Researcher profile

Shaofei Wang

Shaofei Wang contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 19 - UnverifiedVerification L1Unclaimed author
5works
0followers
5topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

5 published item(s)

preprint2026arXiv

Logical Consistency as a Bridge: Improving LLM Hallucination Detection via Label Constraint Modeling between Responses and Self-Judgments

Large Language Models (LLMs) are prone to factual hallucinations, risking their reliability in real-world applications. Existing hallucination detectors mainly extract micro-level intrinsic patterns for uncertainty quantification or elicit macro-level self-judgments through verbalized prompts. However, these methods address only a single facet of the hallucination, focusing either on implicit neural uncertainty or explicit symbolic reasoning, thereby treating these inherently coupled behaviors in isolation and failing to exploit their interdependence for a holistic view. In this paper, we propose LaaB (Logical Consistency-as-a-Bridge), a framework that bridges neural features and symbolic judgments for hallucination detection. LaaB introduces a "meta-judgment" process to map symbolic labels back into the feature space. By leveraging the inherent logical bridge where response and meta-judgment labels are either the same or opposite based on the self-judgment's semantics, LaaB aligns and integrates dual-view signals via mutual learning and enhances the hallucination detection. Extensive experiments on 4 public datasets, across 4 LLMs, against 8 baselines demonstrate the superiority of LaaB.

preprint2022arXiv

Compositional Human-Scene Interaction Synthesis with Semantic Control

Synthesizing natural interactions between virtual humans and their 3D environments is critical for numerous applications, such as computer games and AR/VR experiences. Our goal is to synthesize humans interacting with a given 3D scene controlled by high-level semantic specifications as pairs of action categories and object instances, e.g., "sit on the chair". The key challenge of incorporating interaction semantics into the generation framework is to learn a joint representation that effectively captures heterogeneous information, including human body articulation, 3D object geometry, and the intent of the interaction. To address this challenge, we design a novel transformer-based generative model, in which the articulated 3D human body surface points and 3D objects are jointly encoded in a unified latent space, and the semantics of the interaction between the human and objects are embedded via positional encoding. Furthermore, inspired by the compositional nature of interactions that humans can simultaneously interact with multiple objects, we define interaction semantics as the composition of varying numbers of atomic action-object pairs. Our proposed generative model can naturally incorporate varying numbers of atomic interactions, which enables synthesizing compositional human-scene interactions without requiring composite interaction data. We extend the PROX dataset with interaction semantic labels and scene instance segmentation to evaluate our method and demonstrate that our method can generate realistic human-scene interactions with semantic control. Our perceptual study shows that our synthesized virtual humans can naturally interact with 3D scenes, considerably outperforming existing methods. We name our method COINS, for COmpositional INteraction Synthesis with Semantic Control. Code and data are available at https://github.com/zkf1997/COINS.

preprint2022arXiv

MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images

In this paper, we aim to create generalizable and controllable neural signed distance fields (SDFs) that represent clothed humans from monocular depth observations. Recent advances in deep learning, especially neural implicit representations, have enabled human shape reconstruction and controllable avatar generation from different sensor inputs. However, to generate realistic cloth deformations from novel input poses, watertight meshes or dense full-body scans are usually needed as inputs. Furthermore, due to the difficulty of effectively modeling pose-dependent cloth deformations for diverse body shapes and cloth types, existing approaches resort to per-subject/cloth-type optimization from scratch, which is computationally expensive. In contrast, we propose an approach that can quickly generate realistic clothed human avatars, represented as controllable neural SDFs, given only monocular depth images. We achieve this by using meta-learning to learn an initialization of a hypernetwork that predicts the parameters of neural SDFs. The hypernetwork is conditioned on human poses and represents a clothed neural avatar that deforms non-rigidly according to the input poses. Meanwhile, it is meta-learned to effectively incorporate priors of diverse body shapes and cloth types and thus can be much faster to fine-tune, compared to models trained from scratch. We qualitatively and quantitatively show that our approach outperforms state-of-the-art approaches that require complete meshes as inputs while our approach requires only depth frames as inputs and runs orders of magnitudes faster. Furthermore, we demonstrate that our meta-learned hypernetwork is very robust, being the first to generate avatars with realistic dynamic cloth deformations given as few as 8 monocular depth frames.

preprint2021arXiv

Extend the FFmpeg Framework to Analyze Media Content

This paper introduces a new set of video analytics plugins developed for the FFmpeg framework. Multimedia applications that increasingly utilize the FFmpeg media features for its comprehensive media encoding, decoding, muxing, and demuxing capabilities can now additionally analyze the video content based on AI models. The plugins are thread optimized for best performance overcoming certain FFmpeg threading limitations. The plugins utilize the Intel OpenVINO Toolkit inference engine as the backend. The analytics workloads are accelerated on different platforms such as CPU, GPU, FPGA or specialized analytics accelerators. With our reference implementation, the feature of OpenVINO as inference backend has been pushed into FFmpeg mainstream repository. We plan to submit more patches later.

preprint2020arXiv

Accelerating Column Generation via Flexible Dual Optimal Inequalities with Application to Entity Resolution

In this paper, we introduce a new optimization approach to Entity Resolution. Traditional approaches tackle entity resolution with hierarchical clustering, which does not benefit from a formal optimization formulation. In contrast, we model entity resolution as correlation-clustering, which we treat as a weighted set-packing problem and write as an integer linear program (ILP). In this case sources in the input data correspond to elements and entities in output data correspond to sets/clusters. We tackle optimization of weighted set packing by relaxing integrality in our ILP formulation. The set of potential sets/clusters can not be explicitly enumerated, thus motivating optimization via column generation. In addition to the novel formulation, we also introduce new dual optimal inequalities (DOI), that we call flexible dual optimal inequalities, which tightly lower-bound dual variables during optimization and accelerate column generation. We apply our formulation to entity resolution (also called de-duplication of records), and achieve state-of-the-art accuracy on two popular benchmark datasets. The project page is available at the following url, https://github.com/lokhande-vishnu/EntityResolution