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Takayoshi Yamashita

Takayoshi Yamashita contributes to research discovery and scholarly infrastructure.

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Published work

9 published item(s)

preprint2026arXiv

P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction

3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit representation enabling fast, high-fidelity rendering, making it a promising foundation for closed-loop simulators and perception models in autonomous driving. However, conventional 3DGS implicitly assumes consistent exposure and tone mapping across views. Real driving data violates this assumption due to heterogeneous camera pipelines and dynamic outdoor illumination, baking exposure discrepancies and sensor noise into the radiance field and producing artifacts and inconsistent illumination especially in static backgrounds crucial for realistic simulation. These issues are amplified in autonomous driving, where sparse viewpoints, varying exposures, and outdoor lighting interact, while prior work mainly targets dynamic-object reconstruction and overlooks cross-view photometric consistency. To address this limitation, we introduce P2GS, a physically consistent Gaussian Splatting framework that jointly decomposes a view-invariant linear HDR radiance field, per-view exposure scales, and tone-mapping functions from only LDR images without HDR supervision. P2GS employs a unified optimization strategy grounded in the physical image-formation process, enforcing relative-exposure consistency and HDR-domain radiance regularization. This yields a radiance field robust to inter-camera illumination differences while preserving the real-time efficiency of standard 3DGS. Experiments across real and simulated driving environments show that P2GS matches or surpasses prior methods in LDR reconstruction while providing substantially improved photometric consistency, reliable exposure normalization, and physically coherent illumination across diverse scenes.

preprint2022arXiv

Data Augmentation by Selecting Mixed Classes Considering Distance Between Classes

Data augmentation is an essential technique for improving recognition accuracy in object recognition using deep learning. Methods that generate mixed data from multiple data sets, such as mixup, can acquire new diversity that is not included in the training data, and thus contribute significantly to accuracy improvement. However, since the data selected for mixing are randomly sampled throughout the training process, there are cases where appropriate classes or data are not selected. In this study, we propose a data augmentation method that calculates the distance between classes based on class probabilities and can select data from suitable classes to be mixed in the training process. Mixture data is dynamically adjusted according to the training trend of each class to facilitate training. The proposed method is applied in combination with conventional methods for generating mixed data. Evaluation experiments show that the proposed method improves recognition performance on general and long-tailed image recognition datasets.

preprint2022arXiv

Few-shot Adaptive Object Detection with Cross-Domain CutMix

In object detection, data amount and cost are a trade-off, and collecting a large amount of data in a specific domain is labor intensive. Therefore, existing large-scale datasets are used for pre-training. However, conventional transfer learning and domain adaptation cannot bridge the domain gap when the target domain differs significantly from the source domain. We propose a data synthesis method that can solve the large domain gap problem. In this method, a part of the target image is pasted onto the source image, and the position of the pasted region is aligned by utilizing the information of the object bounding box. In addition, we introduce adversarial learning to discriminate whether the original or the pasted regions. The proposed method trains on a large number of source images and a few target domain images. The proposed method achieves higher accuracy than conventional methods in a very different domain problem setting, where RGB images are the source domain, and thermal infrared images are the target domain. Similarly, the proposed method achieves higher accuracy in the cases of simulation images to real images.

preprint2022arXiv

Invisible-to-Visible: Privacy-Aware Human Instance Segmentation using Airborne Ultrasound via Collaborative Learning Variational Autoencoder

In action understanding in indoor, we have to recognize human pose and action considering privacy. Although camera images can be used for highly accurate human action recognition, camera images do not preserve privacy. Therefore, we propose a new task for human instance segmentation from invisible information, especially airborne ultrasound, for action recognition. To perform instance segmentation from invisible information, we first convert sound waves to reflected sound directional images (sound images). Although the sound images can roughly identify the location of a person, the detailed shape is ambiguous. To address this problem, we propose a collaborative learning variational autoencoder (CL-VAE) that simultaneously uses sound and RGB images during training. In inference, it is possible to obtain instance segmentation results only from sound images. As a result of performance verification, CL-VAE could estimate human instance segmentations more accurately than conventional variational autoencoder and some other models. Since this method can obtain human segmentations individually, it could be applied to human action recognition tasks with privacy protection.

preprint2022arXiv

Invisible-to-Visible: Privacy-Aware Human Segmentation using Airborne Ultrasound via Collaborative Learning Probabilistic U-Net

Color images are easy to understand visually and can acquire a great deal of information, such as color and texture. They are highly and widely used in tasks such as segmentation. On the other hand, in indoor person segmentation, it is necessary to collect person data considering privacy. We propose a new task for human segmentation from invisible information, especially airborne ultrasound. We first convert ultrasound waves to reflected ultrasound directional images (ultrasound images) to perform segmentation from invisible information. Although ultrasound images can roughly identify a person's location, the detailed shape is ambiguous. To address this problem, we propose a collaborative learning probabilistic U-Net that uses ultrasound and segmentation images simultaneously during training, closing the probabilistic distributions between ultrasound and segmentation images by comparing the parameters of the latent spaces. In inference, only ultrasound images can be used to obtain segmentation results. As a result of performance verification, the proposed method could estimate human segmentations more accurately than conventional probabilistic U-Net and other variational autoencoder models.

preprint2022arXiv

Visual Explanation of Deep Q-Network for Robot Navigation by Fine-tuning Attention Branch

Robot navigation with deep reinforcement learning (RL) achieves higher performance and performs well under complex environment. Meanwhile, the interpretation of the decision-making of deep RL models becomes a critical problem for more safety and reliability of autonomous robots. In this paper, we propose a visual explanation method based on an attention branch for deep RL models. We connect attention branch with pre-trained deep RL model and the attention branch is trained by using the selected action by the trained deep RL model as a correct label in a supervised learning manner. Because the attention branch is trained to output the same result as the deep RL model, the obtained attention maps are corresponding to the agent action with higher interpretability. Experimental results with robot navigation task show that the proposed method can generate interpretable attention maps for a visual explanation.

preprint2021arXiv

Predicting and Attending to Damaging Collisions for Placing Everyday Objects in Photo-Realistic Simulations

Placing objects is a fundamental task for domestic service robots (DSRs). Thus, inferring the collision-risk before a placing motion is crucial for achieving the requested task. This problem is particularly challenging because it is necessary to predict what happens if an object is placed in a cluttered designated area. We show that a rule-based approach that uses plane detection, to detect free areas, performs poorly. To address this, we develop PonNet, which has multimodal attention branches and a self-attention mechanism to predict damaging collisions, based on RGBD images. Our method can visualize the risk of damaging collisions, which is convenient because it enables the user to understand the risk. For this purpose, we build and publish an original dataset that contains 12,000 photo-realistic images of specific placing areas, with daily life objects, in home environments. The experimental results show that our approach improves accuracy compared with the baseline methods.

preprint2021arXiv

Visual Explanation using Attention Mechanism in Actor-Critic-based Deep Reinforcement Learning

Deep reinforcement learning (DRL) has great potential for acquiring the optimal action in complex environments such as games and robot control. However, it is difficult to analyze the decision-making of the agent, i.e., the reasons it selects the action acquired by learning. In this work, we propose Mask-Attention A3C (Mask A3C), which introduces an attention mechanism into Asynchronous Advantage Actor-Critic (A3C), which is an actor-critic-based DRL method, and can analyze the decision-making of an agent in DRL. A3C consists of a feature extractor that extracts features from an image, a policy branch that outputs the policy, and a value branch that outputs the state value. In this method, we focus on the policy and value branches and introduce an attention mechanism into them. The attention mechanism applies a mask processing to the feature maps of each branch using mask-attention that expresses the judgment reason for the policy and state value with a heat map. We visualized mask-attention maps for games on the Atari 2600 and found we could easily analyze the reasons behind an agent's decision-making in various game tasks. Furthermore, experimental results showed that the agent could achieve a higher performance by introducing the attention mechanism.

preprint2020arXiv

Alleviating the Burden of Labeling: Sentence Generation by Attention Branch Encoder-Decoder Network

Domestic service robots (DSRs) are a promising solution to the shortage of home care workers. However, one of the main limitations of DSRs is their inability to interact naturally through language. Recently, data-driven approaches have been shown to be effective for tackling this limitation; however, they often require large-scale datasets, which is costly. Based on this background, we aim to perform automatic sentence generation of fetching instructions: for example, "Bring me a green tea bottle on the table." This is particularly challenging because appropriate expressions depend on the target object, as well as its surroundings. In this paper, we propose the attention branch encoder--decoder network (ABEN), to generate sentences from visual inputs. Unlike other approaches, the ABEN has multimodal attention branches that use subword-level attention and generate sentences based on subword embeddings. In experiments, we compared the ABEN with a baseline method using four standard metrics in image captioning. Results show that the ABEN outperformed the baseline in terms of these metrics.