Researcher profile

Sergey Zakharov

Sergey Zakharov contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations

Accurately reconstructing complex full multi-object scenes from sparse observations remains a core challenge in computer vision and a key step toward scalable and reliable simulation for robotics. In this work, we introduce RecGen, a generative framework for probabilistic joint estimation of object and part shapes, as well as their pose under occlusion and partial visibility from one or multiple RGB-D images. By leveraging compositional synthetic scene generation and strong 3D shape priors, RecGen generalizes across diverse object types and real-world environments. RecGen achieves state-of-the-art performance on complex, heavily occluded datasets, robustly handling severe occlusions, symmetric objects, object parts, and intricate geometry and texture. Despite using nearly 80% fewer training meshes than the previous state of the art SAM3D, RecGen outperforms it by 30.1% in geometric shape quality, 9.1% in texture reconstruction, and 33.9% in pose estimation.

preprint2025arXiv

PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies

A significant challenge for robot learning research is our ability to accurately measure and compare the performance of robot policies. Benchmarking in robotics is historically challenging due to the stochasticity, reproducibility, and time-consuming nature of real-world rollouts. This challenge is exacerbated for recent generalist policies, which has to be evaluated across a wide variety of scenes and tasks. Evaluation in simulation offers a scalable complement to real world evaluations, but the visual and physical domain gap between existing simulation benchmarks and the real world has made them an unreliable signal for policy improvement. Furthermore, building realistic and diverse simulated environments has traditionally required significant human effort and expertise. To bridge the gap, we introduce Policy Evaluation and Environment Reconstruction in Simulation (PolaRiS), a scalable real-to-sim framework for high-fidelity simulated robot evaluation. PolaRiS utilizes neural reconstruction methods to turn short video scans of real-world scenes into interactive simulation environments. Additionally, we develop a simple simulation data co-training recipe that bridges remaining real-to-sim gaps and enables zero-shot evaluation in unseen simulation environments. Through extensive paired evaluations between simulation and the real world, we demonstrate that PolaRiS evaluations provide a much stronger correlation to real world generalist policy performance than existing simulated benchmarks. Its simplicity also enables rapid creation of diverse simulated environments. As such, this work takes a step towards distributed and democratized evaluation for the next generation of robotic foundation models.

preprint2022arXiv

DPODv2: Dense Correspondence-Based 6 DoF Pose Estimation

We propose a three-stage 6 DoF object detection method called DPODv2 (Dense Pose Object Detector) that relies on dense correspondences. We combine a 2D object detector with a dense correspondence estimation network and a multi-view pose refinement method to estimate a full 6 DoF pose. Unlike other deep learning methods that are typically restricted to monocular RGB images, we propose a unified deep learning network allowing different imaging modalities to be used (RGB or Depth). Moreover, we propose a novel pose refinement method, that is based on differentiable rendering. The main concept is to compare predicted and rendered correspondences in multiple views to obtain a pose which is consistent with predicted correspondences in all views. Our proposed method is evaluated rigorously on different data modalities and types of training data in a controlled setup. The main conclusions is that RGB excels in correspondence estimation, while depth contributes to the pose accuracy if good 3D-3D correspondences are available. Naturally, their combination achieves the overall best performance. We perform an extensive evaluation and an ablation study to analyze and validate the results on several challenging datasets. DPODv2 achieves excellent results on all of them while still remaining fast and scalable independent of the used data modality and the type of training data

preprint2022arXiv

Multi-Frame Self-Supervised Depth with Transformers

Multi-frame depth estimation improves over single-frame approaches by also leveraging geometric relationships between images via feature matching, in addition to learning appearance-based features. In this paper we revisit feature matching for self-supervised monocular depth estimation, and propose a novel transformer architecture for cost volume generation. We use depth-discretized epipolar sampling to select matching candidates, and refine predictions through a series of self- and cross-attention layers. These layers sharpen the matching probability between pixel features, improving over standard similarity metrics prone to ambiguities and local minima. The refined cost volume is decoded into depth estimates, and the whole pipeline is trained end-to-end from videos using only a photometric objective. Experiments on the KITTI and DDAD datasets show that our DepthFormer architecture establishes a new state of the art in self-supervised monocular depth estimation, and is even competitive with highly specialized supervised single-frame architectures. We also show that our learned cross-attention network yields representations transferable across datasets, increasing the effectiveness of pre-training strategies. Project page: https://sites.google.com/tri.global/depthformer

preprint2022arXiv

Multi-View Object Pose Refinement With Differentiable Renderer

This paper introduces a novel multi-view 6 DoF object pose refinement approach focusing on improving methods trained on synthetic data. It is based on the DPOD detector, which produces dense 2D-3D correspondences between the model vertices and the image pixels in each frame. We have opted for the use of multiple frames with known relative camera transformations, as it allows introduction of geometrical constraints via an interpretable ICP-like loss function. The loss function is implemented with a differentiable renderer and is optimized iteratively. We also demonstrate that a full detection and refinement pipeline, which is trained solely on synthetic data, can be used for auto-labeling real data. We perform quantitative evaluation on LineMOD, Occlusion, Homebrewed and YCB-V datasets and report excellent performance in comparison to the state-of-the-art methods trained on the synthetic and real data. We demonstrate empirically that our approach requires only a few frames and is robust to close camera locations and noise in extrinsic camera calibration, making its practical usage easier and more ubiquitous.

preprint2022arXiv

ShAPO: Implicit Representations for Multi-Object Shape, Appearance, and Pose Optimization

Our method studies the complex task of object-centric 3D understanding from a single RGB-D observation. As it is an ill-posed problem, existing methods suffer from low performance for both 3D shape and 6D pose and size estimation in complex multi-object scenarios with occlusions. We present ShAPO, a method for joint multi-object detection, 3D textured reconstruction, 6D object pose and size estimation. Key to ShAPO is a single-shot pipeline to regress shape, appearance and pose latent codes along with the masks of each object instance, which is then further refined in a sparse-to-dense fashion. A novel disentangled shape and appearance database of priors is first learned to embed objects in their respective shape and appearance space. We also propose a novel, octree-based differentiable optimization step, allowing us to further improve object shape, pose and appearance simultaneously under the learned latent space, in an analysis-by-synthesis fashion. Our novel joint implicit textured object representation allows us to accurately identify and reconstruct novel unseen objects without having access to their 3D meshes. Through extensive experiments, we show that our method, trained on simulated indoor scenes, accurately regresses the shape, appearance and pose of novel objects in the real-world with minimal fine-tuning. Our method significantly out-performs all baselines on the NOCS dataset with an 8% absolute improvement in mAP for 6D pose estimation. Project page: https://zubair-irshad.github.io/projects/ShAPO.html

preprint2022arXiv

SpOT: Spatiotemporal Modeling for 3D Object Tracking

3D multi-object tracking aims to uniquely and consistently identify all mobile entities through time. Despite the rich spatiotemporal information available in this setting, current 3D tracking methods primarily rely on abstracted information and limited history, e.g. single-frame object bounding boxes. In this work, we develop a holistic representation of traffic scenes that leverages both spatial and temporal information of the actors in the scene. Specifically, we reformulate tracking as a spatiotemporal problem by representing tracked objects as sequences of time-stamped points and bounding boxes over a long temporal history. At each timestamp, we improve the location and motion estimates of our tracked objects through learned refinement over the full sequence of object history. By considering time and space jointly, our representation naturally encodes fundamental physical priors such as object permanence and consistency across time. Our spatiotemporal tracking framework achieves state-of-the-art performance on the Waymo and nuScenes benchmarks.

preprint2020arXiv

Autolabeling 3D Objects with Differentiable Rendering of SDF Shape Priors

We present an automatic annotation pipeline to recover 9D cuboids and 3D shapes from pre-trained off-the-shelf 2D detectors and sparse LIDAR data. Our autolabeling method solves an ill-posed inverse problem by considering learned shape priors and optimizing geometric and physical parameters. To address this challenging problem, we apply a novel differentiable shape renderer to signed distance fields (SDF), leveraged together with normalized object coordinate spaces (NOCS). Initially trained on synthetic data to predict shape and coordinates, our method uses these predictions for projective and geometric alignment over real samples. Moreover, we also propose a curriculum learning strategy, iteratively retraining on samples of increasing difficulty in subsequent self-improving annotation rounds. Our experiments on the KITTI3D dataset show that we can recover a substantial amount of accurate cuboids, and that these autolabels can be used to train 3D vehicle detectors with state-of-the-art results.