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Soumita Hait

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2 published item(s)

preprint2026arXiv

Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions

Last-iterate convergence of learning dynamics in games has attracted significant recent attention. In two-player zero-sum games with bandit feedback, where only the loss of the selected action pair is observed, Fiegel et al. (2025) show a separation between average-iterate and last-iterate convergence in duality gap: while the optimal t^(-1/2) rate after t rounds is achievable for the former via standard no-regret algorithms, the latter cannot converge faster than t^(-1/3) in expectation or t^(-1/4) with high probability. However, in many practical settings, such as preference learning, the players observe not only their loss but also the opponent's action. This raises a natural question: can such additional information enable faster last-iterate convergence? We answer this question affirmatively, showing that t^(-1/2) last-iterate convergence is achievable with high probability in this setting, via an efficient algorithm that updates its strategy infrequently by solving an estimated log-barrier-regularized game. We identify fundamental obstacles preventing standard analysis for multi-armed bandits, the single-player case, from generalizing to games, and develop a novel analysis to overcome them. Experiments confirm that our algorithm indeed converges faster than naive baselines and prior methods that do not exploit opponent-action feedback. Finally, we note that our results also improve those for dueling bandits, a special case with skew-symmetric game matrices.

preprint2022arXiv

On finding short reconfiguration sequences between independent sets

Assume we are given a graph $G$, two independent sets $S$ and $T$ in $G$ of size $k \geq 1$, and a positive integer $\ell \geq 1$. The goal is to decide whether there exists a sequence $\langle I_0, I_1, ..., I_\ell \rangle$ of independent sets such that for all $j \in \{0,\ldots,\ell-1\}$ the set $I_j$ is an independent set of size $k$, $I_0 = S$, $I_\ell = T$, and $I_{j+1}$ is obtained from $I_j$ by a predetermined reconfiguration rule. We consider two reconfiguration rules. Intuitively, we view each independent set as a collection of tokens placed on the vertices of the graph. Then, the Token Sliding Optimization (TSO) problem asks whether there exists a sequence of at most $\ell$ steps that transforms $S$ into $T$, where at each step we are allowed to slide one token from a vertex to an unoccupied neighboring vertex. In the Token Jumping Optimization (TJO) problem, at each step, we are allowed to jump one token from a vertex to any other unoccupied vertex of the graph. Both TSO and TJO are known to be fixed-parameter tractable when parameterized by $\ell$ on nowhere dense classes of graphs. In this work, we show that both problems are fixed-parameter tractable for parameter $k + \ell + d$ on $d$-degenerate graphs as well as for parameter $|M| + \ell + Δ$ on graphs having a modulator $M$ whose deletion leaves a graph of maximum degree $Δ$. We complement these result by showing that for parameter $\ell$ alone both problems become W[1]-hard already on $2$-degenerate graphs. Our positive result makes use of the notion of independence covering families introduced by Lokshtanov et al. Finally, we show that using such families one can obtain a simpler and unified algorithm for the standard Token Jumping Reachability problem parameterized by $k$ on both degenerate and nowhere dense classes of graphs.