Researcher profile

Subhojyoti Mukherjee

Subhojyoti Mukherjee contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

MOCHA: Multi-Objective Chebyshev Annealing for Agent Skill Optimization

LLM agents organize behavior through skills - structured natural-language specifications governing how an agent reasons, retrieves, and responds. Unlike monolithic prompts, skills are multi-field artifacts subject to hard platform constraints: description fields are truncated for routing, instruction bodies are compacted via progressive disclosure, and co-resident skills compete for limited context windows. These constraints make skill optimization inherently multi-objective: a skill must simultaneously maximize task performance and satisfy platform limits. Yet existing prompt optimizers either ignore these trade-offs or collapse them into a weighted sum, missing Pareto-optimal variants in non-convex objective regions. We introduce MOCHA (Multi-Objective Chebyshev Annealing), which replaces single-objective selection with Chebyshev scalarization - covering the full Pareto front, including non-convex regions - combined with exponential annealing that transitions from exploration to exploitation. In our experiments across six diverse agent skills - where all methods share the same multi-objective mutation operator and baselines receive identical per-objective textual feedback - existing optimizers fail to improve the seed skill on 4 of 6 tasks: 1000 rollouts yield zero progress. MOCHA breaks through on every task, achieving 7.5% relative improvement in mean correctness over the strongest baseline (up to 14.9% on FEVER and 10.4% on TheoremQA) while discovering twice as many more Pareto-optimal skill variants.

preprint2022arXiv

Chernoff Sampling for Active Testing and Extension to Active Regression

Active learning can reduce the number of samples needed to perform a hypothesis test and to estimate the parameters of a model. In this paper, we revisit the work of Chernoff that described an asymptotically optimal algorithm for performing a hypothesis test. We obtain a novel sample complexity bound for Chernoff's algorithm, with a non-asymptotic term that characterizes its performance at a fixed confidence level. We also develop an extension of Chernoff sampling that can be used to estimate the parameters of a wide variety of models and we obtain a non-asymptotic bound on the estimation error. We apply our extension of Chernoff sampling to actively learn neural network models and to estimate parameters in real-data linear and non-linear regression problems, where our approach performs favorably to state-of-the-art methods.

preprint2022arXiv

ReVar: Strengthening Policy Evaluation via Reduced Variance Sampling

This paper studies the problem of data collection for policy evaluation in Markov decision processes (MDPs). In policy evaluation, we are given a target policy and asked to estimate the expected cumulative reward it will obtain in an environment formalized as an MDP. We develop theory for optimal data collection within the class of tree-structured MDPs by first deriving an oracle data collection strategy that uses knowledge of the variance of the reward distributions. We then introduce the Reduced Variance Sampling (ReVar) algorithm that approximates the oracle strategy when the reward variances are unknown a priori and bound its sub-optimality compared to the oracle strategy. Finally, we empirically validate that ReVar leads to policy evaluation with mean squared error comparable to the oracle strategy and significantly lower than simply running the target policy.

preprint2022arXiv

Safety Aware Changepoint Detection for Piecewise i.i.d. Bandits

In this paper, we consider the setting of piecewise i.i.d. bandits under a safety constraint. In this piecewise i.i.d. setting, there exists a finite number of changepoints where the mean of some or all arms change simultaneously. We introduce the safety constraint studied in \citet{wu2016conservative} to this setting such that at any round the cumulative reward is above a constant factor of the default action reward. We propose two actively adaptive algorithms for this setting that satisfy the safety constraint, detect changepoints, and restart without the knowledge of the number of changepoints or their locations. We provide regret bounds for our algorithms and show that the bounds are comparable to their counterparts from the safe bandit and piecewise i.i.d. bandit literature. We also provide the first matching lower bounds for this setting. Empirically, we show that our safety-aware algorithms perform similarly to the state-of-the-art actively adaptive algorithms that do not satisfy the safety constraint.

preprint2021arXiv

A Unified Approach to Translate Classical Bandit Algorithms to the Structured Bandit Setting

We consider a finite-armed structured bandit problem in which mean rewards of different arms are known functions of a common hidden parameter $θ^*$. Since we do not place any restrictions of these functions, the problem setting subsumes several previously studied frameworks that assume linear or invertible reward functions. We propose a novel approach to gradually estimate the hidden $θ^*$ and use the estimate together with the mean reward functions to substantially reduce exploration of sub-optimal arms. This approach enables us to fundamentally generalize any classic bandit algorithm including UCB and Thompson Sampling to the structured bandit setting. We prove via regret analysis that our proposed UCB-C algorithm (structured bandit versions of UCB) pulls only a subset of the sub-optimal arms $O(\log T)$ times while the other sub-optimal arms (referred to as non-competitive arms) are pulled $O(1)$ times. As a result, in cases where all sub-optimal arms are non-competitive, which can happen in many practical scenarios, the proposed algorithms achieve bounded regret. We also conduct simulations on the Movielens recommendations dataset to demonstrate the improvement of the proposed algorithms over existing structured bandit algorithms.