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Wei Mao

Wei Mao contributes to research discovery and scholarly infrastructure.

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Published work

11 published item(s)

preprint2026arXiv

InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene

This paper tackles the problem of physics-aware human motion synthesis in a dynamic scene. Unlike existing works which mainly tend to generate physically unrealistic motions due to limited contact modeling, typically restricted to hands, in this paper, we introduce a physics-aware human motion generation framework that explicitly models the full spectrum of human-related forces, including human-object, human-scene, and internal body dynamics.~Our method imposes soft physical constraints to maintain force and torque balance, ensuring physically grounded motion synthesis. We further propose a novel continuous distance-based force model that generalizes contact modeling to arbitrary surfaces, capturing interactions not only with static environments but also with dynamic, moving objects. Extensive experiments show that our approach significantly improves physical plausibility and generalizes well to complex scenes, setting a new benchmark for physically consistent human motion generation.

preprint2024arXiv

TransMUSIC: A Transformer-Aided Subspace Method for DOA Estimation with Low-Resolution ADCs

Direction of arrival (DOA) estimation employing low-resolution analog-to-digital convertors (ADCs) has emerged as a challenging and intriguing problem, particularly with the rise in popularity of large-scale arrays. The substantial quantization distortion complicates the extraction of signal and noise subspaces from the quantized data. To address this issue, this paper introduces a novel approach that leverages the Transformer model to aid the subspace estimation. In this model, multiple snapshots are processed in parallel, enabling the capture of global correlations that span them. The learned subspace empowers us to construct the MUSIC spectrum and perform gridless DOA estimation using a neural network-based peak finder. Additionally, the acquired subspace encodes the vital information of model order, allowing us to determine the exact number of sources. These integrated components form a unified algorithmic framework referred to as TransMUSIC. Numerical results demonstrate the superiority of the TransMUSIC algorithm, even when dealing with one-bit quantized data. The results highlight the potential of Transformer-based techniques in DOA estimation.

preprint2022arXiv

Generating Smooth Pose Sequences for Diverse Human Motion Prediction

Recent progress in stochastic motion prediction, i.e., predicting multiple possible future human motions given a single past pose sequence, has led to producing truly diverse future motions and even providing control over the motion of some body parts. However, to achieve this, the state-of-the-art method requires learning several mappings for diversity and a dedicated model for controllable motion prediction. In this paper, we introduce a unified deep generative network for both diverse and controllable motion prediction. To this end, we leverage the intuition that realistic human motions consist of smooth sequences of valid poses, and that, given limited data, learning a pose prior is much more tractable than a motion one. We therefore design a generator that predicts the motion of different body parts sequentially, and introduce a normalizing flow based pose prior, together with a joint angle loss, to achieve motion realism.Our experiments on two standard benchmark datasets, Human3.6M and HumanEva-I, demonstrate that our approach outperforms the state-of-the-art baselines in terms of both sample diversity and accuracy. The code is available at https://github.com/wei-mao-2019/gsps

preprint2022arXiv

Integrated Access and Backhaul in Millimeter-Wave Cellular: Benefits and Challenges

The recently proposed NR-ready integrated access and backhaul (IAB) architecture promises to bring a cost-efficient deployment solution for both coverage extension and capacity boosting in future 5G/5G+ systems. While its impact on the coverage extension was thoughtfully addressed in the literature, the effect of advanced functionalities such as multi-hop, multi-connectivity, and multi-beam operations on the throughput remains unclear. We review and characterize the system-level impact of these capabilities on the performance of self-backhauled IAB systems operating in half-duplex mode and utilizing millimeter-wave (mmWave) technology across both access and backhaul. Our results indicate that the throughput gain of multi-hopping and multi-beaming is significant even without multi-connectivity operation. Another important learning is that in all-mmWave systems with link blockage, multi-connectivity with link switching allows achieving self-load balancing. Finally, we outline future research directions.

preprint2022arXiv

Interacting Hand-Object Pose Estimation via Dense Mutual Attention

3D hand-object pose estimation is the key to the success of many computer vision applications. The main focus of this task is to effectively model the interaction between the hand and an object. To this end, existing works either rely on interaction constraints in a computationally-expensive iterative optimization, or consider only a sparse correlation between sampled hand and object keypoints. In contrast, we propose a novel dense mutual attention mechanism that is able to model fine-grained dependencies between the hand and the object. Specifically, we first construct the hand and object graphs according to their mesh structures. For each hand node, we aggregate features from every object node by the learned attention and vice versa for each object node. Thanks to such dense mutual attention, our method is able to produce physically plausible poses with high quality and real-time inference speed. Extensive quantitative and qualitative experiments on large benchmark datasets show that our method outperforms state-of-the-art methods. The code is available at https://github.com/rongakowang/DenseMutualAttention.git.

preprint2022arXiv

Weakly-supervised Action Transition Learning for Stochastic Human Motion Prediction

We introduce the task of action-driven stochastic human motion prediction, which aims to predict multiple plausible future motions given a sequence of action labels and a short motion history. This differs from existing works, which predict motions that either do not respect any specific action category, or follow a single action label. In particular, addressing this task requires tackling two challenges: The transitions between the different actions must be smooth; the length of the predicted motion depends on the action sequence and varies significantly across samples. As we cannot realistically expect training data to cover sufficiently diverse action transitions and motion lengths, we propose an effective training strategy consisting of combining multiple motions from different actions and introducing a weak form of supervision to encourage smooth transitions. We then design a VAE-based model conditioned on both the observed motion and the action label sequence, allowing us to generate multiple plausible future motions of varying length. We illustrate the generality of our approach by exploring its use with two different temporal encoding models, namely RNNs and Transformers. Our approach outperforms baseline models constructed by adapting state-of-the-art single action-conditioned motion generation methods and stochastic human motion prediction approaches to our new task of action-driven stochastic motion prediction. Our code is available at https://github.com/wei-mao-2019/WAT.

preprint2021arXiv

Panoptic Lintention Network: Towards Efficient Navigational Perception for the Visually Impaired

Classic computer vision algorithms, instance segmentation, and semantic segmentation can not provide a holistic understanding of the surroundings for the visually impaired. In this paper, we utilize panoptic segmentation to assist the navigation of visually impaired people by offering both things and stuff awareness in the proximity of the visually impaired efficiently. To this end, we propose an efficient Attention module -- Lintention which can model long-range interactions in linear time using linear space. Based on Lintention, we then devise a novel panoptic segmentation model which we term Panoptic Lintention Net. Experiments on the COCO dataset indicate that the Panoptic Lintention Net raises the Panoptic Quality (PQ) from 39.39 to 41.42 with 4.6\% performance gain while only requiring 10\% fewer GFLOPs and 25\% fewer parameters in the semantic branch. Furthermore, a real-world test via our designed compact wearable panoptic segmentation system, indicates that our system based on the Panoptic Lintention Net accomplishes a relatively stable and exceptionally remarkable panoptic segmentation in real-world scenes.

preprint2020arXiv

Can we cover navigational perception needs of the visually impaired by panoptic segmentation?

Navigational perception for visually impaired people has been substantially promoted by both classic and deep learning based segmentation methods. In classic visual recognition methods, the segmentation models are mostly object-dependent, which means a specific algorithm has to be devised for the object of interest. In contrast, deep learning based models such as instance segmentation and semantic segmentation allow to individually recognize part of the entire scene, namely things or stuff, for blind individuals. However, both of them can not provide a holistic understanding of the surroundings for the visually impaired. Panoptic segmentation is a newly proposed visual model with the aim of unifying semantic segmentation and instance segmentation. Motivated by that, we propose to utilize panoptic segmentation as an approach to navigating visually impaired people by offering both things and stuff awareness in the proximity of the visually impaired. We demonstrate that panoptic segmentation is able to equip the visually impaired with a holistic real-world scene perception through a wearable assistive system.

preprint2020arXiv

Cost Volume Pyramid Based Depth Inference for Multi-View Stereo

We propose a cost volume-based neural network for depth inference from multi-view images. We demonstrate that building a cost volume pyramid in a coarse-to-fine manner instead of constructing a cost volume at a fixed resolution leads to a compact, lightweight network and allows us inferring high resolution depth maps to achieve better reconstruction results. To this end, we first build a cost volume based on uniform sampling of fronto-parallel planes across the entire depth range at the coarsest resolution of an image. Then, given current depth estimate, we construct new cost volumes iteratively on the pixelwise depth residual to perform depth map refinement. While sharing similar insight with Point-MVSNet as predicting and refining depth iteratively, we show that working on cost volume pyramid can lead to a more compact, yet efficient network structure compared with the Point-MVSNet on 3D points. We further provide detailed analyses of the relation between (residual) depth sampling and image resolution, which serves as a principle for building compact cost volume pyramid. Experimental results on benchmark datasets show that our model can perform 6x faster and has similar performance as state-of-the-art methods. Code is available at https://github.com/JiayuYANG/CVP-MVSNet

preprint2020arXiv

History Repeats Itself: Human Motion Prediction via Motion Attention

Human motion prediction aims to forecast future human poses given a past motion. Whether based on recurrent or feed-forward neural networks, existing methods fail to model the observation that human motion tends to repeat itself, even for complex sports actions and cooking activities. Here, we introduce an attention-based feed-forward network that explicitly leverages this observation. In particular, instead of modeling frame-wise attention via pose similarity, we propose to extract motion attention to capture the similarity between the current motion context and the historical motion sub-sequences. Aggregating the relevant past motions and processing the result with a graph convolutional network allows us to effectively exploit motion patterns from the long-term history to predict the future poses. Our experiments on Human3.6M, AMASS and 3DPW evidence the benefits of our approach for both periodical and non-periodical actions. Thanks to our attention model, it yields state-of-the-art results on all three datasets. Our code is available at https://github.com/wei-mao-2019/HisRepItself.

preprint2020arXiv

Learning Trajectory Dependencies for Human Motion Prediction

Human motion prediction, i.e., forecasting future body poses given observed pose sequence, has typically been tackled with recurrent neural networks (RNNs). However, as evidenced by prior work, the resulted RNN models suffer from prediction errors accumulation, leading to undesired discontinuities in motion prediction. In this paper, we propose a simple feed-forward deep network for motion prediction, which takes into account both temporal smoothness and spatial dependencies among human body joints. In this context, we then propose to encode temporal information by working in trajectory space, instead of the traditionally-used pose space. This alleviates us from manually defining the range of temporal dependencies (or temporal convolutional filter size, as done in previous work). Moreover, spatial dependency of human pose is encoded by treating a human pose as a generic graph (rather than a human skeletal kinematic tree) formed by links between every pair of body joints. Instead of using a pre-defined graph structure, we design a new graph convolutional network to learn graph connectivity automatically. This allows the network to capture long range dependencies beyond that of human kinematic tree. We evaluate our approach on several standard benchmark datasets for motion prediction, including Human3.6M, the CMU motion capture dataset and 3DPW. Our experiments clearly demonstrate that the proposed approach achieves state of the art performance, and is applicable to both angle-based and position-based pose representations. The code is available at https://github.com/wei-mao-2019/LearnTrajDep