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Tat-Jun Chin

Tat-Jun Chin contributes to research discovery and scholarly infrastructure.

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Published work

14 published item(s)

preprint2026arXiv

Uncertainty-Guided Edge Learning for Deep Image Regression in Remote Sensing

Edge learning refers to training machine learning models deployed on edge platforms, typically using new data accumulated onboard. The computational limitations on edge devices affect not only model optimisation, but also calculation of the predictive uncertainty of the current model on the unlabelled data, which is vital for informing model updating. In this paper, we investigate edge learning in the context of performing deep image regression on a remote sensing satellite, where a deep network is executed by an onboard computer to regress a scalar $y$ from an input image, e.g., $y$ is the percentage of pixels indicating cloud coverage or land use. We propose an uncertainty-guided edge learning (UGEL) algorithm that can accurately prioritise the data to speed up training convergence of the on-board regression model. Underpinning UGEL is the calculation of predictive uncertainty based on deep beta regression, where a deep network is used to estimate the parameters of a beta distribution for which the target $y$ for an input image has a high likelihood. Compared to established methods for uncertainty estimation that are either too costly on edge devices (e.g., require many forward passes per sample) or make strict assumptions on the predictive distribution (e.g., Gaussian), deep beta regression is computable in a single forward pass and allows more general predictive distributions. Results show that UGEL delivers faster-converging edge learning than active or semi-supervised learning. Code and models are publicly available at https://github.com/anh-vunguyen/UGEL.

preprint2022arXiv

A Hybrid Quantum-Classical Algorithm for Robust Fitting

Fitting geometric models onto outlier contaminated data is provably intractable. Many computer vision systems rely on random sampling heuristics to solve robust fitting, which do not provide optimality guarantees and error bounds. It is therefore critical to develop novel approaches that can bridge the gap between exact solutions that are costly, and fast heuristics that offer no quality assurances. In this paper, we propose a hybrid quantum-classical algorithm for robust fitting. Our core contribution is a novel robust fitting formulation that solves a sequence of integer programs and terminates with a global solution or an error bound. The combinatorial subproblems are amenable to a quantum annealer, which helps to tighten the bound efficiently. While our usage of quantum computing does not surmount the fundamental intractability of robust fitting, by providing error bounds our algorithm is a practical improvement over randomised heuristics. Moreover, our work represents a concrete application of quantum computing in computer vision. We present results obtained using an actual quantum computer (D-Wave Advantage) and via simulation. Source code: https://github.com/dadung/HQC-robust-fitting

preprint2022arXiv

Asynchronous Optimisation for Event-based Visual Odometry

Event cameras open up new possibilities for robotic perception due to their low latency and high dynamic range. On the other hand, developing effective event-based vision algorithms that fully exploit the beneficial properties of event cameras remains work in progress. In this paper, we focus on event-based visual odometry (VO). While existing event-driven VO pipelines have adopted continuous-time representations to asynchronously process event data, they either assume a known map, restrict the camera to planar trajectories, or integrate other sensors into the system. Towards map-free event-only monocular VO in SE(3), we propose an asynchronous structure-from-motion optimisation back-end. Our formulation is underpinned by a principled joint optimisation problem involving non-parametric Gaussian Process motion modelling and incremental maximum a posteriori inference. A high-performance incremental computation engine is employed to reason about the camera trajectory with every incoming event. We demonstrate the robustness of our asynchronous back-end in comparison to frame-based methods which depend on accurate temporal accumulation of measurements.

preprint2022arXiv

Autonomy and Perception for Space Mining

Future Moon bases will likely be constructed using resources mined from the surface of the Moon. The difficulty of maintaining a human workforce on the Moon and communications lag with Earth means that mining will need to be conducted using collaborative robots with a high degree of autonomy. In this paper, we describe our solution for Phase 2 of the NASA Space Robotics Challenge, which provided a simulated lunar environment in which teams were tasked to develop software systems to achieve autonomous collaborative robots for mining on the Moon. Our 3rd place and innovation award winning solution shows how machine learning-enabled vision could alleviate major challenges posed by the lunar environment towards autonomous space mining, chiefly the lack of satellite positioning systems, hazardous terrain, and delicate robot interactions. A robust multi-robot coordinator was also developed to achieve long-term operation and effective collaboration between robots.

preprint2022arXiv

Maximum Consensus by Weighted Influences of Monotone Boolean Functions

Robust model fitting is a fundamental problem in computer vision: used to pre-process raw data in the presence of outliers. Maximisation of Consensus (MaxCon) is one of the most popular robust criteria and widely used. Recently (Tennakoon et al. CVPR2021), a connection has been made between MaxCon and estimation of influences of a Monotone Boolean function. Equipping the Boolean cube with different measures and adopting different sampling strategies (two sides of the same coin) can have differing effects: which leads to the current study. This paper studies the concept of weighted influences for solving MaxCon. In particular, we study endowing the Boolean cube with the Bernoulli measure and performing biased (as opposed to uniform) sampling. Theoretically, we prove the weighted influences, under this measure, of points belonging to larger structures are smaller than those of points belonging to smaller structures in general. We also consider another "natural" family of sampling/weighting strategies, sampling with uniform measure concentrated on a particular (Hamming) level of the cube. Based on weighted sampling, we modify the algorithm of Tennakoon et al., and test on both synthetic and real datasets. This paper is not promoting a new approach per se, but rather studying the issue of weighted sampling. Accordingly, we are not claiming to have produced a superior algorithm: rather we show some modest gains of Bernoulli sampling, and we illuminate some of the interactions between structure in data and weighted sampling.

preprint2022arXiv

Update Compression for Deep Neural Networks on the Edge

An increasing number of artificial intelligence (AI) applications involve the execution of deep neural networks (DNNs) on edge devices. Many practical reasons motivate the need to update the DNN model on the edge device post-deployment, such as refining the model, concept drift, or outright change in the learning task. In this paper, we consider the scenario where retraining can be done on the server side based on a copy of the DNN model, with only the necessary data transmitted to the edge to update the deployed model. However, due to bandwidth constraints, we want to minimise the transmission required to achieve the update. We develop a simple approach based on matrix factorisation to compress the model update -- this differs from compressing the model itself. The key idea is to preserve existing knowledge in the current model and optimise only small additional parameters for the update which can be used to reconstitute the model on the edge. We compared our method to similar techniques used in federated learning; our method usually requires less than half of the update size of existing methods to achieve the same accuracy.

preprint2021arXiv

Consensus Maximisation Using Influences of Monotone Boolean Functions

Consensus maximisation (MaxCon), which is widely used for robust fitting in computer vision, aims to find the largest subset of data that fits the model within some tolerance level. In this paper, we outline the connection between MaxCon problem and the abstract problem of finding the maximum upper zero of a Monotone Boolean Function (MBF) defined over the Boolean Cube. Then, we link the concept of influences (in a MBF) to the concept of outlier (in MaxCon) and show that influences of points belonging to the largest structure in data would generally be smaller under certain conditions. Based on this observation, we present an iterative algorithm to perform consensus maximisation. Results for both synthetic and real visual data experiments show that the MBF based algorithm is capable of generating a near optimal solution relatively quickly. This is particularly important where there are large number of outliers (gross or pseudo) in the observed data.

preprint2021arXiv

Semantics for Robotic Mapping, Perception and Interaction: A Survey

For robots to navigate and interact more richly with the world around them, they will likely require a deeper understanding of the world in which they operate. In robotics and related research fields, the study of understanding is often referred to as semantics, which dictates what does the world "mean" to a robot, and is strongly tied to the question of how to represent that meaning. With humans and robots increasingly operating in the same world, the prospects of human-robot interaction also bring semantics and ontology of natural language into the picture. Driven by need, as well as by enablers like increasing availability of training data and computational resources, semantics is a rapidly growing research area in robotics. The field has received significant attention in the research literature to date, but most reviews and surveys have focused on particular aspects of the topic: the technical research issues regarding its use in specific robotic topics like mapping or segmentation, or its relevance to one particular application domain like autonomous driving. A new treatment is therefore required, and is also timely because so much relevant research has occurred since many of the key surveys were published. This survey therefore provides an overarching snapshot of where semantics in robotics stands today. We establish a taxonomy for semantics research in or relevant to robotics, split into four broad categories of activity, in which semantics are extracted, used, or both. Within these broad categories we survey dozens of major topics including fundamentals from the computer vision field and key robotics research areas utilizing semantics, including mapping, navigation and interaction with the world. The survey also covers key practical considerations, including enablers like increased data availability and improved computational hardware, and major application areas where...

preprint2020arXiv

A Practical Maximum Clique Algorithm for Matching with Pairwise Constraints

A popular paradigm for 3D point cloud registration is by extracting 3D keypoint correspondences, then estimating the registration function from the correspondences using a robust algorithm. However, many existing 3D keypoint techniques tend to produce large proportions of erroneous correspondences or outliers, which significantly increases the cost of robust estimation. An alternative approach is to directly search for the subset of correspondences that are pairwise consistent, without optimising the registration function. This gives rise to the combinatorial problem of matching with pairwise constraints. In this paper, we propose a very efficient maximum clique algorithm to solve matching with pairwise constraints. Our technique combines tree searching with efficient bounding and pruning based on graph colouring. We demonstrate that, despite the theoretical intractability, many real problem instances can be solved exactly and quickly (seconds to minutes) with our algorithm, which makes our approach an excellent alternative to standard robust techniques for 3D registration.

preprint2020arXiv

End-to-End Learnable Geometric Vision by Backpropagating PnP Optimization

Deep networks excel in learning patterns from large amounts of data. On the other hand, many geometric vision tasks are specified as optimization problems. To seamlessly combine deep learning and geometric vision, it is vital to perform learning and geometric optimization end-to-end. Towards this aim, we present BPnP, a novel network module that backpropagates gradients through a Perspective-n-Points (PnP) solver to guide parameter updates of a neural network. Based on implicit differentiation, we show that the gradients of a "self-contained" PnP solver can be derived accurately and efficiently, as if the optimizer block were a differentiable function. We validate BPnP by incorporating it in a deep model that can learn camera intrinsics, camera extrinsics (poses) and 3D structure from training datasets. Further, we develop an end-to-end trainable pipeline for object pose estimation, which achieves greater accuracy by combining feature-based heatmap losses with 2D-3D reprojection errors. Since our approach can be extended to other optimization problems, our work helps to pave the way to perform learnable geometric vision in a principled manner. Our PyTorch implementation of BPnP is available on http://github.com/BoChenYS/BPnP.

preprint2020arXiv

Globally Optimal Contrast Maximisation for Event-based Motion Estimation

Contrast maximisation estimates the motion captured in an event stream by maximising the sharpness of the motion compensated event image. To carry out contrast maximisation, many previous works employ iterative optimisation algorithms, such as conjugate gradient, which require good initialisation to avoid converging to bad local minima. To alleviate this weakness, we propose a new globally optimal event-based motion estimation algorithm. Based on branch-and-bound (BnB), our method solves rotational (3DoF) motion estimation on event streams, which supports practical applications such as video stabilisation and attitude estimation. Underpinning our method are novel bounding functions for contrast maximisation, whose theoretical validity is rigorously established. We show concrete examples from public datasets where globally optimal solutions are vital to the success of contrast maximisation. Despite its exact nature, our algorithm is currently able to process a 50,000 event input in 300 seconds (a locally optimal solver takes 30 seconds on the same input), and has the potential to be further speeded-up using GPUs.

preprint2020arXiv

Monotone Boolean Functions, Feasibility/Infeasibility, LP-type problems and MaxCon

This paper outlines connections between Monotone Boolean Functions, LP-Type problems and the Maximum Consensus Problem. The latter refers to a particular type of robust fitting characterisation, popular in Computer Vision (MaxCon). Indeed, this is our main motivation but we believe the results of the study of these connections are more widely applicable to LP-type problems (at least 'thresholded versions', as we describe), and perhaps even more widely. We illustrate, with examples from Computer Vision, how the resulting perspectives suggest new algorithms. Indeed, we focus, in the experimental part, on how the Influence (a property of Boolean Functions that takes on a special form if the function is Monotone) can guide a search for the MaxCon solution.

preprint2020arXiv

NeuRoRA: Neural Robust Rotation Averaging

Multiple rotation averaging is an essential task for structure from motion, mapping, and robot navigation. The task is to estimate the absolute orientations of several cameras given some of their noisy relative orientation measurements. The conventional methods for this task seek parameters of the absolute orientations that agree best with the observed noisy measurements according to a robust cost function. These robust cost functions are highly nonlinear and are designed based on certain assumptions about the noise and outlier distributions. In this work, we aim to build a neural network that learns the noise patterns from the data and predict/regress the model parameters from the noisy relative orientations. The proposed network is a combination of two networks: (1) a view-graph cleaning network, which detects outlier edges in the view-graph and rectifies noisy measurements; and (2) a fine-tuning network, which fine-tunes an initialization of absolute orientations bootstrapped from the cleaned graph, in a single step. The proposed combined network is very fast, moreover, being trained on a large number of synthetic graphs, it is more accurate than the conventional iterative optimization methods. Although the idea of replacing robust optimization methods by a graph-based network is demonstrated only for multiple rotation averaging, it could easily be extended to other graph-based geometric problems, for example, pose-graph optimization.

preprint2019arXiv

Visual SLAM: Why Bundle Adjust?

Bundle adjustment plays a vital role in feature-based monocular SLAM. In many modern SLAM pipelines, bundle adjustment is performed to estimate the 6DOF camera trajectory and 3D map (3D point cloud) from the input feature tracks. However, two fundamental weaknesses plague SLAM systems based on bundle adjustment. First, the need to carefully initialise bundle adjustment means that all variables, in particular the map, must be estimated as accurately as possible and maintained over time, which makes the overall algorithm cumbersome. Second, since estimating the 3D structure (which requires sufficient baseline) is inherent in bundle adjustment, the SLAM algorithm will encounter difficulties during periods of slow motion or pure rotational motion. We propose a different SLAM optimisation core: instead of bundle adjustment, we conduct rotation averaging to incrementally optimise only camera orientations. Given the orientations, we estimate the camera positions and 3D points via a quasi-convex formulation that can be solved efficiently and globally optimally. Our approach not only obviates the need to estimate and maintain the positions and 3D map at keyframe rate (which enables simpler SLAM systems), it is also more capable of handling slow motions or pure rotational motions.