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Wanpeng Zhang

Wanpeng Zhang appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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3 published item(s)

preprint2026arXiv

Being-H0.7: A Latent World-Action Model from Egocentric Videos

Visual-Language-Action models (VLAs) have advanced generalist robot control by mapping multimodal observations and language instructions directly to actions, but sparse action supervision often encourages shortcut mappings rather than representations of dynamics, contact, and task progress. Recent world-action models introduce future prediction through video rollouts, yet pixel-space prediction is a costly and indirect substrate for control, as it may model visual details irrelevant to action generation and introduces substantial training or inference overhead. We present Being-H0.7, a latent world-action model that brings future-aware reasoning into VLA-style policies without generating future frames. Being-H0.7 inserts learnable latent queries between perception and action as a compact reasoning interface, and trains them with a future-informed dual-branch design: a deployable prior branch infers latent states from the current context, while a training-only posterior branch replaces the queries with embeddings from future observations. Jointly aligning the two branches at the latent reasoning space leads the prior branch to reason future-aware, action-useful structure from current observations alone. At inference, Being-H0.7 discards the posterior branch and performs no visual rollout. Experiments across six simulation benchmarks and diverse real-world tasks show that Being-H0.7 achieves state-of-the-art or comparable performance, combining the predictive benefits of world models with the efficiency and deployability of direct VLA policies.

preprint2022arXiv

IGrow: A Smart Agriculture Solution to Autonomous Greenhouse Control

Agriculture is the foundation of human civilization. However, the rapid increase of the global population poses a challenge on this cornerstone by demanding more food. Modern autonomous greenhouses, equipped with sensors and actuators, provide a promising solution to the problem by empowering precise control for high-efficient food production. However, the optimal control of autonomous greenhouses is challenging, requiring decision-making based on high-dimensional sensory data, and the scaling of production is limited by the scarcity of labor capable of handling this task. With the advances of artificial intelligence (AI), the internet of things (IoT), and cloud computing technologies, we are hopeful to provide a solution to automate and smarten greenhouse control to address the above challenges. In this paper, we propose a smart agriculture solution named iGrow, for autonomous greenhouse control (AGC): (1) for the first time, we formulate the AGC problem as a Markov decision process (MDP) optimization problem; (2) we design a neural network-based simulator incorporated with the incremental mechanism to simulate the complete planting process of an autonomous greenhouse, which provides a testbed for the optimization of control strategies; (3) we propose a closed-loop bi-level optimization algorithm, which can dynamically re-optimize the greenhouse control strategy with newly observed data during real-world production. We not only conduct simulation experiments but also deploy iGrow in real scenarios, and experimental results demonstrate the effectiveness and superiority of iGrow in autonomous greenhouse simulation and optimal control. Particularly, compelling results from the tomato pilot project in real autonomous greenhouses show that our solution significantly increases crop yield (+10.15\%) and net profit (+92.70\%) with statistical significance compared to planting experts.

preprint2022arXiv

Model-Based Opponent Modeling

When one agent interacts with a multi-agent environment, it is challenging to deal with various opponents unseen before. Modeling the behaviors, goals, or beliefs of opponents could help the agent adjust its policy to adapt to different opponents. In addition, it is also important to consider opponents who are learning simultaneously or capable of reasoning. However, existing work usually tackles only one of the aforementioned types of opponents. In this paper, we propose model-based opponent modeling (MBOM), which employs the environment model to adapt to all kinds of opponents. MBOM simulates the recursive reasoning process in the environment model and imagines a set of improving opponent policies. To effectively and accurately represent the opponent policy, MBOM further mixes the imagined opponent policies according to the similarity with the real behaviors of opponents. Empirically, we show that MBOM achieves more effective adaptation than existing methods in a variety of tasks, respectively with different types of opponents, i.e., fixed policy, naïve learner, and reasoning learner.