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Ruohan Zhang

Ruohan Zhang contributes to research discovery and scholarly infrastructure.

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Published work

3 published item(s)

preprint2026arXiv

StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception

Recent advances in robot imitation learning have yielded powerful visuomotor policies capable of manipulating a wide variety of objects directly from monocular visual inputs. However, monocular observations inherently lack reliable depth cues and spatial awareness, which are critical for precise manipulation in cluttered or geometrically complex scenes. To address this limitation, we introduce StereoPolicy, a new visuomotor policy learning framework that directly leverages synchronized stereo image pairs to strengthen geometric reasoning, without requiring explicit 3D reconstruction or camera calibration. StereoPolicy employs pretrained 2D vision encoders to process each image independently and fuses the resulting representations through a Stereo Transformer. This design implicitly captures spatial correspondence and disparity cues. The framework integrates seamlessly with diffusion-based and pretrained vision-language-action (VLA) policies, delivering consistent improvements over RGB, RGB-D, point cloud, and multi-view baselines across three simulation benchmarks: RoboMimic, RoboCasa, and OmniGibson. We further validate StereoPolicy on real-robot experiments spanning both tabletop and bimanual mobile manipulation settings. Our results underscore stereo vision as a scalable and robust modality that bridges 2D pretrained representations with 3D geometric understanding for robotic manipulation.

preprint2025arXiv

Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow

Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions demanded by robotic systems. We observe that given an initial image and task instruction, these models excel at synthesizing sensible object motions. Thus, we introduce Dream2Flow, a framework that bridges video generation and robotic control through 3D object flow as an intermediate representation. Our method reconstructs 3D object motions from generated videos and formulates manipulation as object trajectory tracking. By separating the state changes from the actuators that realize those changes, Dream2Flow overcomes the embodiment gap and enables zero-shot guidance from pre-trained video models to manipulate objects of diverse categories-including rigid, articulated, deformable, and granular. Through trajectory optimization or reinforcement learning, Dream2Flow converts reconstructed 3D object flow into executable low-level commands without task-specific demonstrations. Simulation and real-world experiments highlight 3D object flow as a general and scalable interface for adapting video generation models to open-world robotic manipulation. Videos and visualizations are available at https://dream2flow.github.io/.

preprint2020arXiv

An initial attempt of combining visual selective attention with deep reinforcement learning

Visual attention serves as a means of feature selection mechanism in the perceptual system. Motivated by Broadbent's leaky filter model of selective attention, we evaluate how such mechanism could be implemented and affect the learning process of deep reinforcement learning. We visualize and analyze the feature maps of DQN on a toy problem Catch, and propose an approach to combine visual selective attention with deep reinforcement learning. We experiment with optical flow-based attention and A2C on Atari games. Experiment results show that visual selective attention could lead to improvements in terms of sample efficiency on tested games. An intriguing relation between attention and batch normalization is also discovered.