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Sungchul Kim

Sungchul Kim contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

Five Years of SciCap: What We Learned and Future Directions for Scientific Figure Captioning

Between 2021 and 2025, the SciCap project grew from a small seed-funded idea at The Pennsylvania State University (Penn State) into one of the central efforts shaping the scientific figure-captioning landscape. Supported by a Penn State seed grant, Adobe, and the Alfred P. Sloan Foundation, what began as our attempt to test whether domain-specific training, which was successful in text models like SciBERT, could also work for figure captions expanded into a multi-institution collaboration. Over these five years, we curated, released, and continually updated a large collection of figure-caption pairs from arXiv papers, conducted extensive automatic and human evaluations on both generated and author-written captions, navigated the rapid rise of large language models (LLMs), launched annual challenges, and built interactive systems that help scientists write better captions. In this piece, we look back at the first five years of SciCap and summarize the key technical and methodological lessons we learned. We then outline five major unsolved challenges and propose directions for the next phase of research in scientific figure captioning.

preprint2026arXiv

MOCHA: Multi-Objective Chebyshev Annealing for Agent Skill Optimization

LLM agents organize behavior through skills - structured natural-language specifications governing how an agent reasons, retrieves, and responds. Unlike monolithic prompts, skills are multi-field artifacts subject to hard platform constraints: description fields are truncated for routing, instruction bodies are compacted via progressive disclosure, and co-resident skills compete for limited context windows. These constraints make skill optimization inherently multi-objective: a skill must simultaneously maximize task performance and satisfy platform limits. Yet existing prompt optimizers either ignore these trade-offs or collapse them into a weighted sum, missing Pareto-optimal variants in non-convex objective regions. We introduce MOCHA (Multi-Objective Chebyshev Annealing), which replaces single-objective selection with Chebyshev scalarization - covering the full Pareto front, including non-convex regions - combined with exponential annealing that transitions from exploration to exploitation. In our experiments across six diverse agent skills - where all methods share the same multi-objective mutation operator and baselines receive identical per-objective textual feedback - existing optimizers fail to improve the seed skill on 4 of 6 tasks: 1000 rollouts yield zero progress. MOCHA breaks through on every task, achieving 7.5% relative improvement in mean correctness over the strongest baseline (up to 14.9% on FEVER and 10.4% on TheoremQA) while discovering twice as many more Pareto-optimal skill variants.

preprint2022arXiv

Bundle MCR: Towards Conversational Bundle Recommendation

Bundle recommender systems recommend sets of items (e.g., pants, shirt, and shoes) to users, but they often suffer from two issues: significant interaction sparsity and a large output space. In this work, we extend multi-round conversational recommendation (MCR) to alleviate these issues. MCR, which uses a conversational paradigm to elicit user interests by asking user preferences on tags (e.g., categories or attributes) and handling user feedback across multiple rounds, is an emerging recommendation setting to acquire user feedback and narrow down the output space, but has not been explored in the context of bundle recommendation. In this work, we propose a novel recommendation task named Bundle MCR. We first propose a new framework to formulate Bundle MCR as Markov Decision Processes (MDPs) with multiple agents, for user modeling, consultation and feedback handling in bundle contexts. Under this framework, we propose a model architecture, called Bundle Bert (Bunt) to (1) recommend items, (2) post questions and (3) manage conversations based on bundle-aware conversation states. Moreover, to train Bunt effectively, we propose a two-stage training strategy. In an offline pre-training stage, Bunt is trained using multiple cloze tasks to mimic bundle interactions in conversations. Then in an online fine-tuning stage, Bunt agents are enhanced by user interactions. Our experiments on multiple offline datasets as well as the human evaluation show the value of extending MCR frameworks to bundle settings and the effectiveness of our Bunt design.

preprint2022arXiv

Implicit Session Contexts for Next-Item Recommendations

Session-based recommender systems capture the short-term interest of a user within a session. Session contexts (i.e., a user's high-level interests or intents within a session) are not explicitly given in most datasets, and implicitly inferring session context as an aggregation of item-level attributes is crude. In this paper, we propose ISCON, which implicitly contextualizes sessions. ISCON first generates implicit contexts for sessions by creating a session-item graph, learning graph embeddings, and clustering to assign sessions to contexts. ISCON then trains a session context predictor and uses the predicted contexts' embeddings to enhance the next-item prediction accuracy. Experiments on four datasets show that ISCON has superior next-item prediction accuracy than state-of-the-art models. A case study of ISCON on the Reddit dataset confirms that assigned session contexts are unique and meaningful.

preprint2021arXiv

Personalized Visualization Recommendation

Visualization recommendation work has focused solely on scoring visualizations based on the underlying dataset and not the actual user and their past visualization feedback. These systems recommend the same visualizations for every user, despite that the underlying user interests, intent, and visualization preferences are likely to be fundamentally different, yet vitally important. In this work, we formally introduce the problem of personalized visualization recommendation and present a generic learning framework for solving it. In particular, we focus on recommending visualizations personalized for each individual user based on their past visualization interactions (e.g., viewed, clicked, manually created) along with the data from those visualizations. More importantly, the framework can learn from visualizations relevant to other users, even if the visualizations are generated from completely different datasets. Experiments demonstrate the effectiveness of the approach as it leads to higher quality visualization recommendations tailored to the specific user intent and preferences. To support research on this new problem, we release our user-centric visualization corpus consisting of 17.4k users exploring 94k datasets with 2.3 million attributes and 32k user-generated visualizations.

preprint2020arXiv

Dynamic Node Embeddings from Edge Streams

Networks evolve continuously over time with the addition, deletion, and changing of links and nodes. Such temporal networks (or edge streams) consist of a sequence of timestamped edges and are seemingly ubiquitous. Despite the importance of accurately modeling the temporal information, most embedding methods ignore it entirely or approximate the temporal network using a sequence of static snapshot graphs. In this work, we propose using the notion of temporal walks for learning dynamic embeddings from temporal networks. Temporal walks capture the temporally valid interactions (e.g., flow of information, spread of disease) in the dynamic network in a lossless fashion. Based on the notion of temporal walks, we describe a general class of embeddings called continuous-time dynamic network embeddings (CTDNEs) that completely avoid the issues and problems that arise when approximating the temporal network as a sequence of static snapshot graphs. Unlike previous work, CTDNEs learn dynamic node embeddings directly from the temporal network at the finest temporal granularity and thus use only temporally valid information. As such CTDNEs naturally support online learning of the node embeddings in a streaming real-time fashion. Finally, the experiments demonstrate the effectiveness of this class of embedding methods that leverage temporal walks as it achieves an average gain in AUC of 11.9% across all methods and graphs.

preprint2020arXiv

From Static to Dynamic Node Embeddings

We introduce a general framework for leveraging graph stream data for temporal prediction-based applications. Our proposed framework includes novel methods for learning an appropriate graph time-series representation, modeling and weighting the temporal dependencies, and generalizing existing embedding methods for such data. While previous work on dynamic modeling and embedding has focused on representing a stream of timestamped edges using a time-series of graphs based on a specific time-scale (e.g., 1 month), we propose the notion of an $ε$-graph time-series that uses a fixed number of edges for each graph, and show its superiority over the time-scale representation used in previous work. In addition, we propose a number of new temporal models based on the notion of temporal reachability graphs and weighted temporal summary graphs. These temporal models are then used to generalize existing base (static) embedding methods by enabling them to incorporate and appropriately model temporal dependencies in the data. From the 6 temporal network models investigated (for each of the 7 base embedding methods), we find that the top-3 temporal models are always those that leverage the new $ε$-graph time-series representation. Furthermore, the dynamic embedding methods from the framework almost always achieve better predictive performance than existing state-of-the-art dynamic node embedding methods that are developed specifically for such temporal prediction tasks. Finally, the findings of this work are useful for designing better dynamic embedding methods.

preprint2020arXiv

On Proximity and Structural Role-based Embeddings in Networks: Misconceptions, Techniques, and Applications

Structural roles define sets of structurally similar nodes that are more similar to nodes inside the set than outside, whereas communities define sets of nodes with more connections inside the set than outside. Roles based on structural similarity and communities based on proximity are fundamentally different but important complementary notions. Recently, the notion of structural roles has become increasingly important and has gained a lot of attention due to the proliferation of work on learning representations (node/edge embeddings) from graphs that preserve the notion of roles. Unfortunately, recent work has sometimes confused the notion of structural roles and communities (based on proximity) leading to misleading or incorrect claims about the capabilities of network embedding methods. As such, this paper seeks to clarify the misconceptions and key differences between structural roles and communities, and formalize the general mechanisms (e.g., random walks, feature diffusion) that give rise to community or role-based structural embeddings. We theoretically prove that embedding methods based on these mechanisms result in either community or role-based structural embeddings. These mechanisms are typically easy to identify and can help researchers quickly determine whether a method preserves community or role-based embeddings. Furthermore, they also serve as a basis for developing new and improved methods for community or role-based structural embeddings. Finally, we analyze and discuss applications and data characteristics where community or role-based embeddings are most appropriate.