Researcher profile

Branislav Kveton

Branislav Kveton contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 21 - EmergingVerification L1Unclaimed author
28works
0followers
6topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

28 published item(s)

preprint2026arXiv

Evidence-based anomaly detection in clinical domains

Anomaly detection methods can be very useful in identifying interesting or concerning events. In this work, we develop and examine new probabilistic anomaly detection methods that let us evaluate management decisions for a specific patient and identify those decisions that are highly unusual with respect to patients with the same or similar condition. The statistics used in this detection are derived from probabilistic models such as Bayesian networks that are learned from a database of past patient cases. We apply our methods to the problem of identifying unusual patient-management decisions in post-surgical cardiac patients.

preprint2026arXiv

Learning from a single labeled face and a stream of unlabeled data

Face recognition from a single image per person is a challenging problem because the training sample is extremely small. We consider a variation of this problem. In our problem, we recognize only one person, and there are no labeled data for any other person. This setting naturally arises in authentication on personal computers and mobile devices, and poses additional challenges because it lacks negative examples. We formalize our problem as one-class classification, and propose and analyze an algorithm that learns a non-parametric model of the face from a single labeled image and a stream of unlabeled data. In many domains, for instance when a person interacts with a computer with a camera, unlabeled data are abundant and easy to utilize. This is the first paper that investigates how these data can help in learning better models in the single-image-per-person setting. Our method is evaluated on a dataset of 43 people and we show that these people can be recognized 90% of time at nearly zero false positives. This recall is 25+% higher than the recall of our best performing baseline. Finally, we conduct a comprehensive sensitivity analysis of our algorithm and provide a guideline for setting its parameters in practice.

preprint2026arXiv

MOCHA: Multi-Objective Chebyshev Annealing for Agent Skill Optimization

LLM agents organize behavior through skills - structured natural-language specifications governing how an agent reasons, retrieves, and responds. Unlike monolithic prompts, skills are multi-field artifacts subject to hard platform constraints: description fields are truncated for routing, instruction bodies are compacted via progressive disclosure, and co-resident skills compete for limited context windows. These constraints make skill optimization inherently multi-objective: a skill must simultaneously maximize task performance and satisfy platform limits. Yet existing prompt optimizers either ignore these trade-offs or collapse them into a weighted sum, missing Pareto-optimal variants in non-convex objective regions. We introduce MOCHA (Multi-Objective Chebyshev Annealing), which replaces single-objective selection with Chebyshev scalarization - covering the full Pareto front, including non-convex regions - combined with exponential annealing that transitions from exploration to exploitation. In our experiments across six diverse agent skills - where all methods share the same multi-objective mutation operator and baselines receive identical per-objective textual feedback - existing optimizers fail to improve the seed skill on 4 of 6 tasks: 1000 rollouts yield zero progress. MOCHA breaks through on every task, achieving 7.5% relative improvement in mean correctness over the strongest baseline (up to 14.9% on FEVER and 10.4% on TheoremQA) while discovering twice as many more Pareto-optimal skill variants.

preprint2026arXiv

Online semi-supervised perception: Real-time learning without explicit feedback

This paper proposes an algorithm for real-time learning without explicit feedback. The algorithm combines the ideas of semi-supervised learning on graphs and online learning. In particular, it iteratively builds a graphical representation of its world and updates it with observed examples. Labeled examples constitute the initial bias of the algorithm and are provided offline, and a stream of unlabeled examples is collected online to update this bias. We motivate the algorithm, discuss how to implement it efficiently, prove a regret bound on the quality of its solutions, and apply it to the problem of real-time face recognition. Our recognizer runs in real time, and achieves superior precision and recall on 3 challenging video datasets.

preprint2026arXiv

Semi-supervised learning with max-margin graph cuts

This paper proposes a novel algorithm for semisupervised learning. This algorithm learns graph cuts that maximize the margin with respect to the labels induced by the harmonic function solution. We motivate the approach, compare it to existing work, and prove a bound on its generalization error. The quality of our solutions is evaluated on a synthetic problem and three UCI ML repository datasets. In most cases, we outperform manifold regularization of support vector machines, which is a state-of-the-art approach to semi-supervised max-margin learning.

preprint2024arXiv

Pre-trained Recommender Systems: A Causal Debiasing Perspective

Recent studies on pre-trained vision/language models have demonstrated the practical benefit of a new, promising solution-building paradigm in AI where models can be pre-trained on broad data describing a generic task space and then adapted successfully to solve a wide range of downstream tasks, even when training data is severely limited (e.g., in zero- or few-shot learning scenarios). Inspired by such progress, we investigate in this paper the possibilities and challenges of adapting such a paradigm to the context of recommender systems, which is less investigated from the perspective of pre-trained model. In particular, we propose to develop a generic recommender that captures universal interaction patterns by training on generic user-item interaction data extracted from different domains, which can then be fast adapted to improve few-shot learning performance in unseen new domains (with limited data). However, unlike vision/language data which share strong conformity in the semantic space, universal patterns underlying recommendation data collected across different domains (e.g., different countries or different E-commerce platforms) are often occluded by both in-domain and cross-domain biases implicitly imposed by the cultural differences in their user and item bases, as well as their uses of different e-commerce platforms. As shown in our experiments, such heterogeneous biases in the data tend to hinder the effectiveness of the pre-trained model. To address this challenge, we further introduce and formalize a causal debiasing perspective, which is substantiated via a hierarchical Bayesian deep learning model, named PreRec. Our empirical studies on real-world data show that the proposed model could significantly improve the recommendation performance in zero- and few-shot learning settings under both cross-market and cross-platform scenarios.

preprint2022arXiv

Deep Hierarchy in Bandits

Mean rewards of actions are often correlated. The form of these correlations may be complex and unknown a priori, such as the preferences of a user for recommended products and their categories. To maximize statistical efficiency, it is important to leverage these correlations when learning. We formulate a bandit variant of this problem where the correlations of mean action rewards are represented by a hierarchical Bayesian model with latent variables. Since the hierarchy can have multiple layers, we call it deep. We propose a hierarchical Thompson sampling algorithm (HierTS) for this problem, and show how to implement it efficiently for Gaussian hierarchies. The efficient implementation is possible due to a novel exact hierarchical representation of the posterior, which itself is of independent interest. We use this exact posterior to analyze the Bayes regret of HierTS in Gaussian bandits. Our analysis reflects the structure of the problem, that the regret decreases with the prior width, and also shows that hierarchies reduce the regret by non-constant factors in the number of actions. We confirm these theoretical findings empirically, in both synthetic and real-world experiments.

preprint2022arXiv

Hierarchical Bayesian Bandits

Meta-, multi-task, and federated learning can be all viewed as solving similar tasks, drawn from a distribution that reflects task similarities. We provide a unified view of all these problems, as learning to act in a hierarchical Bayesian bandit. We propose and analyze a natural hierarchical Thompson sampling algorithm (HierTS) for this class of problems. Our regret bounds hold for many variants of the problems, including when the tasks are solved sequentially or in parallel; and show that the regret decreases with a more informative prior. Our proofs rely on a novel total variance decomposition that can be applied beyond our models. Our theory is complemented by experiments, which show that the hierarchy helps with knowledge sharing among the tasks. This confirms that hierarchical Bayesian bandits are a universal and statistically-efficient tool for learning to act with similar bandit tasks.

preprint2022arXiv

IMO$^3$: Interactive Multi-Objective Off-Policy Optimization

Most real-world optimization problems have multiple objectives. A system designer needs to find a policy that trades off these objectives to reach a desired operating point. This problem has been studied extensively in the setting of known objective functions. We consider a more practical but challenging setting of unknown objective functions. In industry, this problem is mostly approached with online A/B testing, which is often costly and inefficient. As an alternative, we propose interactive multi-objective off-policy optimization (IMO$^3$). The key idea in our approach is to interact with a system designer using policies evaluated in an off-policy fashion to uncover which policy maximizes her unknown utility function. We theoretically show that IMO$^3$ identifies a near-optimal policy with high probability, depending on the amount of feedback from the designer and training data for off-policy estimation. We demonstrate its effectiveness empirically on multiple multi-objective optimization problems.

preprint2022arXiv

No Regrets for Learning the Prior in Bandits

We propose ${\tt AdaTS}$, a Thompson sampling algorithm that adapts sequentially to bandit tasks that it interacts with. The key idea in ${\tt AdaTS}$ is to adapt to an unknown task prior distribution by maintaining a distribution over its parameters. When solving a bandit task, that uncertainty is marginalized out and properly accounted for. ${\tt AdaTS}$ is a fully-Bayesian algorithm that can be implemented efficiently in several classes of bandit problems. We derive upper bounds on its Bayes regret that quantify the loss due to not knowing the task prior, and show that it is small. Our theory is supported by experiments, where ${\tt AdaTS}$ outperforms prior algorithms and works well even in challenging real-world problems.

preprint2022arXiv

Random Effect Bandits

This paper studies regret minimization in a multi-armed bandit. It is well known that side information, such as the prior distribution of arm means in Thompson sampling, can improve the statistical efficiency of the bandit algorithm. While the prior is a blessing when correctly specified, it is a curse when misspecified. To address this issue, we introduce the assumption of a random-effect model to bandits. In this model, the mean arm rewards are drawn independently from an unknown distribution, which we estimate. We derive a random-effect estimator of the arm means, analyze its uncertainty, and design a UCB algorithm ReUCB that uses it. We analyze ReUCB and derive an upper bound on its $n$-round Bayes regret, which improves upon not using the random-effect structure. Our experiments show that ReUCB can outperform Thompson sampling, without knowing the prior distribution of arm means.

preprint2022arXiv

Safe Data Collection for Offline and Online Policy Learning

Motivated by practical needs of experimentation and policy learning in online platforms, we study the problem of safe data collection. Specifically, our goal is to develop a logging policy that efficiently explores different actions to elicit information while achieving competitive reward with a baseline production policy. We first show that a common practice of mixing the production policy with randomized exploration, despite being safe, is sub-optimal in maximizing information gain. Then, we propose a safe optimal logging policy via a novel water-filling technique for the case when no side information about the actions' expected reward is available. We improve upon this design by considering side information and also extend our approaches to the linear contextual model to account for a large number of actions. Along the way, we analyze how our data logging policies impact errors in off(line)-policy learning and empirically validate the benefit of our design by conducting extensive numerical experiments with synthetic and MNIST datasets. To further demonstrate the generality of our approach, we also consider the safe online learning setting. By adaptively applying our techniques, we develop the Safe Phased-Elimination (SafePE) algorithm that can achieve optimal regret bound with only logarithmic number of policy updates.

preprint2022arXiv

Safe Exploration for Efficient Policy Evaluation and Comparison

High-quality data plays a central role in ensuring the accuracy of policy evaluation. This paper initiates the study of efficient and safe data collection for bandit policy evaluation. We formulate the problem and investigate its several representative variants. For each variant, we analyze its statistical properties, derive the corresponding exploration policy, and design an efficient algorithm for computing it. Both theoretical analysis and experiments support the usefulness of the proposed methods.

preprint2022arXiv

Thompson Sampling with a Mixture Prior

We study Thompson sampling (TS) in online decision making, where the uncertain environment is sampled from a mixture distribution. This is relevant in multi-task learning, where a learning agent faces different classes of problems. We incorporate this structure in a natural way by initializing TS with a mixture prior, and call the resulting algorithm MixTS. To analyze MixTS, we develop a novel and general proof technique for analyzing the concentration of mixture distributions. We use it to prove Bayes regret bounds for MixTS in both linear bandits and finite-horizon reinforcement learning. Our bounds capture the structure of the prior, depend on the number of mixture components and their widths. We also demonstrate the empirical effectiveness of MixTS in synthetic and real-world experiments.

preprint2022arXiv

Uplifting Bandits

We introduce a multi-armed bandit model where the reward is a sum of multiple random variables, and each action only alters the distributions of some of them. After each action, the agent observes the realizations of all the variables. This model is motivated by marketing campaigns and recommender systems, where the variables represent outcomes on individual customers, such as clicks. We propose UCB-style algorithms that estimate the uplifts of the actions over a baseline. We study multiple variants of the problem, including when the baseline and affected variables are unknown, and prove sublinear regret bounds for all of these. We also provide lower bounds that justify the necessity of our modeling assumptions. Experiments on synthetic and real-world datasets show the benefit of methods that estimate the uplifts over policies that do not use this structure.

preprint2021arXiv

CORe: Capitalizing On Rewards in Bandit Exploration

We propose a bandit algorithm that explores purely by randomizing its past observations. In particular, the sufficient optimism in the mean reward estimates is achieved by exploiting the variance in the past observed rewards. We name the algorithm Capitalizing On Rewards (CORe). The algorithm is general and can be easily applied to different bandit settings. The main benefit of CORe is that its exploration is fully data-dependent. It does not rely on any external noise and adapts to different problems without parameter tuning. We derive a $\tilde O(d\sqrt{n\log K})$ gap-free bound on the $n$-round regret of CORe in a stochastic linear bandit, where $d$ is the number of features and $K$ is the number of arms. Extensive empirical evaluation on multiple synthetic and real-world problems demonstrates the effectiveness of CORe.

preprint2021arXiv

Meta-Learning Bandit Policies by Gradient Ascent

Most bandit policies are designed to either minimize regret in any problem instance, making very few assumptions about the underlying environment, or in a Bayesian sense, assuming a prior distribution over environment parameters. The former are often too conservative in practical settings, while the latter require assumptions that are hard to verify in practice. We study bandit problems that fall between these two extremes, where the learning agent has access to sampled bandit instances from an unknown prior distribution $\mathcal{P}$ and aims to achieve high reward on average over the bandit instances drawn from $\mathcal{P}$. This setting is of a particular importance because it lays foundations for meta-learning of bandit policies and reflects more realistic assumptions in many practical domains. We propose the use of parameterized bandit policies that are differentiable and can be optimized using policy gradients. This provides a broadly applicable framework that is easy to implement. We derive reward gradients that reflect the structure of bandit problems and policies, for both non-contextual and contextual settings, and propose a number of interesting policies that are both differentiable and have low regret. Our algorithmic and theoretical contributions are supported by extensive experiments that show the importance of baseline subtraction, learned biases, and the practicality of our approach on a range problems.

preprint2020arXiv

Differentiable Bandit Exploration

Exploration policies in Bayesian bandits maximize the average reward over problem instances drawn from some distribution $\mathcal{P}$. In this work, we learn such policies for an unknown distribution $\mathcal{P}$ using samples from $\mathcal{P}$. Our approach is a form of meta-learning and exploits properties of $\mathcal{P}$ without making strong assumptions about its form. To do this, we parameterize our policies in a differentiable way and optimize them by policy gradients, an approach that is general and easy to implement. We derive effective gradient estimators and introduce novel variance reduction techniques. We also analyze and experiment with various bandit policy classes, including neural networks and a novel softmax policy. The latter has regret guarantees and is a natural starting point for our optimization. Our experiments show the versatility of our approach. We also observe that neural network policies can learn implicit biases expressed only through the sampled instances.

preprint2020arXiv

Empirical Bayes Regret Minimization

Most bandit algorithm designs are purely theoretical. Therefore, they have strong regret guarantees, but also are often too conservative in practice. In this work, we pioneer the idea of algorithm design by minimizing the empirical Bayes regret, the average regret over problem instances sampled from a known distribution. We focus on a tractable instance of this problem, the confidence interval and posterior width tuning, and propose an efficient algorithm for solving it. The tuning algorithm is analyzed and evaluated in multi-armed, linear, and generalized linear bandits. We report several-fold reductions in Bayes regret for state-of-the-art bandit algorithms, simply by optimizing over a small sample from a distribution.

preprint2020arXiv

Influence Diagram Bandits: Variational Thompson Sampling for Structured Bandit Problems

We propose a novel framework for structured bandits, which we call an influence diagram bandit. Our framework captures complex statistical dependencies between actions, latent variables, and observations; and thus unifies and extends many existing models, such as combinatorial semi-bandits, cascading bandits, and low-rank bandits. We develop novel online learning algorithms that learn to act efficiently in our models. The key idea is to track a structured posterior distribution of model parameters, either exactly or approximately. To act, we sample model parameters from their posterior and then use the structure of the influence diagram to find the most optimistic action under the sampled parameters. We empirically evaluate our algorithms in three structured bandit problems, and show that they perform as well as or better than problem-specific state-of-the-art baselines.

preprint2020arXiv

Latent Bandits Revisited

A latent bandit problem is one in which the learning agent knows the arm reward distributions conditioned on an unknown discrete latent state. The primary goal of the agent is to identify the latent state, after which it can act optimally. This setting is a natural midpoint between online and offline learning---complex models can be learned offline with the agent identifying latent state online---of practical relevance in, say, recommender systems. In this work, we propose general algorithms for this setting, based on both upper confidence bounds (UCBs) and Thompson sampling. Our methods are contextual and aware of model uncertainty and misspecification. We provide a unified theoretical analysis of our algorithms, which have lower regret than classic bandit policies when the number of latent states is smaller than actions. A comprehensive empirical study showcases the advantages of our approach.

preprint2020arXiv

Old Dog Learns New Tricks: Randomized UCB for Bandit Problems

We propose $\tt RandUCB$, a bandit strategy that builds on theoretically derived confidence intervals similar to upper confidence bound (UCB) algorithms, but akin to Thompson sampling (TS), it uses randomization to trade off exploration and exploitation. In the $K$-armed bandit setting, we show that there are infinitely many variants of $\tt RandUCB$, all of which achieve the minimax-optimal $\widetilde{O}(\sqrt{K T})$ regret after $T$ rounds. Moreover, for a specific multi-armed bandit setting, we show that both UCB and TS can be recovered as special cases of $\tt RandUCB$. For structured bandits, where each arm is associated with a $d$-dimensional feature vector and rewards are distributed according to a linear or generalized linear model, we prove that $\tt RandUCB$ achieves the minimax-optimal $\widetilde{O}(d \sqrt{T})$ regret even in the case of infinitely many arms. Through experiments in both the multi-armed and structured bandit settings, we demonstrate that $\tt RandUCB$ matches or outperforms TS and other randomized exploration strategies. Our theoretical and empirical results together imply that $\tt RandUCB$ achieves the best of both worlds.

preprint2020arXiv

Sample Efficient Graph-Based Optimization with Noisy Observations

We study sample complexity of optimizing "hill-climbing friendly" functions defined on a graph under noisy observations. We define a notion of convexity, and we show that a variant of best-arm identification can find a near-optimal solution after a small number of queries that is independent of the size of the graph. For functions that have local minima and are nearly convex, we show a sample complexity for the classical simulated annealing under noisy observations. We show effectiveness of the greedy algorithm with restarts and the simulated annealing on problems of graph-based nearest neighbor classification as well as a web document re-ranking application.

preprint2012arXiv

Automatic Tuning of Interactive Perception Applications

Interactive applications incorporating high-data rate sensing and computer vision are becoming possible due to novel runtime systems and the use of parallel computation resources. To allow interactive use, such applications require careful tuning of multiple application parameters to meet required fidelity and latency bounds. This is a nontrivial task, often requiring expert knowledge, which becomes intractable as resources and application load characteristics change. This paper describes a method for automatic performance tuning that learns application characteristics and effects of tunable parameters online, and constructs models that are used to maximize fidelity for a given latency constraint. The paper shows that accurate latency models can be learned online, knowledge of application structure can be used to reduce the complexity of the learning task, and operating points can be found that achieve 90% of the optimal fidelity by exploring the parameter space only 3% of the time.

preprint2012arXiv

Leveraging Side Observations in Stochastic Bandits

This paper considers stochastic bandits with side observations, a model that accounts for both the exploration/exploitation dilemma and relationships between arms. In this setting, after pulling an arm i, the decision maker also observes the rewards for some other actions related to i. We will see that this model is suited to content recommendation in social networks, where users' reactions may be endorsed or not by their friends. We provide efficient algorithms based on upper confidence bounds (UCBs) to leverage this additional information and derive new bounds improving on standard regret guarantees. We also evaluate these policies in the context of movie recommendation in social networks: experiments on real datasets show substantial learning rate speedups ranging from 2.2x to 14x on dense networks.

preprint2012arXiv

Online Semi-Supervised Learning on Quantized Graphs

In this paper, we tackle the problem of online semi-supervised learning (SSL). When data arrive in a stream, the dual problems of computation and data storage arise for any SSL method. We propose a fast approximate online SSL algorithm that solves for the harmonic solution on an approximate graph. We show, both empirically and theoretically, that good behavior can be achieved by collapsing nearby points into a set of local "representative points" that minimize distortion. Moreover, we regularize the harmonic solution to achieve better stability properties. We apply our algorithm to face recognition and optical character recognition applications to show that we can take advantage of the manifold structure to outperform the previous methods. Unlike previous heuristic approaches, we show that our method yields provable performance bounds.

preprint2012arXiv

Partitioned Linear Programming Approximations for MDPs

Approximate linear programming (ALP) is an efficient approach to solving large factored Markov decision processes (MDPs). The main idea of the method is to approximate the optimal value function by a set of basis functions and optimize their weights by linear programming (LP). This paper proposes a new ALP approximation. Comparing to the standard ALP formulation, we decompose the constraint space into a set of low-dimensional spaces. This structure allows for solving the new LP efficiently. In particular, the constraints of the LP can be satisfied in a compact form without an exponential dependence on the treewidth of ALP constraints. We study both practical and theoretical aspects of the proposed approach. Moreover, we demonstrate its scale-up potential on an MDP with more than 2^100 states.

preprint2012arXiv

Solving Factored MDPs with Continuous and Discrete Variables

Although many real-world stochastic planning problems are more naturally formulated by hybrid models with both discrete and continuous variables, current state-of-the-art methods cannot adequately address these problems. We present the first framework that can exploit problem structure for modeling and solving hybrid problems efficiently. We formulate these problems as hybrid Markov decision processes (MDPs with continuous and discrete state and action variables), which we assume can be represented in a factored way using a hybrid dynamic Bayesian network (hybrid DBN). This formulation also allows us to apply our methods to collaborative multiagent settings. We present a new linear program approximation method that exploits the structure of the hybrid MDP and lets us compute approximate value functions more efficiently. In particular, we describe a new factored discretization of continuous variables that avoids the exponential blow-up of traditional approaches. We provide theoretical bounds on the quality of such an approximation and on its scale-up potential. We support our theoretical arguments with experiments on a set of control problems with up to 28-dimensional continuous state space and 22-dimensional action space.