Researcher profile

Radu Serban

Radu Serban contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 15 - UnverifiedVerification L1Unclaimed author
3works
0followers
2topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

3 published item(s)

preprint2026arXiv

Coding Agent Is Good As World Simulator

World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics. However, because these models typically infer dynamics from video and represent them in latent states, they do not explicitly enforce physical constraints. As a result, the generated video rollouts are not physically plausible, exhibiting unstable contacts, distorted shapes, or inconsistent motion. In this paper, we present an agentic framework constructing physics-based world models through executable simulation code. The framework coordinates planning, code generation, visual review, and physics analysis agents. The planning agent converts the natural language prompt into a structured scene plan, the code agent implements it as executable simulation code, and the visual review agent provide visual feedback while the physics analysis agent checks physical consistency. The code is iteratively revised based on the feedback until the simulation matches the prompt reqirements and physical constraints. Experimental results show that our framework outperforms advanced video-based models in physical accuracy, instruction fidelity and visual quality, which could be applied to various scenarios including driving simulation and embodied robot tasks.

preprint2022arXiv

A performance contextualization approach to validating camera models for robot simulation

The focus of this contribution is on camera simulation as it comes into play in simulating autonomous robots for their virtual prototyping. We propose a camera model validation methodology based on the performance of a perception algorithm and the context in which the performance is measured. This approach is different than traditional validation of synthetic images, which is often done at a pixel or feature level, and tends to require matching pairs of synthetic and real images. Due to the high cost and constraints of acquiring paired images, the proposed approach is based on datasets that are not necessarily paired. Within a real and a simulated dataset, A and B, respectively, we find subsets Ac and Bc of similar content and judge, statistically, the perception algorithm's response to these similar subsets. This validation approach obtains a statistical measure of performance similarity, as well as a measure of similarity between the content of A and B. The methodology is demonstrated using images generated with Chrono::Sensor and a scaled autonomous vehicle, using an object detector as the perception algorithm. The results demonstrate the ability to quantify (i) differences between simulated and real data; (ii) the propensity of training methods to mitigate the sim-to-real gap; and (iii) the context overlap between two datasets.

preprint2022arXiv

Evaluating a GAN for enhancing camera simulation for robotics

Given the versatility of generative adversarial networks (GANs), we seek to understand the benefits gained from using an existing GAN to enhance simulated images and reduce the sim-to-real gap. We conduct an analysis in the context of simulating robot performance and image-based perception. Specifically, we quantify the GAN's ability to reduce the sim-to-real difference in image perception in robotics. Using semantic segmentation, we analyze the sim-to-real difference in training and testing, using nominal and enhanced simulation of a city environment. As a secondary application, we consider use of the GAN in enhancing an indoor environment. For this application, object detection is used to analyze the enhancement in training and testing. The results presented quantify the reduction in the sim-to-real gap when using the GAN, and illustrate the benefits of its use.