixel quality and 4D geometry to closed-loop driving and human perceptual alignment, through five complementary aspects and 24 standardized dimensions. Our evaluation of six representative models reveals that no existing approach dominates across all axes: texture-rich models violate geometry, geometry-aware models lack behavioral fidelity, and even the strongest performers achieve only 2-3 out of 10 on human realism ratings. To bridge algorithmic metrics with human perception, we further contribute WorldLens-26K, a 26,808-entry human-annotated preference dataset pairing numerical scores with textual rationales, and WorldLens-Agent, a vision-language evaluator distilled from these judgments that enables scalable, explainable auto-assessment. Together, the benchmark, dataset, and agent form a unified ecosystem for assessing generated worlds not merely by visual appeal, but by physical and behavioral fidelity.

preprint2026arXiv

Online Learning-to-Defer with Varying Experts

Learning-to-Defer (L2D) methods route each query either to a predictive model or to external experts. While existing work studies this problem in batch settings, real-world deployments require handling streaming data, changing expert availability, and shifting expert distribution. We introduce the first online L2D algorithm for multiclass classification with bandit feedback and a dynamically varying pool of experts. Our method achieves regret guarantees of $O((n+n_e)T^{2/3})$ in general and $O((n+n_e)\sqrt{T})$ under a low-noise condition, where $T$ is the time horizon, $n$ is the number of labels, and $n_e$ is the number of distinct experts observed across rounds. The analysis builds on novel $\mathcal{H}$-consistency bounds for the online framework, combined with first-order methods for online convex optimization. Experiments on synthetic and real-world datasets demonstrate that our approach effectively extends standard Learning-to-Defer to settings with varying expert availability and reliability.

preprint2026arXiv

Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation

We observe that Gaussians exhibit distinct roles and characteristics analogous to traditional artistic techniques -- like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency features such as edges and contours, while others represent broader, smoother regions analogous to brush strokes that add volume and depth. Based on this observation, we propose a hybrid representation that categorizes Gaussians into (i) Sketch Gaussians, which represent high-frequency, boundary-defining features, and (ii) Patch Gaussians, which cover low-frequency, smooth regions. This semantic separation naturally enables layered progressive streaming, where the compact Sketch Gaussians establish the structural skeleton before Patch Gaussians incrementally refine volumetric detail. In this work, we extend our previous method to arbitrary 3D scenes by proposing a novel hierarchical adaptive categorization framework that operates directly on the 3DGS representation. Our approach employs multi-criteria density-based clustering, combined with adaptive quality-driven refinement. This method eliminates dependency on external 3D line primitives while ensuring optimal parametric encoding effectiveness. Our comprehensive evaluation across diverse scenes, including both man-made and natural environments, demonstrates that our method achieves up to 1.74 dB improvement in PSNR, 6.7% in SSIM, and 41.4% in LPIPS at equivalent model sizes compared to uniform pruning baselines. For indoor scenes, our method can maintain visual quality with only 0.5\% of the original model size. This structure-aware representation enables efficient storage, adaptive streaming, and rendering of high-fidelity 3D content across bandwidth-constrained networks and resource-limited devices.

preprint2026arXiv

The RoboSense Challenge: Sense Anything, Navigate Anywhere, Adapt Across Platforms

Autonomous systems are increasingly deployed in open and dynamic environments -- from city streets to aerial and indoor spaces -- where perception models must remain reliable under sensor noise, environmental variation, and platform shifts. However, even state-of-the-art methods often degrade under unseen conditions, highlighting the need for robust and generalizable robot sensing. The RoboSense 2025 Challenge is designed to advance robustness and adaptability in robot perception across diverse sensing scenarios. It unifies five complementary research tracks spanning language-grounded decision making, socially compliant navigation, sensor configuration generalization, cross-view and cross-modal correspondence, and cross-platform 3D perception. Together, these tasks form a comprehensive benchmark for evaluating real-world sensing reliability under domain shifts, sensor failures, and platform discrepancies. RoboSense 2025 provides standardized datasets, baseline models, and unified evaluation protocols, enabling large-scale and reproducible comparison of robust perception methods. The challenge attracted 143 teams from 85 institutions across 16 countries, reflecting broad community engagement. By consolidating insights from 23 winning solutions, this report highlights emerging methodological trends, shared design principles, and open challenges across all tracks, marking a step toward building robots that can sense reliably, act robustly, and adapt across platforms in real-world environments.

preprint2022arXiv

Bandwidth-Efficient Multi-video Prefetching for Short Video Streaming

Applications that allow sharing of user-created short videos exploded in popularity in recent years. A typical short video application allows a user to swipe away the current video being watched and start watching the next video in a video queue. Such user interface causes significant bandwidth waste if users frequently swipe a video away before finishing watching. Solutions to reduce bandwidth waste without impairing the Quality of Experience (QoE) are needed. Solving the problem requires adaptively prefetching of short video chunks, which is challenging as the download strategy needs to match unknown user viewing behavior and network conditions. In our work, we first formulate the problem of adaptive multi-video prefetching in short video streaming. Then, to facilitate the integration and comparison of researchers' algorithms towards solving the problem, we design and implement a discrete-event simulator, which we release as open source. Finally, based on the organization of the Short Video Streaming Grand Challenge at ACM Multimedia 2022, we analyze and summarize the algorithms of the contestants, with the hope of promoting the research community towards addressing this problem.

preprint2020arXiv

Shape-CD: Change-Point Detection in Time-Series Data with Shapes and Neurons

Change-point detection in a time series aims to discover the time points at which some unknown underlying physical process that generates the time-series data has changed. We found that existing approaches become less accurate when the underlying process is complex and generates large varieties of patterns in the time series. To address this shortcoming, we propose Shape-CD, a simple, fast, and accurate change point detection method. Shape-CD uses shape-based features to model the patterns and a conditional neural field to model the temporal correlations among the time regions. We evaluated the performance of Shape-CD using four highly dynamic time-series datasets, including the ExtraSensory dataset with up to 2000 classes. Shape-CD demonstrated improved accuracy (7-60% higher in AUC) and faster computational speed compared to existing approaches. Furthermore, the Shape-CD model consists of only hundreds of parameters and require less data to train than other deep supervised learning models.

preprint2015arXiv

Wireless Multicast for Zoomable Video Streaming

Zoomable video streaming refers to a new class of interactive video applications, where users can zoom into a video stream to view a selected region of interest in higher resolutions and pan around to move the region of interest. The zoom and pan effects are typically achieved by breaking the source video into a grid of independently decodable tiles. Streaming the tiles to a set of heterogeneous users using broadcast is challenging, as users have different link rates and different regions of interest at different resolution levels. In this paper, we consider the following problem: given the subset of tiles that each user requested, the link rate of each user, and the available time slots, at which resolution should each tile be sent, to maximize the overall video quality received by all users. We design an efficient algorithm to solve the problem above, and evaluate the solution on a testbed using 10 mobile devices. Our method is able to achieve up to 12dB improvements over other heuristic methods.

preprint2012arXiv

Mobile-to-Mobile Video Recommendation

Mobile device users can now easily capture and socially share video clips in a timely manner by uploading them wirelessly to a server. When attending crowded events, such as an exhibition or the Olympic Games, however, timely sharing of videos becomes difficult due to choking bandwidth in the network infrastructure, preventing like-minded attendees from easily sharing videos with each other through a server. One solution to alleviate this problem is to use direct device-to-device communication to share videos among nearby attendees. Contact capacity between two devices, however, is limited, and thus a recommendation algorithm, such as collaborative filtering, is needed to select and transmit only videos of potential interest to an attendee. In this paper, we address the question: which video clip should be transmitted to which user. We proposed an video transmission scheduling algorithm, called CoFiGel, that runs in a distributed manner and aims to improve both the prediction coverage and precision of the collaborative filtering algorithm. At each device, CoFiGel transmits the video that would increase the estimated number of positive user-video ratings the most if this video is transferred to the destination device. We evaluated CoFiGel using real-world traces and show that substantial improvement can be achieved compared to baseline schemes that do not consider rating or contact history.