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Rosemary Monahan

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Published work

5 published item(s)

preprint2026arXiv

Graph Construction and Matching for Imperative Programs using Neural and Structural Methods

Reusing verification artefacts requires identifying structural and semantic similarities across programs and their specifications. In this paper, we focus on graph construction as a foundational step toward this goal. We present a pipeline that converts imperative programs and their annotations into typed, attributed graphs. Our experiments cover datasets including C with ACSL, Java with JML, and Dafny for C\#. The pipeline integrates abstract syntax tree parsing with semantic embeddings derived from models such as SentenceTransformer and CodeBERT. This enables the generation of graph representations that capture both structural relationships and semantic context. Our results show that consistent graph representations can be constructed across different languages and annotation styles. This work provides a practical basis for future steps in semantic enrichment and approximate graph matching for scalable verification artefact reuse.

preprint2026arXiv

Quantitative Linear Logic for Neuro-Symbolic Learning and Verification

Differentiable Logics are deployed in neuro-symbolic learning tasks as a way of embedding logical constraints in the training objective of neural networks. A differentiable logic consists of a syntax to write logical properties and a semantics to interpret them as real-valued functions to be folded in the loss function. A defining trade-off of the field is that between logical properties of the connectives, and analytic concerns for the semantics, with both aspects being relevant in applications. At one extreme we find fuzzy logics, that have well-established algebraic and proof-theoretic foundations, and at the other ad-hoc differentiable logics like Fischer's DL2, conceived for deep learning applications. However, no satisfactory foundation has emerged yet. We propose a resolution to this long-standing tension via a novel logic, Quantitative Linear Logic (QLL), with foundational ambitions. Our design is driven by naturality -- the idea that, since logical constraints are translated to losses, the semantics of the connectives should be pertinent operations used in ML practice (that is, sum and log-sum-exp) on additive quantities (like logits). We then judge the result on two aspects: logical adequacy -- that they satisfy most of the standard logical laws of Linear Logic; and empirical effectiveness -- test-time performance (as measured by adversarial attacks) is well-correlated to the actual verification of the logical constraints (as measured by off-the-shelf neural network verifiers), which makes QLL stand out among SoTA techniques.

preprint2022arXiv

Modelling the Turtle Python library in CSP

Software verification is an important tool in establishing the reliability of critical systems. One potential area of application is in the field of robotics, as robots take on more tasks in both day-to-day areas and highly specialised domains. Robots are usually given a plan to follow, if there are errors in this plan the robot will not perform reliably. The capability to check plans for errors in advance could prevent this. Python is a popular programming language in the robotics domain, through the use of the Robot Operating System (ROS) and various other libraries. Python's Turtle package provides a mobile agent, which we formally model here using Communicating Sequential Processes (CSP). Our interactive toolchain CSP2Turtle with CSP model and Python components, enables Turtle plans to be verified in CSP before being executed in Python. This means that certain classes of errors can be avoided, and provides a starting point for more detailed verification of Turtle programs and more complex robotic systems. We illustrate our approach with examples of robot navigation and obstacle avoidance in a 2D grid-world.

preprint2022arXiv

Towards Refactoring FRETish Requirements

Like software, requirements evolve and change frequently during the development process. Refactoring is the process of reorganising software without changing its behaviour, to make it easier to understand and modify. We propose refactoring for formalised requirements to reduce repetition in the requirement set so that they are easier to maintain as the system and requirements evolve. This work-in-progress paper describes our motivation for and initial approach to refactoring requirements in NASA's Formal Requirements Elicitation Tool (FRET). This work was directly triggered by our experience with an industrial aircraft engine software controller use case. In this paper, we reflect on the requirements that were obtained and, with a view to their maintainability, propose and outline functionality for refactoring FRETISH requirements.

preprint2012arXiv

Metamodel Instance Generation: A systematic literature review

Modelling and thus metamodelling have become increasingly important in Software Engineering through the use of Model Driven Engineering. In this paper we present a systematic literature review of instance generation techniques for metamodels, i.e. the process of automatically generating models from a given metamodel. We start by presenting a set of research questions that our review is intended to answer. We then identify the main topics that are related to metamodel instance generation techniques, and use these to initiate our literature search. This search resulted in the identification of 34 key papers in the area, and each of these is reviewed here and discussed in detail. The outcome is that we are able to identify a knowledge gap in this field, and we offer suggestions as to some potential directions for future research.