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Sebastian Möller

Sebastian Möller contributes to research discovery and scholarly infrastructure.

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Published work

23 published item(s)

preprint2026arXiv

Can Large Language Models Still Explain Themselves? Investigating the Impact of Quantization on Self-Explanations

Quantization is widely used to accelerate inference and streamline the deployment of large language models (LLMs), yet its effects on self-explanations (SEs) remain unexplored. SEs, generated by LLMs to justify their own outputs, require reasoning about the model's own decision-making process, a capability that may exhibit particular sensitivity to quantization. As SEs are increasingly relied upon for transparency in high-stakes applications, understanding whether and to what extent quantization degrades SE quality and faithfulness is critical. To address this gap, we examine two types of SEs: natural language explanations (NLEs) and counterfactual examples, generated by LLMs quantized using three common techniques at distinct bit widths. Our findings indicate that quantization typically leads to moderate declines in both SE quality (up to 4.4\%) and faithfulness (up to 2.38\%). The user study further demonstrates that quantization diminishes both the coherence and trustworthiness of SEs (up to 8.5\%). Compared to smaller models, larger models show limited resilience to quantization in terms of SE quality but better maintain faithfulness. Moreover, no quantization technique consistently excels across task accuracy, SE quality, and faithfulness. Given that quantization's impact varies by context, we recommend validating SE quality for specific use cases, especially for NLEs, which show greater sensitivity. Nonetheless, the relatively minor deterioration in SE quality and faithfulness does not undermine quantization's effectiveness as a model compression technique.

preprint2026arXiv

Fine-tuning with Hierarchical Prompting for Robust Propaganda Classification Across Annotation Schemas

Propaganda detection in social media is challenging due to noisy, short texts and low annotation agreements. We introduce a new intent-focused taxonomy of propaganda techniques and compare it against an established, higher-agreement schema. Along three dimensions (model portfolio, schema effects, and prompting strategy) we evaluate the taxonomies as a classification task with the help of four language models (GPT-4.1-nano, Phi-4 14B, Qwen2.5-14B, Qwen3-14B). Our results show that fine-tuning is essential, since it transforms weak zero-shot baselines into competitive systems and reveals methodological differences that are hidden using base models. Across schemas, the Qwen models achieve the strongest overall performance, and Phi-4 14B consistently outperforms GPT-4.1-nano. Our hierarchical prompting method (HiPP), which predicts fine-grained techniques before aggregating them, is especially beneficial after fine-tuning and on the more ambiguous, low-agreement taxonomy, while remaining competitive on the simpler schema. The HQP dataset, annotated with the new intent-based labels, provides a richer lens on propaganda's strategic goals and a challenging benchmark for future work on robust, real-world detection.

preprint2026arXiv

From Articles to Premises: Building PrimeFacts, an Extraction Methodology and Resource for Fact-Checking Evidence

Fact-checking articles encode rich supporting evidence and reasoning, yet this evidence remains largely inaccessible to automated verification systems due to unstructured presentation. We introduce PrimeFacts, a methodology and resource for extracting fine-grained evidence from full fact-checking articles. We compile 13,106 PolitiFact articles with claims, verdicts, and all referenced sources, and we identify 49,718 in-article hyperlinks as natural anchors to pinpoint key evidence. Our framework leverages large language models (LLMs) to rewrite these anchor sentences into stand-alone, context-independent premises and investigates the extraction of additional implicit evidence. In evaluations on cross-article evidence retrieval and claim verification, the extracted premises substantially improve performance. Decontextualized evidence yields higher retrievability, achieving up to a 30 percent relative gain in Mean Reciprocal Rank over verbatim sentences, and using the evidence for verdict prediction raises Macro-F1 by 10-20 points over the baseline. These gains are consistent across different verdict granularities (2-class vs. 5-class) and model architectures. A qualitative analysis indicates that the decontextualized premises remain faithful to the original sources. Our work highlights the promise of reusing fact-checkers' evidence for automation and provides a large-scale resource of structured evidence from real-world fact-checks.

preprint2026arXiv

Judge Circuits

LLM-as-a-judge has become the dominant paradigm for grading model outputs at scale, yet the same model assigns systematically different scores when its output format changes (e.g., a 1-5 rating vs. a True/False label). Existing diagnoses of these format-induced inconsistencies stop at the input-output level. Using Position-aware Edge Attribution Patching (PEAP), we causally investigate the internal mechanism in Gemma-3, Qwen2.5, and Llama-3. We find that judgments across structured understanding and open-ended preference tasks share a sparse, generalized Latent Evaluator sub-graph in the mid-to-late multi-layer perceptrons (MLPs); zero-ablating it collapses judgment while preserving world knowledge in architecturally modular models. By structurally decoupling abstract judging from output formatting, we provide a mechanistic account of format-induced inconsistency on the open-weight models we study: a continuous judgment signal computed in the shared trunk is mapped through fragile, format-specific terminal branches, enabling format-independent preference to be isolated downstream of the requested output format. Our findings imply that benchmark-level reliability comparisons across formats are partially measuring formatter geometry rather than evaluation quality.

preprint2026arXiv

Order in the Evaluation Court: A Critical Analysis of NLG Evaluation Trends

Despite advances in Natural Language Generation (NLG), evaluation remains challenging. Although various new metrics and LLM-as-a-judge (LaaJ) methods are proposed, human judgment persists as the gold standard. To systematically review how NLG evaluation has evolved, we employ an automatic information extraction scheme to gather key information from NLG papers, focusing on different evaluation methods (metrics, LaaJ and human evaluation). With extracted metadata from 14,171 papers across four major conferences (ACL, EMNLP, NAACL, and INLG) over the past six years, we reveal several critical findings: (1) Task Divergence: While Dialogue Generation demonstrates a rapid shift toward LaaJ (>40% in 2025), Machine Translation remains locked into n-gram metrics, and Question Answering exhibits a substantial decline in the proportion of studies conducting human evaluation. (2) Metric Inertia: Despite the development of semantic metrics, general-purpose metrics (e.g., BLEU, ROUGE) continue to be widely used across tasks without empirical justification, often lacking the discriminative power to distinguish between specific quality criteria. (3) Human-LaaJ Divergence: Our association analysis challenges the assumption that LLMs act as mere proxies for humans; LaaJ and human evaluations prioritize very different signals, and explicit validation is scarce (<8% of papers comparing the two), with only moderate to low correlation. Based on these observations, we derive practical recommendations to improve the rigor of future NLG evaluation.

preprint2022arXiv

A Feature Extraction based Model for Hate Speech Identification

The detection of hate speech online has become an important task, as offensive language such as hurtful, obscene and insulting content can harm marginalized people or groups. This paper presents TU Berlin team experiments and results on the task 1A and 1B of the shared task on hate speech and offensive content identification in Indo-European languages 2021. The success of different Natural Language Processing models is evaluated for the respective subtasks throughout the competition. We tested different models based on recurrent neural networks in word and character levels and transfer learning approaches based on Bert on the provided dataset by the competition. Among the tested models that have been used for the experiments, the transfer learning-based models achieved the best results in both subtasks.

preprint2022arXiv

A Medical Information Extraction Workbench to Process German Clinical Text

Background: In the information extraction and natural language processing domain, accessible datasets are crucial to reproduce and compare results. Publicly available implementations and tools can serve as benchmark and facilitate the development of more complex applications. However, in the context of clinical text processing the number of accessible datasets is scarce -- and so is the number of existing tools. One of the main reasons is the sensitivity of the data. This problem is even more evident for non-English languages. Approach: In order to address this situation, we introduce a workbench: a collection of German clinical text processing models. The models are trained on a de-identified corpus of German nephrology reports. Result: The presented models provide promising results on in-domain data. Moreover, we show that our models can be also successfully applied to other biomedical text in German. Our workbench is made publicly available so it can be used out of the box, as a benchmark or transferred to related problems.

preprint2022arXiv

ConferencingSpeech 2022 Challenge: Non-intrusive Objective Speech Quality Assessment (NISQA) Challenge for Online Conferencing Applications

With the advances in speech communication systems such as online conferencing applications, we can seamlessly work with people regardless of where they are. However, during online meetings, speech quality can be significantly affected by background noise, reverberation, packet loss, network jitter, etc. Because of its nature, speech quality is traditionally assessed in subjective tests in laboratories and lately also in crowdsourcing following the international standards from ITU-T Rec. P.800 series. However, those approaches are costly and cannot be applied to customer data. Therefore, an effective objective assessment approach is needed to evaluate or monitor the speech quality of the ongoing conversation. The ConferencingSpeech 2022 challenge targets the non-intrusive deep neural network models for the speech quality assessment task. We open-sourced a training corpus with more than 86K speech clips in different languages, with a wide range of synthesized and live degradations and their corresponding subjective quality scores through crowdsourcing. 18 teams submitted their models for evaluation in this challenge. The blind test sets included about 4300 clips from wide ranges of degradations. This paper describes the challenge, the datasets, and the evaluation methods and reports the final results.

preprint2022arXiv

Cross-lingual Approaches for the Detection of Adverse Drug Reactions in German from a Patient&#39;s Perspective

In this work, we present the first corpus for German Adverse Drug Reaction (ADR) detection in patient-generated content. The data consists of 4,169 binary annotated documents from a German patient forum, where users talk about health issues and get advice from medical doctors. As is common in social media data in this domain, the class labels of the corpus are very imbalanced. This and a high topic imbalance make it a very challenging dataset, since often, the same symptom can have several causes and is not always related to a medication intake. We aim to encourage further multi-lingual efforts in the domain of ADR detection and provide preliminary experiments for binary classification using different methods of zero- and few-shot learning based on a multi-lingual model. When fine-tuning XLM-RoBERTa first on English patient forum data and then on the new German data, we achieve an F1-score of 37.52 for the positive class. We make the dataset and models publicly available for the community.

preprint2022arXiv

MuLVE, A Multi-Language Vocabulary Evaluation Data Set

Vocabulary learning is vital to foreign language learning. Correct and adequate feedback is essential to successful and satisfying vocabulary training. However, many vocabulary and language evaluation systems perform on simple rules and do not account for real-life user learning data. This work introduces Multi-Language Vocabulary Evaluation Data Set (MuLVE), a data set consisting of vocabulary cards and real-life user answers, labeled indicating whether the user answer is correct or incorrect. The data source is user learning data from the Phase6 vocabulary trainer. The data set contains vocabulary questions in German and English, Spanish, and French as target language and is available in four different variations regarding pre-processing and deduplication. We experiment to fine-tune pre-trained BERT language models on the downstream task of vocabulary evaluation with the proposed MuLVE data set. The results provide outstanding results of > 95.5 accuracy and F2-score. The data set is available on the European Language Grid.

preprint2022arXiv

On incorporating social speaker characteristics in synthetic speech

In our previous work, we derived the acoustic features, that contribute to the perception of warmth and competence in synthetic speech. As an extension, in our current work, we investigate the impact of the derived vocal features in the generation of the desired characteristics. The acoustic features, spectral flux, F1 mean and F2 mean and their convex combinations were explored for the generation of higher warmth in female speech. The voiced slope, spectral flux, and their convex combinations were investigated for the generation of higher competence in female speech. We have employed a feature quantization approach in the traditional end-to-end tacotron based speech synthesis model. The listening tests have shown that the convex combination of acoustic features displays higher Mean Opinion Scores of warmth and competence when compared to that of individual features.

preprint2022arXiv

When Performance is not Enough -- A Multidisciplinary View on Clinical Decision Support

Scientific publications about machine learning in healthcare are often about implementing novel methods and boosting the performance - at least from a computer science perspective. However, beyond such often short-lived improvements, much more needs to be taken into consideration if we want to arrive at a sustainable progress in healthcare. What does it take to actually implement such a system, make it usable for the domain expert, and possibly bring it into practical usage? Targeted at Computer Scientists, this work presents a multidisciplinary view on machine learning in medical decision support systems and covers information technology, medical, as well as ethical aspects. Along with an implemented risk prediction system in nephrology, challenges and lessons learned in a pilot project are presented.

preprint2021arXiv

Incorporating Wireless Communication Parameters into the E-Model Algorithm

Telecommunication service providers have to guarantee acceptable speech quality during a phone call to avoid a negative impact on the users&#39; quality of experience. Currently, there are different speech quality assessment methods. ITU-T Recommendation G.107 describes the E-model algorithm, which is a computational model developed for network planning purposes focused on narrowband (NB) networks. Later, ITU-T Recommendations G.107.1 and G.107.2 were developed for wideband (WB) and fullband (FB) networks. These algorithms use different impairment factors, each one related to different speech communication steps. However, the NB, WB, and FB E-model algorithms do not consider wireless techniques used in these networks, such as Multiple-Input-Multiple-Output (MIMO) systems, which are used to improve the communication system robustness in the presence of different types of wireless channel degradation. In this context, the main objective of this study is to propose a general methodology to incorporate wireless network parameters into the NB and WB E-model algorithms. To accomplish this goal, MIMO and wireless channel parameters are incorporated into the E-model algorithms, specifically into the $I_{e,eff}$ and $I_{e,eff,WB}$ impairment factors. For performance validation, subjective tests were carried out, and the proposed methodology reached a Pearson correlation coefficient (PCC) and a root mean square error (RMSE) of $0.9732$ and $0.2351$, respectively. It is noteworthy that our proposed methodology does not affect the rest of the E-model input parameters, and it intends to be useful for wireless network planning in speech communication services.

preprint2020arXiv

Comparing emotional states induced by 360$^{\circ}$ videos via head-mounted display and computer screen

In recent years 360$^{\circ}$ videos have been becoming more popular. For traditional media presentations, e.g., on a computer screen, a wide range of assessment methods are available. Different constructs, such as perceived quality or the induced emotional state of viewers, can be reliably assessed by subjective scales. Many of the subjective methods have only been validated using stimuli presented on a computer screen. This paper is using 360$^{\circ}$ videos to induce varying emotional states. Videos were presented 1) via a head-mounted display (HMD) and 2) via a traditional computer screen. Furthermore, participants were asked to rate their emotional state 1) in retrospect on the self-assessment manikin scale and 2) continuously on a 2-dimensional arousal-valence plane. In a repeated measures design, all participants (N = 18) used both presentation systems and both rating systems. Results indicate that there is a statistically significant difference in induced presence due to the presentation system. Furthermore, there was no statistically significant difference in ratings gathered with the two presentation systems. Finally, it was found that for arousal measures, a statistically significant difference could be found for the different rating methods, potentially indicating an underestimation of arousal ratings gathered in retrospect for screen presentation. In the future, rating methods such as a 2-dimensional arousal-valence plane could offer the advantage of enabling a reliable measurement of emotional states while being more embedded in the experience itself, enabling a more precise capturing of the emotional states.

preprint2020arXiv

Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality

This paper describes the development and validation of a continuous pictographic scale for self-reported assessment of affective states in virtual environments. The developed tool, called Morph A Mood (MAM), consists of a 3D character whose facial expression can be adjusted with simple controller gestures according to the perceived affective state to capture valence and arousal scores. It was tested against the questionnaires Pick-A-Mood (PAM) and Self-Assessment Manikin (SAM) in an experiment in which the participants (N = 32) watched several one-minute excerpts from music videos of the DEAP database within a virtual environment and assessed their mood after each clip. The experiment showed a high correlation with regard to valence, but only a moderate one with regard to arousal. No statistically significant differences were found between the SAM ratings of this experiment and MAM, but between the valence values of MAM and the DEAP database and between the arousal values of MAM and PAM. In terms of user experience, MAM and PAM hardly differ. Furthermore, the experiment showed that assessments inside virtual environments are significantly faster than with paper-pencil methods, where media devices such as headphones and display goggles must be put on and taken off.

preprint2020arXiv

Evaluating German Transformer Language Models with Syntactic Agreement Tests

Pre-trained transformer language models (TLMs) have recently refashioned natural language processing (NLP): Most state-of-the-art NLP models now operate on top of TLMs to benefit from contextualization and knowledge induction. To explain their success, the scientific community conducted numerous analyses. Besides other methods, syntactic agreement tests were utilized to analyse TLMs. Most of the studies were conducted for the English language, however. In this work, we analyse German TLMs. To this end, we design numerous agreement tasks, some of which consider peculiarities of the German language. Our experimental results show that state-of-the-art German TLMs generally perform well on agreement tasks, but we also identify and discuss syntactic structures that push them to their limits.

preprint2020arXiv

From Witch&#39;s Shot to Music Making Bones -- Resources for Medical Laymen to Technical Language and Vice Versa

Many people share information in social media or forums, like food they eat, sports activities they do or events which have been visited. This also applies to information about a person&#39;s health status. Information we share online unveils directly or indirectly information about our lifestyle and health situation and thus provides a valuable data resource. If we can make advantage of that data, applications can be created that enable e.g. the detection of possible risk factors of diseases or adverse drug reactions of medications. However, as most people are not medical experts, language used might be more descriptive rather than the precise medical expression as medics do. To detect and use those relevant information, laymen language has to be translated and/or linked to the corresponding medical concept. This work presents baseline data sources in order to address this challenge for German. We introduce a new data set which annotates medical laymen and technical expressions in a patient forum, along with a set of medical synonyms and definitions, and present first baseline results on the data.

preprint2020arXiv

Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming

Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting physiological dimension since it is easy and unobtrusive to measure and gained data provide valuable insights regarding the correct execution of movements, especially when analyzed together with additional movement data in real-time. In this work, we focus on indoor rowing since it is a popular sport that&#39;s often done alone without extensive instructions. We compare a visual breathing indication with haptic guidance in order for athletes to maintain a correct, efficient, and healthy breathing-movement-synchronicity (BMS) while working out. Also, user experience and acceptance of the different modalities were measured. The results show a positive and statistically significant impact of purely verbal instructions and purely tactile feedback on BMS and no significant impact of visual feedback. Interestingly, the subjective ratings indicate a strong preference for the visual modality and even an aversion for the haptic feedback, although objectively the performance benefited most from using the latter.

preprint2020arXiv

Influence of Hand Tracking as a way of Interaction in Virtual Reality on User Experience

With the rising interest in Virtual Reality and the fast development and improvement of available devices, new features of interactions are becoming available. One of them that is becoming very popular is hand tracking, as the idea to replace controllers for interactions in virtual worlds. This experiment aims to compare different interaction types in VR using either controllers or hand tracking. Participants had to play two simple VR games with various types of tasks in those games - grabbing objects or typing numbers. While playing, they were using interactions with different visualizations of hands and controllers. The focus of this study was to investigate user experience of varying interactions (controller vs. hand tracking) for those two simple tasks. Results show that different interaction types statistically significantly influence reported emotions with Self-Assessment Manikin (SAM), where for hand tracking participants were feeling higher valence, but lower arousal and dominance. Additionally, task type of grabbing was reported to be more realistic, and participants experienced a higher presence. Surprisingly, participants rated the interaction type with controllers where both where hands and controllers were visualized as statistically most preferred. Finally, hand tracking for both tasks was rated with the System Usability Scale (SUS) scale, and hand tracking for the task typing was rated as statistically significantly more usable. These results can drive further research and, in the long term, contribute to help selecting the most matching interaction modality for a task.

preprint2020arXiv

Multi-episodic Perceived Quality of an Audio-on-Demand Service

QoE is traditionally evaluated by using short stimuli usually representing parts or single usage episodes. This opens the question on how the overall service perception involving multiple} usage episodes can be evaluated---a question of high practical relevance to service operators. Despite initial research on this challenging aspect of multi-episodic perceived quality, the question of the underlying quality formation processes and its factors are still to be discovered. We present a multi-episodic experiment of an Audio on Demand service over a usage period of 6~days with 93 participants. Our work directly extends prior work investigating the impact of time between usage episodes. The results show similar effects---also the recency effect is not statistically significant. In addition, we extend prediction of multi-episodic judgments by accounting for the observed saturation.

preprint2020arXiv

Towards Deep Learning Methods for Quality Assessment of Computer-Generated Imagery

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special characteristics such as extremely high motion for some games, special motion patterns, synthetic content and repetitive content, which makes the state-of-the-art video and image quality metrics perform weaker for this special computer generated content. In this paper, we outline our plan to build a deep learningbased quality metric for video gaming quality assessment. In addition, we present initial results by training the network based on VMAF values as a ground truth to give some insights on how to build a metric in future. The paper describes the method that is used to choose an appropriate Convolutional Neural Network architecture. Furthermore, we estimate the size of the required subjective quality dataset which achieves a sufficiently high performance. The results show that by taking around 5k images for training of the last six modules of Xception, we can obtain a relatively high performance metric to assess the quality of distorted video games.

preprint2020arXiv

Untrue.News: A New Search Engine For Fake Stories

In this paper, we demonstrate Untrue News, a new search engine for fake stories. Untrue News is easy to use and offers useful features such as: a) a multi-language option combining fake stories from different countries and languages around the same subject or person; b) an user privacy protector, avoiding the filter bubble by employing a bias-free ranking scheme; and c) a collaborative platform that fosters the development of new tools for fighting disinformation. Untrue News relies on Elasticsearch, a new scalable analytic search engine based on the Lucene library that provides near real-time results. We demonstrate two key scenarios: the first related to a politician - looking how the categories are shown for different types of fake stories - and a second related to a refugee - showing the multilingual tool. A prototype of Untrue News is accessible via http://untrue.news

preprint2020arXiv

User Experience of Reading in Virtual Reality -- Finding Values for Text Distance, Size and Contrast

Virtual Reality (VR) has an increasing impact on the market in many fields, from education and medicine to engineering and entertainment, by creating different applications that replicate or in the case of augmentation enhance real-life scenarios. Intending to present realistic environments, VR applications are including text that we are surrounded by every day. However, text can only add value to the virtual environment if it is designed and created in such a way that users can comfortably read it. With the aim to explore what values for text parameters users find comfortable while reading in virtual reality, a study was conducted allowing participants to manipulate text parameters such as font size, distance, and contrast. Therefore two different standalone virtual reality devices were used, Oculus Go and Quest, together with three different text samples: Short (2 words), medium (21 words), and long (51 words). Participants had the task of setting text parameters to the best and worst possible value. Additionally, participants were asked to rate their experience of reading in virtual reality. Results report mean values for angular size (the combination of distance and font size) and color contrast depending on the different device used as well as the varying text length, for both tasks. Significant differences were found for values of angular size, depending on the length of the displayed text. However, different device types had no significant influence on text parameters but on the experiences reported using the self-assessment manikin (SAM) scale.