Researcher profile

Ruichuan An

Ruichuan An contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

CoF-T2I: Video Models as Pure Visual Reasoners for Text-to-Image Generation

Recent video generation models have revealed the emergence of Chain-of-Frame (CoF) reasoning, enabling frame-by-frame visual inference. With this capability, video models have been successfully applied to various visual tasks (e.g., maze solving, visual puzzles). However, their potential to enhance text-to-image (T2I) generation remains largely unexplored due to the absence of a clearly defined visual reasoning starting point and interpretable intermediate states in the T2I generation process. To bridge this gap, we propose CoF-T2I, a model that integrates CoF reasoning into T2I generation via progressive visual refinement, where intermediate frames act as explicit reasoning steps and the final frame is taken as output. To establish such an explicit generation process, we curate CoF-Evol-Instruct, a dataset of CoF trajectories that model the generation process from semantics to aesthetics. To further improve quality and avoid motion artifacts, we enable independent encoding operation for each frame. Experiments show that CoF-T2I significantly outperforms the base video model and achieves competitive performance on challenging benchmarks, reaching 0.86 on GenEval and 7.468 on Imagine-Bench. These results indicate the substantial promise of video models for advancing high-quality text-to-image generation.

preprint2026arXiv

TaskGround: Structured Executable Task Inference for Full-Scene Household Reasoning

In real home deployments, household agents must often operate from a complete household scene and a situated household request, rather than from a clean task specification. Such requests require agents to identify task-relevant entities, recover intended task conditions, and resolve ordering constraints from the surrounding scene context. We formalize this capability as full-scene household reasoning: given a complete household scene and a situated household request, an agent must infer executable task structure before producing a grounded skill-level action sequence. This setting is challenging because complete household scenes contain substantial task-irrelevant information, making direct complete-scene prompting inefficient and error-prone. In practical deployment, this challenge is further amplified by privacy and local compute constraints, which favor compact open-weight models with limited long-context reasoning ability. We propose TaskGround, a training-free and model-agnostic Ground-Infer-Execute framework that grounds complete scenes into compact task-relevant scene slices, infers executable task structure, and compiles it into grounded skill-level action sequences. To evaluate this setting, we introduce FullHome, a human-validated evaluation suite of 400 household tasks spanning diverse home-scale environments and both goal-oriented and process-constrained requirements. On FullHome, TaskGround improves task success rates by large margins across both proprietary and open-weight models. Notably, it makes Qwen3.5-9B competitive with GPT-5 under direct complete-scene prompting while reducing total input-token cost by up to 18x. Our results identify executable task-structure inference as a central bottleneck in full-scene household reasoning and show that structured grounding can make compact local models substantially more effective for practical household deployment.

preprint2026arXiv

Uni-Synergy: Bridging Understanding and Generation for Personalized Reasoning via Co-operative Reinforcement Learning

Unified Multimodal Models (UMMs) excel in general tasks but struggle to bridge the gap between personalized understanding and generation. Prior works largely rely on implicit token-level alignment via supervised fine-tuning, which fails to fully capture the potential synergy between comprehension and creation. In this work, we propose Sync-R1, an end-to-end reinforcement learning framework that jointly optimizes personalized understanding and generation within a single, explicit reasoning loop. Through this unified feedback process, Sync-R1 enables personalized comprehension to guide content creation, while the resulting generation quality reciprocally refines understanding within an integrated reward landscape. To efficiently orchestrate this dual-task synergy, we introduce Sync-GRPO, a reinforcement learning method utilizing an ensemble reward system. Furthermore, we propose Dynamic Group Scaling (DGS), which adaptively filters low-potential trajectories to reduce gradient variance and accelerate convergence. To better reflect real-world complexity, we introduce UnifyBench++, featuring denser textual descriptions and richer user contexts. Experimental results demonstrate that Sync-R1 achieves state-of-the-art performance, showcasing superior cross-task reasoning and robust personalization without requiring complex cold-start procedures. The code and the UnifyBench++ dataset will be released at: https://github.com/arctanxarc/UniCTokens.

preprint2026arXiv

VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed. The project page is https://chriszkxxx.github.io/VGGT-Edit/.