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Songhwai Oh

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Published work

4 published item(s)

preprint2026arXiv

Offline Reinforcement Learning with Universal Horizon Models

Model-based reinforcement learning (RL) offers a compelling approach to offline RL by enabling value learning on imagined on-policy trajectories. However, it often suffers from compounding errors due to repeated model inference on self-generated states. While geometric horizon models (GHM) alleviate this issue through direct prediction over a discounted infinite-horizon future, they remain challenged in accurately modeling distant future states. To this end, we introduce universal horizon models (UHM), a generalization of GHM that directly predicts future states under arbitrary horizons. Leveraging this flexibility, we propose a scalable value learning method that employs a winsorized horizon distribution to stabilize training by capping excessively large horizons. Experimental results on 100 challenging OGBench tasks demonstrate that the proposed method outperforms competitive baselines, particularly on tasks with highly suboptimal datasets and those requiring long-horizon reasoning. Project page: https://rllab-snu.github.io/projects/UHM/

preprint2022arXiv

Texture Generation Using Dual-Domain Feature Flow with Multi-View Hallucinations

We propose a dual-domain generative model to estimate a texture map from a single image for colorizing a 3D human model. When estimating a texture map, a single image is insufficient as it reveals only one facet of a 3D object. To provide sufficient information for estimating a complete texture map, the proposed model simultaneously generates multi-view hallucinations in the image domain and an estimated texture map in the texture domain. During the generating process, each domain generator exchanges features to the other by a flow-based local attention mechanism. In this manner, the proposed model can estimate a texture map utilizing abundant multi-view image features from which multiview hallucinations are generated. As a result, the estimated texture map contains consistent colors and patterns over the entire region. Experiments show the superiority of our model for estimating a directly render-able texture map, which is applicable to 3D animation rendering. Furthermore, our model also improves an overall generation quality in the image domain for pose and viewpoint transfer tasks.

preprint2022arXiv

Visually Grounding Language Instruction for History-Dependent Manipulation

This paper emphasizes the importance of a robot's ability to refer to its task history, especially when it executes a series of pick-and-place manipulations by following language instructions given one by one. The advantage of referring to the manipulation history can be categorized into two folds: (1) the language instructions omitting details but using expressions referring to the past can be interpreted, and (2) the visual information of objects occluded by previous manipulations can be inferred. For this, we introduce a history-dependent manipulation task which objective is to visually ground a series of language instructions for proper pick-and-place manipulations by referring to the past. We also suggest a relevant dataset and model which can be a baseline, and show that our model trained with the proposed dataset can also be applied to the real world based on the CycleGAN. Our dataset and code are publicly available on the project website: https://sites.google.com/view/history-dependent-manipulation.

preprint2016arXiv

Density Matching Reward Learning

In this paper, we focus on the problem of inferring the underlying reward function of an expert given demonstrations, which is often referred to as inverse reinforcement learning (IRL). In particular, we propose a model-free density-based IRL algorithm, named density matching reward learning (DMRL), which does not require model dynamics. The performance of DMRL is analyzed theoretically and the sample complexity is derived. Furthermore, the proposed DMRL is extended to handle nonlinear IRL problems by assuming that the reward function is in the reproducing kernel Hilbert space (RKHS) and kernel DMRL (KDMRL) is proposed. The parameters for KDMRL can be computed analytically, which greatly reduces the computation time. The performance of KDMRL is extensively evaluated in two sets of experiments: grid world and track driving experiments. In grid world experiments, the proposed KDMRL method is compared with both model-based and model-free IRL methods and shows superior performance on a nonlinear reward setting and competitive performance on a linear reward setting in terms of expected value differences. Then we move on to more realistic experiments of learning different driving styles for autonomous navigation in complex and dynamic tracks using KDMRL and receding horizon control.