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Vage Egiazarian

Vage Egiazarian contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

Grid Games: The Power of Multiple Grids for Quantizing Large Language Models

A major recent advance in quantization is given by microscaled 4-bit formats such as NVFP4 and MXFP4, quantizing values into small groups sharing a scale, assuming a fixed floating-point grid. In this paper, we study the following natural extension: assume that, for each group of values, we are free to select the "better" among two or more 4-bit grids marked by one or more bits in the scale value. We formalize the power-of-two-grids (PO2) problem, and provide theoretical results showing that practical small-group formats such as MXFP or NVFP can benefit significantly from PO2 grids, while the advantage vanishes for very large groups. On the practical side, we instantiate several grid families, including 1) PO2(NF4), which pairs the standard NF4 normal grid with a learned grid, 2) MPO2, a grid pair that is fully learned over real weights and activations, 3) PO2(Split87), an explicit-zero asymmetric grid and 4) SFP4, a TensorCore-implementable triple which pairs NVFP4 with two shifted variants. Results for post-training quantization of standard open models and pre-training of Llama-like models show that adaptive grids consistently improve accuracy vs single-grid FP4 under both weight-only and weight+activation. Source code is available at https://github.com/IST-DASLab/GridGames.

preprint2023arXiv

Wasserstein Iterative Networks for Barycenter Estimation

Wasserstein barycenters have become popular due to their ability to represent the average of probability measures in a geometrically meaningful way. In this paper, we present an algorithm to approximate the Wasserstein-2 barycenters of continuous measures via a generative model. Previous approaches rely on regularization (entropic/quadratic) which introduces bias or on input convex neural networks which are not expressive enough for large-scale tasks. In contrast, our algorithm does not introduce bias and allows using arbitrary neural networks. In addition, based on the celebrity faces dataset, we construct Ave, celeba! dataset which can be used for quantitative evaluation of barycenter algorithms by using standard metrics of generative models such as FID.

preprint2022arXiv

DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes

We propose Deep Estimators of Features (DEFs), a learning-based framework for predicting sharp geometric features in sampled 3D shapes. Differently from existing data-driven methods, which reduce this problem to feature classification, we propose to regress a scalar field representing the distance from point samples to the closest feature line on local patches. Our approach is the first that scales to massive point clouds by fusing distance-to-feature estimates obtained on individual patches. We extensively evaluate our approach against related state-of-the-art methods on newly proposed synthetic and real-world 3D CAD model benchmarks. Our approach not only outperforms these (with improvements in Recall and False Positives Rates), but generalizes to real-world scans after training our model on synthetic data and fine-tuning it on a small dataset of scanned data. We demonstrate a downstream application, where we reconstruct an explicit representation of straight and curved sharp feature lines from range scan data.

preprint2020arXiv

Deep Vectorization of Technical Drawings

We present a new method for vectorization of technical line drawings, such as floor plans, architectural drawings, and 2D CAD images. Our method includes (1) a deep learning-based cleaning stage to eliminate the background and imperfections in the image and fill in missing parts, (2) a transformer-based network to estimate vector primitives, and (3) optimization procedure to obtain the final primitive configurations. We train the networks on synthetic data, renderings of vector line drawings, and manually vectorized scans of line drawings. Our method quantitatively and qualitatively outperforms a number of existing techniques on a collection of representative technical drawings.

preprint2019arXiv

Latent-Space Laplacian Pyramids for Adversarial Representation Learning with 3D Point Clouds

Constructing high-quality generative models for 3D shapes is a fundamental task in computer vision with diverse applications in geometry processing, engineering, and design. Despite the recent progress in deep generative modelling, synthesis of finely detailed 3D surfaces, such as high-resolution point clouds, from scratch has not been achieved with existing approaches. In this work, we propose to employ the latent-space Laplacian pyramid representation within a hierarchical generative model for 3D point clouds. We combine the recently proposed latent-space GAN and Laplacian GAN architectures to form a multi-scale model capable of generating 3D point clouds at increasing levels of detail. Our evaluation demonstrates that our model outperforms the existing generative models for 3D point clouds.