Researcher profile

Somayeh Sojoudi

Somayeh Sojoudi contributes to research discovery and scholarly infrastructure.

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Published work

9 published item(s)

preprint2026arXiv

ScribbleEdit: Synthetic Data for Image Editing with Scribbles and Text

Recent progress in generative models has significantly advanced image editing capabilities, yet precise and intuitive user control remains difficult. Specifically, users often struggle to communicate both exact spatial layouts and specific semantic details simultaneously. While natural language instructions effectively convey high-level semantics like texture and color, they lack spatial specificity. Conversely, freehand scribbles provide rough spatial boundaries but cannot express detailed visual attributes. Consequently, achieving precise control requires combining both modalities. However, existing models struggle to jointly interpret abstract scribbles alongside text due to a lack of specialized training data. In this work, we introduce ScribbleEdit, a large-scale synthetic dataset designed to bridge this gap by combining natural language instructions with freehand scribble inputs for more accurate, controllable edits. We construct this dataset through a synthetic pipeline that automatically generates source-target image pairs via inpainting, which are then paired with human-drawn scribbles and VLM-generated text instructions. Using ScribbleEdit, we evaluate and finetune both diffusion-based and autoregressive unified multimodal image editing models. Our experiments reveal that while off-the-shelf models struggle with abstract scribble inputs, finetuning on our synthetic dataset significantly improves their ability to generate spatially aligned and semantically consistent edits.

preprint2023arXiv

Cost Inference for Feedback Dynamic Games from Noisy Partial State Observations and Incomplete Trajectories

In multi-agent dynamic games, the Nash equilibrium state trajectory of each agent is determined by its cost function and the information pattern of the game. However, the cost and trajectory of each agent may be unavailable to the other agents. Prior work on using partial observations to infer the costs in dynamic games assumes an open-loop information pattern. In this work, we demonstrate that the feedback Nash equilibrium concept is more expressive and encodes more complex behavior. It is desirable to develop specific tools for inferring players' objectives in feedback games. Therefore, we consider the dynamic game cost inference problem under the feedback information pattern, using only partial state observations and incomplete trajectory data. To this end, we first propose an inverse feedback game loss function, whose minimizer yields a feedback Nash equilibrium state trajectory closest to the observation data. We characterize the landscape and differentiability of the loss function. Given the difficulty of obtaining the exact gradient, our main contribution is an efficient gradient approximator, which enables a novel inverse feedback game solver that minimizes the loss using first-order optimization. In thorough empirical evaluations, we demonstrate that our algorithm converges reliably and has better robustness and generalization performance than the open-loop baseline method when the observation data reflects a group of players acting in a feedback Nash game.

preprint2022arXiv

Distributed Linear-Quadratic Control with Graph Neural Networks

Controlling network systems has become a problem of paramount importance. In this paper, we consider a distributed linear-quadratic problem and propose the use of graph neural networks (GNNs) to parametrize and design a distributed controller for network systems. GNNs exhibit many desirable properties, such as being naturally distributed and scalable. We cast the distributed linear-quadratic problem as a self-supervised learning problem, which is then used to train the GNN-based controllers. We also obtain sufficient conditions for the resulting closed-loop system to be input-state stable, and derive an upper bound on how much the trajectory deviates from the nominal value when the matrices that describe the system are not accurately known. We run extensive simulations to study the performance of GNN-based distributed controllers and show that they are computationally efficient and scalable.

preprint2022arXiv

Node-Variant Graph Filters in Graph Neural Networks

Graph neural networks (GNNs) have been successfully employed in a myriad of applications involving graph signals. Theoretical findings establish that GNNs use nonlinear activation functions to create low-eigenvalue frequency content that can be processed in a stable manner by subsequent graph convolutional filters. However, the exact shape of the frequency content created by nonlinear functions is not known and cannot be learned. In this work, we use node-variant graph filters (NVGFs) -- which are linear filters capable of creating frequencies -- as a means of investigating the role that frequency creation plays in GNNs. We show that, by replacing nonlinear activation functions by NVGFs, frequency creation mechanisms can be designed or learned. By doing so, the role of frequency creation is separated from the nonlinear nature of traditional GNNs. Simulations on graph signal processing problems are carried out to pinpoint the role of frequency creation.

preprint2022arXiv

Safe Reinforcement Learning with Chance-constrained Model Predictive Control

Real-world reinforcement learning (RL) problems often demand that agents behave safely by obeying a set of designed constraints. We address the challenge of safe RL by coupling a safety guide based on model predictive control (MPC) with a modified policy gradient framework in a linear setting with continuous actions. The guide enforces safe operation of the system by embedding safety requirements as chance constraints in the MPC formulation. The policy gradient training step then includes a safety penalty which trains the base policy to behave safely. We show theoretically that this penalty allows for a provably safe optimal base policy and illustrate our method with a simulated linearized quadrotor experiment.

preprint2022arXiv

Semidefinite Programming versus Burer-Monteiro Factorization for Matrix Sensing

Many fundamental low-rank optimization problems, such as matrix completion, phase synchronization/retrieval, power system state estimation, and robust PCA, can be formulated as the matrix sensing problem. Two main approaches for solving matrix sensing are based on semidefinite programming (SDP) and Burer-Monteiro (B-M) factorization. The SDP method suffers from high computational and space complexities, whereas the B-M method may return a spurious solution due to the non-convexity of the problem. The existing theoretical guarantees for the success of these methods have led to similar conservative conditions, which may wrongly imply that these methods have comparable performances. In this paper, we shed light on some major differences between these two methods. First, we present a class of structured matrix completion problems for which the B-M methods fail with an overwhelming probability, while the SDP method works correctly. Second, we identify a class of highly sparse matrix completion problems for which the B-M method works and the SDP method fails. Third, we prove that although the B-M method exhibits the same performance independent of the rank of the unknown solution, the success of the SDP method is correlated to the rank of the solution and improves as the rank increases. Unlike the existing literature that has mainly focused on those instances of matrix sensing for which both SDP and B-M work, this paper offers the first result on the unique merit of each method over the alternative approach.

preprint2020arXiv

Global Optimality Guarantees for Nonconvex Unsupervised Video Segmentation

In this paper, we consider the problem of unsupervised video object segmentation via background subtraction. Specifically, we pose the nonsemantic extraction of a video's moving objects as a nonconvex optimization problem via a sum of sparse and low-rank matrices. The resulting formulation, a nonnegative variant of robust principal component analysis, is more computationally tractable than its commonly employed convex relaxation, although not generally solvable to global optimality. In spite of this limitation, we derive intuitive and interpretable conditions on the video data under which the uniqueness and global optimality of the object segmentation are guaranteed using local search methods. We illustrate these novel optimality criteria through example segmentations using real video data.

preprint2020arXiv

Tightened Convex Relaxations for Neural Network Robustness Certification

In this paper, we consider the problem of certifying the robustness of neural networks to perturbed and adversarial input data. Such certification is imperative for the application of neural networks in safety-critical decision-making and control systems. Certification techniques using convex optimization have been proposed, but they often suffer from relaxation errors that void the certificate. Our work exploits the structure of ReLU networks to improve relaxation errors through a novel partition-based certification procedure. The proposed method is proven to tighten existing linear programming relaxations, and asymptotically achieves zero relaxation error as the partition is made finer. We develop a finite partition that attains zero relaxation error and use the result to derive a tractable partitioning scheme that minimizes the worst-case relaxation error. Experiments using real data show that the partitioning procedure is able to issue robustness certificates in cases where prior methods fail. Consequently, partition-based certification procedures are found to provide an intuitive, effective, and theoretically justified method for tightening existing convex relaxation techniques.

preprint2019arXiv

Sharp Restricted Isometry Bounds for the Inexistence of Spurious Local Minima in Nonconvex Matrix Recovery

Nonconvex matrix recovery is known to contain no spurious local minima under a restricted isometry property (RIP) with a sufficiently small RIP constant $δ$. If $δ$ is too large, however, then counterexamples containing spurious local minima are known to exist. In this paper, we introduce a proof technique that is capable of establishing sharp thresholds on $δ$ to guarantee the inexistence of spurious local minima. Using the technique, we prove that in the case of a rank-1 ground truth, an RIP constant of $δ<1/2$ is both necessary and sufficient for exact recovery from any arbitrary initial point (such as a random point). We also prove a local recovery result: given an initial point $x_{0}$ satisfying $f(x_{0})\le(1-δ)^{2}f(0)$, any descent algorithm that converges to second-order optimality guarantees exact recovery.