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Shuo Cheng

Shuo Cheng contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

Generalizable Domain Adaptation for Sim-and-Real Policy Co-Training

Behavior cloning has shown promise for robot manipulation, but real-world demonstrations are costly to acquire at scale. While simulated data offers a scalable alternative, particularly with advances in automated demonstration generation, transferring policies to the real world is hampered by various simulation and real domain gaps. In this work, we propose a unified sim-and-real co-training framework for learning generalizable manipulation policies that primarily leverages simulation and only requires a few real-world demonstrations. Central to our approach is learning a domain-invariant, task-relevant feature space. Our key insight is that aligning the joint distributions of observations and their corresponding actions across domains provides a richer signal than aligning observations (marginals) alone. We achieve this by embedding an Optimal Transport (OT)-inspired loss within the co-training framework, and extend this to an Unbalanced OT framework to handle the imbalance between abundant simulation data and limited real-world examples. We validate our method on challenging manipulation tasks, showing it can leverage abundant simulation data to achieve up to a 30% improvement in the real-world success rate and even generalize to scenarios seen only in simulation. Project webpage: https://ot-sim2real.github.io/.

preprint2026arXiv

Swarm Skills: A Portable, Self-Evolving Multi-Agent System Specification for Coordination Engineering

As artificial intelligence engineering paradigms shift from single-agent Prompt and Context Engineering toward multi-agent \textbf{Coordination Engineering}, the ability to codify and systematically improve how multiple agents collaborate has emerged as a critical bottleneck. While single-agent skills can now be distributed as portable assets, multi-agent coordination protocols remain locked within framework-internal code or static configurations, preventing them from being shared across systems or autonomously improved over time. We propose \textbf{Swarm Skills}, a portable specification that extends the Anthropic Skills standard with multi-agent semantics. Swarm Skills turns multi-agent workflows into first-class, distributable assets that consist of roles, workflows, execution bounds, and a built-in semantic structure for self-evolution. To operationalize the specification's evolving nature, we present a companion self-evolution algorithm that automatically distills successful execution trajectories into new Swarm Skills and continuously patches existing ones based on multi-dimensional scoring (Effectiveness, Utilization, and Freshness), eliminating the need for human-in-the-loop oversight during the refinement process. Through an architectural compatibility analysis and a comprehensive qualitative case study using the open-source JiuwenSwarm reference implementation, we demonstrate how Swarm Skills achieves zero-adapter cross-agent portability via progressive disclosure, enabling agent teams to self-evolve their coordination strategies without framework lock-in.

preprint2020arXiv

Deep Stereo using Adaptive Thin Volume Representation with Uncertainty Awareness

We present Uncertainty-aware Cascaded Stereo Network (UCS-Net) for 3D reconstruction from multiple RGB images. Multi-view stereo (MVS) aims to reconstruct fine-grained scene geometry from multi-view images. Previous learning-based MVS methods estimate per-view depth using plane sweep volumes with a fixed depth hypothesis at each plane; this generally requires densely sampled planes for desired accuracy, and it is very hard to achieve high-resolution depth. In contrast, we propose adaptive thin volumes (ATVs); in an ATV, the depth hypothesis of each plane is spatially varying, which adapts to the uncertainties of previous per-pixel depth predictions. Our UCS-Net has three stages: the first stage processes a small standard plane sweep volume to predict low-resolution depth; two ATVs are then used in the following stages to refine the depth with higher resolution and higher accuracy. Our ATV consists of only a small number of planes; yet, it efficiently partitions local depth ranges within learned small intervals. In particular, we propose to use variance-based uncertainty estimates to adaptively construct ATVs; this differentiable process introduces reasonable and fine-grained spatial partitioning. Our multi-stage framework progressively subdivides the vast scene space with increasing depth resolution and precision, which enables scene reconstruction with high completeness and accuracy in a coarse-to-fine fashion. We demonstrate that our method achieves superior performance compared with state-of-the-art benchmarks on various challenging datasets.

preprint2020arXiv

Normal Assisted Stereo Depth Estimation

Accurate stereo depth estimation plays a critical role in various 3D tasks in both indoor and outdoor environments. Recently, learning-based multi-view stereo methods have demonstrated competitive performance with a limited number of views. However, in challenging scenarios, especially when building cross-view correspondences is hard, these methods still cannot produce satisfying results. In this paper, we study how to leverage a normal estimation model and the predicted normal maps to improve the depth quality. We couple the learning of a multi-view normal estimation module and a multi-view depth estimation module. In addition, we propose a novel consistency loss to train an independent consistency module that refines the depths from depth/normal pairs. We find that the joint learning can improve both the prediction of normal and depth, and the accuracy & smoothness can be further improved by enforcing the consistency. Experiments on MVS, SUN3D, RGBD, and Scenes11 demonstrate the effectiveness of our method and state-of-the-art performance.