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Mengxiao Zhang

Mengxiao Zhang contributes to research discovery and scholarly infrastructure.

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Published work

10 published item(s)

preprint2026arXiv

Decentralized Online Convex Optimization with Unknown Feedback Delays

Decentralized online convex optimization (D-OCO), where multiple agents within a network collaboratively learn optimal decisions in real-time, arises naturally in applications such as federated learning, sensor networks, and multi-agent control. In this paper, we study D-OCO under unknown, time-and agent-varying feedback delays. While recent work has addressed this problem (Nguyen et al., 2024), existing algorithms assume prior knowledge of the total delay over agents and still suffer from suboptimal dependence on both the delay and network parameters. To overcome these limitations, we propose a novel algorithm that achieves an improved regret bound of O N $\sqrt$ d tot + N $\sqrt$ T (1-$σ$2) 1/4 , where T is the total horizon, d tot denotes the average total delay across agents, N is the number of agents, and 1 -$σ$ 2 is the spectral gap of the network. Our approach builds upon recent advances in D-OCO (Wan et al., 2024a), but crucially incorporates an adaptive learning rate mechanism via a decentralized communication protocol. This enables each agent to estimate delays locally using a gossip-based strategy without the prior knowledge of the total delay. We further extend our framework to the strongly convex setting and derive a sharper regret bound of O N $δ$max ln T $α$ , where $α$ is the strong convexity parameter and $δ$ max is the maximum number of missing observations averaged over agents. We also show that our upper bounds for both settings are tight up to logarithmic factors. Experimental results validate the effectiveness of our approach, showing improvements over existing benchmark algorithms.

preprint2026arXiv

Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions

Last-iterate convergence of learning dynamics in games has attracted significant recent attention. In two-player zero-sum games with bandit feedback, where only the loss of the selected action pair is observed, Fiegel et al. (2025) show a separation between average-iterate and last-iterate convergence in duality gap: while the optimal t^(-1/2) rate after t rounds is achievable for the former via standard no-regret algorithms, the latter cannot converge faster than t^(-1/3) in expectation or t^(-1/4) with high probability. However, in many practical settings, such as preference learning, the players observe not only their loss but also the opponent's action. This raises a natural question: can such additional information enable faster last-iterate convergence? We answer this question affirmatively, showing that t^(-1/2) last-iterate convergence is achievable with high probability in this setting, via an efficient algorithm that updates its strategy infrequently by solving an estimated log-barrier-regularized game. We identify fundamental obstacles preventing standard analysis for multi-armed bandits, the single-player case, from generalizing to games, and develop a novel analysis to overcome them. Experiments confirm that our algorithm indeed converges faster than naive baselines and prior methods that do not exploit opponent-action feedback. Finally, we note that our results also improve those for dueling bandits, a special case with skew-symmetric game matrices.

preprint2022arXiv

Adaptive Bandit Convex Optimization with Heterogeneous Curvature

We consider the problem of adversarial bandit convex optimization, that is, online learning over a sequence of arbitrary convex loss functions with only one function evaluation for each of them. While all previous works assume known and homogeneous curvature on these loss functions, we study a heterogeneous setting where each function has its own curvature that is only revealed after the learner makes a decision. We develop an efficient algorithm that is able to adapt to the curvature on the fly. Specifically, our algorithm not only recovers or \emph{even improves} existing results for several homogeneous settings, but also leads to surprising results for some heterogeneous settings -- for example, while Hazan and Levy (2014) showed that $\widetilde{O}(d^{3/2}\sqrt{T})$ regret is achievable for a sequence of $T$ smooth and strongly convex $d$-dimensional functions, our algorithm reveals that the same is achievable even if $T^{3/4}$ of them are not strongly convex, and sometimes even if a constant fraction of them are not strongly convex. Our approach is inspired by the framework of Bartlett et al. (2007) who studied a similar heterogeneous setting but with stronger gradient feedback. Extending their framework to the bandit feedback setting requires novel ideas such as lifting the feasible domain and using a logarithmically homogeneous self-concordant barrier regularizer.

preprint2022arXiv

Corralling a Larger Band of Bandits: A Case Study on Switching Regret for Linear Bandits

We consider the problem of combining and learning over a set of adversarial bandit algorithms with the goal of adaptively tracking the best one on the fly. The CORRAL algorithm of Agarwal et al. (2017) and its variants (Foster et al., 2020a) achieve this goal with a regret overhead of order $\widetilde{O}(\sqrt{MT})$ where $M$ is the number of base algorithms and $T$ is the time horizon. The polynomial dependence on $M$, however, prevents one from applying these algorithms to many applications where $M$ is poly$(T)$ or even larger. Motivated by this issue, we propose a new recipe to corral a larger band of bandit algorithms whose regret overhead has only \emph{logarithmic} dependence on $M$ as long as some conditions are satisfied. As the main example, we apply our recipe to the problem of adversarial linear bandits over a $d$-dimensional $\ell_p$ unit-ball for $p \in (1,2]$. By corralling a large set of $T$ base algorithms, each starting at a different time step, our final algorithm achieves the first optimal switching regret $\widetilde{O}(\sqrt{d S T})$ when competing against a sequence of comparators with $S$ switches (for some known $S$). We further extend our results to linear bandits over a smooth and strongly convex domain as well as unconstrained linear bandits.

preprint2022arXiv

No-Regret Learning in Time-Varying Zero-Sum Games

Learning from repeated play in a fixed two-player zero-sum game is a classic problem in game theory and online learning. We consider a variant of this problem where the game payoff matrix changes over time, possibly in an adversarial manner. We first present three performance measures to guide the algorithmic design for this problem: 1) the well-studied individual regret, 2) an extension of duality gap, and 3) a new measure called dynamic Nash Equilibrium regret, which quantifies the cumulative difference between the player's payoff and the minimax game value. Next, we develop a single parameter-free algorithm that simultaneously enjoys favorable guarantees under all these three performance measures. These guarantees are adaptive to different non-stationarity measures of the payoff matrices and, importantly, recover the best known results when the payoff matrix is fixed. Our algorithm is based on a two-layer structure with a meta-algorithm learning over a group of black-box base-learners satisfying a certain property, along with several novel ingredients specifically designed for the time-varying game setting. Empirical results further validate the effectiveness of our algorithm.

preprint2022arXiv

SPAIC: A Spike-based Artificial Intelligence Computing Framework

Neuromorphic computing is an emerging research field that aims to develop new intelligent systems by integrating theories and technologies from multi-disciplines such as neuroscience and deep learning. Currently, there have been various software frameworks developed for the related fields, but there is a lack of an efficient framework dedicated for spike-based computing models and algorithms. In this work, we present a Python based spiking neural network (SNN) simulation and training framework, aka SPAIC that aims to support brain-inspired model and algorithm researches integrated with features from both deep learning and neuroscience. To integrate different methodologies from the two overwhelming disciplines, and balance between flexibility and efficiency, SPAIC is designed with neuroscience-style frontend and deep learning backend structure. We provide a wide range of examples including neural circuits Simulation, deep SNN learning and neuromorphic applications, demonstrating the concise coding style and wide usability of our framework. The SPAIC is a dedicated spike-based artificial intelligence computing platform, which will significantly facilitate the design, prototype and validation of new models, theories and applications. Being user-friendly, flexible and high-performance, it will help accelerate the rapid growth and wide applicability of neuromorphic computing research.

preprint2021arXiv

The Relevance of Classic Fuzz Testing: Have We Solved This One?

As fuzz testing has passed its 30th anniversary, and in the face of the incredible progress in fuzz testing techniques and tools, the question arises if the classic, basic fuzz technique is still useful and applicable? In that tradition, we have updated the basic fuzz tools and testing scripts and applied them to a large collection of Unix utilities on Linux, FreeBSD, and MacOS. As before, our failure criteria was whether the program crashed or hung. We found that 9 crash or hang out of 74 utilities on Linux, 15 out of 78 utilities on FreeBSD, and 12 out of 76 utilities on MacOS. A total of 24 different utilities failed across the three platforms. We note that these failure rates are somewhat higher than our in previous 1995, 2000, and 2006 studies of the reliability of command line utilities. In the basic fuzz tradition, we debugged each failed utility and categorized the causes the failures. Classic categories of failures, such as pointer and array errors and not checking return codes, were still broadly present in the current results. In addition, we found a couple of new categories of failures appearing. We present examples of these failures to illustrate the programming practices that allowed them to happen. As a side note, we tested the limited number of utilities available in a modern programming language (Rust) and found them to be of no better reliability than the standard ones.

preprint2020arXiv

A Closer Look at Small-loss Bounds for Bandits with Graph Feedback

We study small-loss bounds for adversarial multi-armed bandits with graph feedback, that is, adaptive regret bounds that depend on the loss of the best arm or related quantities, instead of the total number of rounds. We derive the first small-loss bound for general strongly observable graphs, resolving an open problem of Lykouris et al. (2018). Specifically, we develop an algorithm with regret $\mathcal{\tilde{O}}(\sqrt{κL_*})$ where $κ$ is the clique partition number and $L_*$ is the loss of the best arm, and for the special case of self-aware graphs where every arm has a self-loop, we improve the regret to $\mathcal{\tilde{O}}(\min\{\sqrt{αT}, \sqrt{κL_*}\})$ where $α\leq κ$ is the independence number. Our results significantly improve and extend those by Lykouris et al. (2018) who only consider self-aware undirected graphs. Furthermore, we also take the first attempt at deriving small-loss bounds for weakly observable graphs. We first prove that no typical small-loss bounds are achievable in this case, and then propose algorithms with alternative small-loss bounds in terms of the loss of some specific subset of arms. A surprising side result is that $\mathcal{\tilde{O}}(\sqrt{T})$ regret is achievable even for weakly observable graphs as long as the best arm has a self-loop. Our algorithms are based on the Online Mirror Descent framework but require a suite of novel techniques that might be of independent interest. Moreover, all our algorithms can be made parameter-free without the knowledge of the environment.

preprint2020arXiv

RANDOM MASK: Towards Robust Convolutional Neural Networks

Robustness of neural networks has recently been highlighted by the adversarial examples, i.e., inputs added with well-designed perturbations which are imperceptible to humans but can cause the network to give incorrect outputs. In this paper, we design a new CNN architecture that by itself has good robustness. We introduce a simple but powerful technique, Random Mask, to modify existing CNN structures. We show that CNN with Random Mask achieves state-of-the-art performance against black-box adversarial attacks without applying any adversarial training. We next investigate the adversarial examples which 'fool' a CNN with Random Mask. Surprisingly, we find that these adversarial examples often 'fool' humans as well. This raises fundamental questions on how to define adversarial examples and robustness properly.

preprint2020arXiv

Selling Data at an Auction under Privacy Constraints

Private data query combines mechanism design with privacy protection to produce aggregated statistics from privately-owned data records. The problem arises in a data marketplace where data owners have personalised privacy requirements and private data valuations. We focus on the case when the data owners are single-minded, i.e., they are willing to release their data only if the data broker guarantees to meet their announced privacy requirements. For a data broker who wants to purchase data from such data owners, we propose the SingleMindedQuery (SMQ) mechanism, which uses a reverse auction to select data owners and determine compensations. SMQ satisfies interim incentive compatibility, individual rationality, and budget feasibility. Moreover, it uses purchased privacy expectation maximisation as a principle to produce accurate outputs for commonly-used queries such as counting, median and linear predictor. The effectiveness of our method is empirically validated by a series of experiments.