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Verena Wolf

Verena Wolf contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

B-cos GNNs: Faithful Explanations through Dynamic Linearity

We introduce B-cos GNNs, an inherently explainable class of graph neural networks whose predictions decompose exactly into per-node, per-feature contributions via a single input-dependent linear map. B-cos GNNs use linear (sum-based) aggregation and replace non-linear message and update functions with B-cos transforms. This induces meaningful, task-specific weight-input alignment that is directly accessible through the model's dynamic linearity. Instance-level explanations follow from a single forward and backward pass, requiring no auxiliary explainer, modified learning objective, or perturbation procedure. Instantiated as a GIN, our approach trades small losses in predictive accuracy for state-of-the-art explainability across diverse synthetic and real-world benchmarks, producing explanations orders of magnitude faster than post-hoc baselines.

preprint2021arXiv

Analytic solutions for stochastic hybrid models of gene regulatory networks

Discrete-state stochastic models are a popular approach to describe the inherent stochasticity of gene expression in single cells. The analysis of such models is hindered by the fact that the underlying discrete state space is extremely large. Therefore hybrid models, in which protein counts are replaced by average protein concentrations, have become a popular alternative. The evolution of the corresponding probability density functions is given by a coupled system of hyperbolic PDEs. This system has Markovian nature but its hyperbolic structure makes it difficult to apply standard functional analytical methods. We are able to prove convergence towards the stationary solution and determine such equilibrium explicitly by combining abstract methods from the theory of positive operators and elementary ideas from potential analysis.

preprint2020arXiv

Bounding Mean First Passage Times in Population Continuous-Time Markov Chains

We consider the problem of bounding mean first passage times for a class of continuous-time Markov chains that captures stochastic interactions between groups of identical agents. The quantitative analysis of such probabilistic population models is notoriously difficult since typically neither state-based numerical approaches nor methods based on stochastic sampling give efficient and accurate results. Here, we propose a technique that extends recently developed methods using semi-definite programming to determine bounds on mean first passage times. We further apply the technique to hybrid models and demonstrate its accuracy and efficiency for some examples from biology.

preprint2020arXiv

Tracking the Race Between Deep Reinforcement Learning and Imitation Learning -- Extended Version

Learning-based approaches for solving large sequential decision making problems have become popular in recent years. The resulting agents perform differently and their characteristics depend on those of the underlying learning approach. Here, we consider a benchmark planning problem from the reinforcement learning domain, the Racetrack, to investigate the properties of agents derived from different deep (reinforcement) learning approaches. We compare the performance of deep supervised learning, in particular imitation learning, to reinforcement learning for the Racetrack model. We find that imitation learning yields agents that follow more risky paths. In contrast, the decisions of deep reinforcement learning are more foresighted, i.e., avoid states in which fatal decisions are more likely. Our evaluations show that for this sequential decision making problem, deep reinforcement learning performs best in many aspects even though for imitation learning optimal decisions are considered.

preprint2019arXiv

Rejection-Based Simulation of Non-Markovian Agents on Complex Networks

Stochastic models in which agents interact with their neighborhood according to a network topology are a powerful modeling framework to study the emergence of complex dynamic patterns in real-world systems. Stochastic simulations are often the preferred - sometimes the only feasible - way to investigate such systems. Previous research focused primarily on Markovian models where the random time until an interaction happens follows an exponential distribution. In this work, we study a general framework to model systems where each agent is in one of several states. Agents can change their state at random, influenced by their complete neighborhood, while the time to the next event can follow an arbitrary probability distribution. Classically, these simulations are hindered by high computational costs of updating the rates of interconnected agents and sampling the random residence times from arbitrary distributions. We propose a rejection-based, event-driven simulation algorithm to overcome these limitations. Our method over-approximates the instantaneous rates corresponding to inter-event times while rejection events counterbalance these over-approximations. We demonstrate the effectiveness of our approach on models of epidemic and information spreading.