Researcher profile

Tong He

Tong He contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 21 - EmergingVerification L1Unclaimed author
12works
0followers
5topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

12 published item(s)

preprint2026arXiv

SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer

We introduce SANA-WM, an efficient 2.6B-parameter open-source world model natively trained for one-minute generation, synthesizing high-fidelity, 720p, minute-scale videos with precise camera control. SANA-WM achieves visual quality comparable to large-scale industrial baselines such as LingBot-World and HY-WorldPlay, while significantly improving efficiency. Four core designs drive our architecture: (1) Hybrid Linear Attention combines frame-wise Gated DeltaNet (GDN) with softmax attention for memory-efficient long-context modeling. (2) Dual-Branch Camera Control ensures precise 6-DoF trajectory adherence. (3) Two-Stage Generation Pipeline applies a long-video refiner to stage-1 outputs, improving quality and consistency across sequences. (4) Robust Annotation Pipeline extracts accurate metric-scale 6-DoF camera poses from public videos to yield high-quality, spatiotemporally consistent action labels. Driven by these designs, SANA-WMdemonstrates remarkable efficiency across data, training compute, and inference hardware: it uses only $\sim$213K public video clips with metric-scale pose supervision, completes training in 15 days on 64 H100s, and generates each 60s clip on a single GPU; its distilled variant can be deployed on a single RTX 5090 with NVFP4 quantization to denoise a 60s 720p clip in 34s. On our one-minute world-model benchmark, SANA-WM demonstrates stronger action-following accuracy than prior open-source baselines and achieves comparable visual quality at $36\times$ higher throughput for scalable world modeling.

preprint2023arXiv

$β$-DARTS++: Bi-level Regularization for Proxy-robust Differentiable Architecture Search

Neural Architecture Search has attracted increasing attention in recent years. Among them, differential NAS approaches such as DARTS, have gained popularity for the search efficiency. However, they still suffer from three main issues, that are, the weak stability due to the performance collapse, the poor generalization ability of the searched architectures, and the inferior robustness to different kinds of proxies. To solve the stability and generalization problems, a simple-but-effective regularization method, termed as Beta-Decay, is proposed to regularize the DARTS-based NAS searching process (i.e., $β$-DARTS). Specifically, Beta-Decay regularization can impose constraints to keep the value and variance of activated architecture parameters from being too large, thereby ensuring fair competition among architecture parameters and making the supernet less sensitive to the impact of input on the operation set. In-depth theoretical analyses on how it works and why it works are provided. Comprehensive experiments validate that Beta-Decay regularization can help to stabilize the searching process and makes the searched network more transferable across different datasets. To address the robustness problem, we first benchmark different NAS methods under a wide range of proxy data, proxy channels, proxy layers and proxy epochs, since the robustness of NAS under different kinds of proxies has not been explored before. We then conclude some interesting findings and find that $β$-DARTS always achieves the best result among all compared NAS methods under almost all proxies. We further introduce the novel flooding regularization to the weight optimization of $β$-DARTS (i.e., Bi-level regularization), and experimentally and theoretically verify its effectiveness for improving the proxy robustness of differentiable NAS.

preprint2022arXiv

ARCH++: Animation-Ready Clothed Human Reconstruction Revisited

We present ARCH++, an image-based method to reconstruct 3D avatars with arbitrary clothing styles. Our reconstructed avatars are animation-ready and highly realistic, in both the visible regions from input views and the unseen regions. While prior work shows great promise of reconstructing animatable clothed humans with various topologies, we observe that there exist fundamental limitations resulting in sub-optimal reconstruction quality. In this paper, we revisit the major steps of image-based avatar reconstruction and address the limitations with ARCH++. First, we introduce an end-to-end point based geometry encoder to better describe the semantics of the underlying 3D human body, in replacement of previous hand-crafted features. Second, in order to address the occupancy ambiguity caused by topological changes of clothed humans in the canonical pose, we propose a co-supervising framework with cross-space consistency to jointly estimate the occupancy in both the posed and canonical spaces. Last, we use image-to-image translation networks to further refine detailed geometry and texture on the reconstructed surface, which improves the fidelity and consistency across arbitrary viewpoints. In the experiments, we demonstrate improvements over the state of the art on both public benchmarks and user studies in reconstruction quality and realism.

preprint2022arXiv

PointInst3D: Segmenting 3D Instances by Points

The current state-of-the-art methods in 3D instance segmentation typically involve a clustering step, despite the tendency towards heuristics, greedy algorithms, and a lack of robustness to the changes in data statistics. In contrast, we propose a fully-convolutional 3D point cloud instance segmentation method that works in a per-point prediction fashion. In doing so it avoids the challenges that clustering-based methods face: introducing dependencies among different tasks of the model. We find the key to its success is assigning a suitable target to each sampled point. Instead of the commonly used static or distance-based assignment strategies, we propose to use an Optimal Transport approach to optimally assign target masks to the sampled points according to the dynamic matching costs. Our approach achieves promising results on both ScanNet and S3DIS benchmarks. The proposed approach removes intertask dependencies and thus represents a simpler and more flexible 3D instance segmentation framework than other competing methods, while achieving improved segmentation accuracy.

preprint2021arXiv

DyCo3D: Robust Instance Segmentation of 3D Point Clouds through Dynamic Convolution

Previous top-performing approaches for point cloud instance segmentation involve a bottom-up strategy, which often includes inefficient operations or complex pipelines, such as grouping over-segmented components, introducing additional steps for refining, or designing complicated loss functions. The inevitable variation in the instance scales can lead bottom-up methods to become particularly sensitive to hyper-parameter values. To this end, we propose instead a dynamic, proposal-free, data-driven approach that generates the appropriate convolution kernels to apply in response to the nature of the instances. To make the kernels discriminative, we explore a large context by gathering homogeneous points that share identical semantic categories and have close votes for the geometric centroids. Instances are then decoded by several simple convolutional layers. Due to the limited receptive field introduced by the sparse convolution, a small light-weight transformer is also devised to capture the long-range dependencies and high-level interactions among point samples. The proposed method achieves promising results on both ScanetNetV2 and S3DIS, and this performance is robust to the particular hyper-parameter values chosen. It also improves inference speed by more than 25% over the current state-of-the-art. Code is available at: https://git.io/DyCo3D

preprint2021arXiv

Exploring the Capacity of an Orderless Box Discretization Network for Multi-orientation Scene Text Detection

Multi-orientation scene text detection has recently gained significant research attention. Previous methods directly predict words or text lines, typically by using quadrilateral shapes. However, many of these methods neglect the significance of consistent labeling, which is important for maintaining a stable training process, especially when it comprises a large amount of data. Here we solve this problem by proposing a new method, Orderless Box Discretization (OBD), which first discretizes the quadrilateral box into several key edges containing all potential horizontal and vertical positions. To decode accurate vertex positions, a simple yet effective matching procedure is proposed for reconstructing the quadrilateral bounding boxes. Our method solves the ambiguity issue, which has a significant impact on the learning process. Extensive ablation studies are conducted to validate the effectiveness of our proposed method quantitatively. More importantly, based on OBD, we provide a detailed analysis of the impact of a collection of refinements, which may inspire others to build state-of-the-art text detectors. Combining both OBD and these useful refinements, we achieve state-of-the-art performance on various benchmarks, including ICDAR 2015 and MLT. Our method also won the first place in the text detection task at the recent ICDAR2019 Robust Reading Challenge for Reading Chinese Text on Signboards, further demonstrating its superior performance. The code is available at https://git.io/TextDet.

preprint2020arXiv

ABCNet: Real-time Scene Text Spotting with Adaptive Bezier-Curve Network

Scene text detection and recognition has received increasing research attention. Existing methods can be roughly categorized into two groups: character-based and segmentation-based. These methods either are costly for character annotation or need to maintain a complex pipeline, which is often not suitable for real-time applications. Here we address the problem by proposing the Adaptive Bezier-Curve Network (ABCNet). Our contributions are three-fold: 1) For the first time, we adaptively fit arbitrarily-shaped text by a parameterized Bezier curve. 2) We design a novel BezierAlign layer for extracting accurate convolution features of a text instance with arbitrary shapes, significantly improving the precision compared with previous methods. 3) Compared with standard bounding box detection, our Bezier curve detection introduces negligible computation overhead, resulting in superiority of our method in both efficiency and accuracy. Experiments on arbitrarily-shaped benchmark datasets, namely Total-Text and CTW1500, demonstrate that ABCNet achieves state-of-the-art accuracy, meanwhile significantly improving the speed. In particular, on Total-Text, our realtime version is over 10 times faster than recent state-of-the-art methods with a competitive recognition accuracy. Code is available at https://tinyurl.com/AdelaiDet

preprint2020arXiv

Deep Graph Library: A Graph-Centric, Highly-Performant Package for Graph Neural Networks

Advancing research in the emerging field of deep graph learning requires new tools to support tensor computation over graphs. In this paper, we present the design principles and implementation of Deep Graph Library (DGL). DGL distills the computational patterns of GNNs into a few generalized sparse tensor operations suitable for extensive parallelization. By advocating graph as the central programming abstraction, DGL can perform optimizations transparently. By cautiously adopting a framework-neutral design, DGL allows users to easily port and leverage the existing components across multiple deep learning frameworks. Our evaluation shows that DGL significantly outperforms other popular GNN-oriented frameworks in both speed and memory consumption over a variety of benchmarks and has little overhead for small scale workloads.

preprint2020arXiv

GluonCV and GluonNLP: Deep Learning in Computer Vision and Natural Language Processing

We present GluonCV and GluonNLP, the deep learning toolkits for computer vision and natural language processing based on Apache MXNet (incubating). These toolkits provide state-of-the-art pre-trained models, training scripts, and training logs, to facilitate rapid prototyping and promote reproducible research. We also provide modular APIs with flexible building blocks to enable efficient customization. Leveraging the MXNet ecosystem, the deep learning models in GluonCV and GluonNLP can be deployed onto a variety of platforms with different programming languages. The Apache 2.0 license has been adopted by GluonCV and GluonNLP to allow for software distribution, modification, and usage.

preprint2020arXiv

Improving Semantic Segmentation via Self-Training

Deep learning usually achieves the best results with complete supervision. In the case of semantic segmentation, this means that large amounts of pixelwise annotations are required to learn accurate models. In this paper, we show that we can obtain state-of-the-art results using a semi-supervised approach, specifically a self-training paradigm. We first train a teacher model on labeled data, and then generate pseudo labels on a large set of unlabeled data. Our robust training framework can digest human-annotated and pseudo labels jointly and achieve top performances on Cityscapes, CamVid and KITTI datasets while requiring significantly less supervision. We also demonstrate the effectiveness of self-training on a challenging cross-domain generalization task, outperforming conventional finetuning method by a large margin. Lastly, to alleviate the computational burden caused by the large amount of pseudo labels, we propose a fast training schedule to accelerate the training of segmentation models by up to 2x without performance degradation.

preprint2020arXiv

Learning and Memorizing Representative Prototypes for 3D Point Cloud Semantic and Instance Segmentation

3D point cloud semantic and instance segmentation is crucial and fundamental for 3D scene understanding. Due to the complex structure, point sets are distributed off balance and diversely, which appears as both category imbalance and pattern imbalance. As a result, deep networks can easily forget the non-dominant cases during the learning process, resulting in unsatisfactory performance. Although re-weighting can reduce the influence of the well-classified examples, they cannot handle the non-dominant patterns during the dynamic training. In this paper, we propose a memory-augmented network to learn and memorize the representative prototypes that cover diverse samples universally. Specifically, a memory module is introduced to alleviate the forgetting issue by recording the patterns seen in mini-batch training. The learned memory items consistently reflect the interpretable and meaningful information for both dominant and non-dominant categories and cases. The distorted observations and rare cases can thus be augmented by retrieving the stored prototypes, leading to better performances and generalization. Exhaustive experiments on the benchmarks, i.e. S3DIS and ScanNetV2, reflect the superiority of our method on both effectiveness and efficiency. Not only the overall accuracy but also nondominant classes have improved substantially.

preprint2020arXiv

ResNeSt: Split-Attention Networks

It is well known that featuremap attention and multi-path representation are important for visual recognition. In this paper, we present a modularized architecture, which applies the channel-wise attention on different network branches to leverage their success in capturing cross-feature interactions and learning diverse representations. Our design results in a simple and unified computation block, which can be parameterized using only a few variables. Our model, named ResNeSt, outperforms EfficientNet in accuracy and latency trade-off on image classification. In addition, ResNeSt has achieved superior transfer learning results on several public benchmarks serving as the backbone, and has been adopted by the winning entries of COCO-LVIS challenge. The source code for complete system and pretrained models are publicly available.