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Published work

20 published item(s)

preprint2026arXiv

Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games

Finding approximate equilibria for large-scale imperfect-information competitive games such as StarCraft, Dota, and CounterStrike remains computationally infeasible due to sparse rewards and challenging exploration over long horizons. In this paper, we propose a multi-agent starting-state sampling strategy designed to substantially accelerate online exploration in regularized policy-gradient game methods for two-player zero-sum (2p0s) games. Motivated by an assumption that offline demonstrations from skilled humans can provide good coverage of high-level strategies relevant to equilibrium play, we propose the initialization of reinforcement learning data collection at intermediate states sampled from offline data to facilitate exploration of strategically relevant subgames. Referring to this method as Data-Augmented Game Starts (DAGS), we perform experiments using synthetic datasets and analytically tractable, long-horizon control variants of two-player Kuhn Poker, Goofspiel, and a counterexample game designed to penalize biased beliefs over hidden information. Under fixed computational budgets, DAGS enables regularized policy gradient methods to achieve lower exploitability in games with significantly more challenging exploration. We show that augmenting starting state distributions when solving imperfect information games can lead to biased equilibria, and we provide a straightforward mitigation to this in the form of multi-task observation flags. Finally, we release a new set of benchmark environments that drastically increase exploration challenges and state counts in existing OpenSpiel games while keeping exploitability measurements analytically tractable.

preprint2022arXiv

Anytime PSRO for Two-Player Zero-Sum Games

Policy space response oracles (PSRO) is a multi-agent reinforcement learning algorithm that has achieved state-of-the-art performance in very large two-player zero-sum games. PSRO is based on the tabular double oracle (DO) method, an algorithm that is guaranteed to converge to a Nash equilibrium, but may increase exploitability from one iteration to the next. We propose anytime double oracle (ADO), a tabular double oracle algorithm for 2-player zero-sum games that is guaranteed to converge to a Nash equilibrium while decreasing exploitability from one iteration to the next. Unlike DO, in which the restricted distribution is based on the restricted game formed by each player's strategy sets, ADO finds the restricted distribution for each player that minimizes its exploitability against any policy in the full, unrestricted game. We also propose a method of finding this restricted distribution via a no-regret algorithm updated against best responses, called RM-BR DO. Finally, we propose anytime PSRO (APSRO), a version of ADO that calculates best responses via reinforcement learning. In experiments on Leduc poker and random normal form games, we show that our methods achieve far lower exploitability than DO and PSRO and decrease exploitability monotonically.

preprint2022arXiv

Deep Learning From Four Vectors

An early example of the ability of deep networks to improve the statistical power of data collected in particle physics experiments was the demonstration that such networks operating on lists of particle momenta (four-vectors) could outperform shallow networks using features engineered with domain knowledge. A benchmark case is described, with extensions to parameterized networks. A discussion of data handling and architecture is presented, as well as a description of how to incorporate physics knowledge into the network architecture.

preprint2022arXiv

Permutationless Many-Jet Event Reconstruction with Symmetry Preserving Attention Networks

Top quarks, produced in large numbers at the Large Hadron Collider, have a complex detector signature and require special reconstruction techniques. The most common decay mode, the "all-jet" channel, results in a 6-jet final state which is particularly difficult to reconstruct in $pp$ collisions due to the large number of permutations possible. We present a novel approach to this class of problem, based on neural networks using a generalized attention mechanism, that we call Symmetry Preserving Attention Networks (SPA-Net). We train one such network to identify the decay products of each top quark unambiguously and without combinatorial explosion as an example of the power of this technique.This approach significantly outperforms existing state-of-the-art methods, correctly assigning all jets in $93.0%$ of $6$-jet, $87.8%$ of $7$-jet, and $82.6%$ of $\geq 8$-jet events respectively.

preprint2022arXiv

Resolving Extreme Jet Substructure

We study the effectiveness of theoretically-motivated high-level jet observables in the extreme context of jets with a large number of hard sub-jets (up to $N=8$). Previous studies indicate that high-level observables are powerful, interpretable tools to probe jet substructure for $N\le 3$ hard sub-jets, but that deep neural networks trained on low-level jet constituents match or slightly exceed their performance. We extend this work for up to $N=8$ hard sub-jets, using deep particle-flow networks (PFNs) and Transformer based networks to estimate a loose upper bound on the classification performance. A fully-connected neural network operating on a standard set of high-level jet observables, 135 $\textrm{N}$-subjetiness observables and jet mass, reach classification accuracy of 86.90\%, but fall short of the PFN and Transformer models, which reach classification accuracies of 89.19\% and 91.27\% respectively, suggesting that the constituent networks utilize information not captured by the set of high-level observables. We then identify additional high-level observables which are able to narrow this gap, and utilize LASSO regularization for feature selection to identify and rank the most relevant observables and provide further insights into the learning strategies used by the constituent-based neural networks. The final model contains only 31 high-level observables and is able to match the performance of the PFN and approximate the performance of the Transformer model to within 2\%.

preprint2022arXiv

Rxn Hypergraph: a Hypergraph Attention Model for Chemical Reaction Representation

It is fundamental for science and technology to be able to predict chemical reactions and their properties. To achieve such skills, it is important to develop good representations of chemical reactions, or good deep learning architectures that can learn such representations automatically from the data. There is currently no universal and widely adopted method for robustly representing chemical reactions. Most existing methods suffer from one or more drawbacks, such as: (1) lacking universality; (2) lacking robustness; (3) lacking interpretability; or (4) requiring excessive manual pre-processing. Here we exploit graph-based representations of molecular structures to develop and test a hypergraph attention neural network approach to solve at once the reaction representation and property-prediction problems, alleviating the aforementioned drawbacks. We evaluate this hypergraph representation in three experiments using three independent data sets of chemical reactions. In all experiments, the hypergraph-based approach matches or outperforms other representations and their corresponding models of chemical reactions while yielding interpretable multi-level representations.

preprint2022arXiv

Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Games

In competitive two-agent environments, deep reinforcement learning (RL) methods based on the \emph{Double Oracle (DO)} algorithm, such as \emph{Policy Space Response Oracles (PSRO)} and \emph{Anytime PSRO (APSRO)}, iteratively add RL best response policies to a population. Eventually, an optimal mixture of these population policies will approximate a Nash equilibrium. However, these methods might need to add all deterministic policies before converging. In this work, we introduce \emph{Self-Play PSRO (SP-PSRO)}, a method that adds an approximately optimal stochastic policy to the population in each iteration. Instead of adding only deterministic best responses to the opponent's least exploitable population mixture, SP-PSRO also learns an approximately optimal stochastic policy and adds it to the population as well. As a result, SP-PSRO empirically tends to converge much faster than APSRO and in many games converges in just a few iterations.

preprint2022arXiv

The Quarks of Attention

Attention plays a fundamental role in both natural and artificial intelligence systems. In deep learning, attention-based neural architectures, such as transformer architectures, are widely used to tackle problems in natural language processing and beyond. Here we investigate the fundamental building blocks of attention and their computational properties. Within the standard model of deep learning, we classify all possible fundamental building blocks of attention in terms of their source, target, and computational mechanism. We identify and study three most important mechanisms: additive activation attention, multiplicative output attention (output gating), and multiplicative synaptic attention (synaptic gating). The gating mechanisms correspond to multiplicative extensions of the standard model and are used across all current attention-based deep learning architectures. We study their functional properties and estimate the capacity of several attentional building blocks in the case of linear and polynomial threshold gates. Surprisingly, additive activation attention plays a central role in the proofs of the lower bounds. Attention mechanisms reduce the depth of certain basic circuits and leverage the power of quadratic activations without incurring their full cost.

preprint2022arXiv

XDO: A Double Oracle Algorithm for Extensive-Form Games

Policy Space Response Oracles (PSRO) is a reinforcement learning (RL) algorithm for two-player zero-sum games that has been empirically shown to find approximate Nash equilibria in large games. Although PSRO is guaranteed to converge to an approximate Nash equilibrium and can handle continuous actions, it may take an exponential number of iterations as the number of information states (infostates) grows. We propose Extensive-Form Double Oracle (XDO), an extensive-form double oracle algorithm for two-player zero-sum games that is guaranteed to converge to an approximate Nash equilibrium linearly in the number of infostates. Unlike PSRO, which mixes best responses at the root of the game, XDO mixes best responses at every infostate. We also introduce Neural XDO (NXDO), where the best response is learned through deep RL. In tabular experiments on Leduc poker, we find that XDO achieves an approximate Nash equilibrium in a number of iterations an order of magnitude smaller than PSRO. Experiments on a modified Leduc poker game and Oshi-Zumo show that tabular XDO achieves a lower exploitability than CFR with the same amount of computation. We also find that NXDO outperforms PSRO and NFSP on a sequential multidimensional continuous-action game. NXDO is the first deep RL method that can find an approximate Nash equilibrium in high-dimensional continuous-action sequential games. Experiment code is available at https://github.com/indylab/nxdo.

preprint2021arXiv

A theory of capacity and sparse neural encoding

Motivated by biological considerations, we study sparse neural maps from an input layer to a target layer with sparse activity, and specifically the problem of storing $K$ input-target associations $(x,y)$, or memories, when the target vectors $y$ are sparse. We mathematically prove that $K$ undergoes a phase transition and that in general, and somewhat paradoxically, sparsity in the target layers increases the storage capacity of the map. The target vectors can be chosen arbitrarily, including in random fashion, and the memories can be both encoded and decoded by networks trained using local learning rules, including the simple Hebb rule. These results are robust under a variety of statistical assumptions on the data. The proofs rely on elegant properties of random polytopes and sub-gaussian random vector variables. Open problems and connections to capacity theories and polynomial threshold maps are discussed.

preprint2021arXiv

Detecting Pulmonary Coccidioidomycosis (Valley fever) with Deep Convolutional Neural Networks

Coccidioidomycosis is the most common systemic mycosis in dogs in the southwestern United States. With warming climates, affected areas and number of cases are expected to increase in the coming years, escalating also the chances of transmission to humans. As a result, developing methods for automating the detection of the disease is important, as this will help doctors and veterinarians more easily identify and diagnose positive cases. We apply machine learning models to provide accurate and interpretable predictions of Coccidioidomycosis. We assemble a set of radiographic images and use it to train and test state-of-the-art convolutional neural networks to detect Coccidioidomycosis. These methods are relatively inexpensive to train and very fast at inference time. We demonstrate the successful application of this approach to detect the disease with an Area Under the Curve (AUC) above 0.99 using 10-fold cross validation. We also use the classification model to identify regions of interest and localize the disease in the radiographic images, as illustrated through visual heatmaps. This proof-of-concept study establishes the feasibility of very accurate and rapid automated detection of Valley Fever in radiographic images.

preprint2021arXiv

Enforcing Analytic Constraints in Neural-Networks Emulating Physical Systems

Neural networks can emulate nonlinear physical systems with high accuracy, yet they may produce physically-inconsistent results when violating fundamental constraints. Here, we introduce a systematic way of enforcing nonlinear analytic constraints in neural networks via constraints in the architecture or the loss function. Applied to convective processes for climate modeling, architectural constraints enforce conservation laws to within machine precision without degrading performance. Enforcing constraints also reduces errors in the subsets of the outputs most impacted by the constraints.

preprint2021arXiv

Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games

Finding approximate Nash equilibria in zero-sum imperfect-information games is challenging when the number of information states is large. Policy Space Response Oracles (PSRO) is a deep reinforcement learning algorithm grounded in game theory that is guaranteed to converge to an approximate Nash equilibrium. However, PSRO requires training a reinforcement learning policy at each iteration, making it too slow for large games. We show through counterexamples and experiments that DCH and Rectified PSRO, two existing approaches to scaling up PSRO, fail to converge even in small games. We introduce Pipeline PSRO (P2SRO), the first scalable general method for finding approximate Nash equilibria in large zero-sum imperfect-information games. P2SRO is able to parallelize PSRO with convergence guarantees by maintaining a hierarchical pipeline of reinforcement learning workers, each training against the policies generated by lower levels in the hierarchy. We show that unlike existing methods, P2SRO converges to an approximate Nash equilibrium, and does so faster as the number of parallel workers increases, across a variety of imperfect information games. We also introduce an open-source environment for Barrage Stratego, a variant of Stratego with an approximate game tree complexity of $10^{50}$. P2SRO is able to achieve state-of-the-art performance on Barrage Stratego and beats all existing bots. Experiment code is available athttps://github.com/JBLanier/pipeline-psro.

preprint2021arXiv

SARM: Sparse Autoregressive Model for Scalable Generation of Sparse Images in Particle Physics

Generation of simulated data is essential for data analysis in particle physics, but current Monte Carlo methods are very computationally expensive. Deep-learning-based generative models have successfully generated simulated data at lower cost, but struggle when the data are very sparse. We introduce a novel deep sparse autoregressive model (SARM) that explicitly learns the sparseness of the data with a tractable likelihood, making it more stable and interpretable when compared to Generative Adversarial Networks (GANs) and other methods. In two case studies, we compare SARM to a GAN model and a non-sparse autoregressive model. As a quantitative measure of performance, we compute the Wasserstein distance ($W_p$) between the distributions of physical quantities calculated on the generated images and on the training images. In the first study, featuring images of jets in which 90% of the pixels are zero-valued, SARM produces images with $W_p$ scores that are 24-52% better than the scores obtained with other state-of-the-art generative models. In the second study, on calorimeter images in the vicinity of muons where 98% of the pixels are zero-valued, SARM produces images with $W_p$ scores that are 66-68% better. Similar observations made with other metrics confirm the usefulness of SARM for sparse data in particle physics. Original data and software will be made available upon acceptance of the manuscript from the UCI Machine Learning in Physics web portal at: http://mlphysics.ics.uci.edu/.

preprint2020arXiv

A Fortran-Keras Deep Learning Bridge for Scientific Computing

Implementing artificial neural networks is commonly achieved via high-level programming languages like Python and easy-to-use deep learning libraries like Keras. These software libraries come pre-loaded with a variety of network architectures, provide autodifferentiation, and support GPUs for fast and efficient computation. As a result, a deep learning practitioner will favor training a neural network model in Python, where these tools are readily available. However, many large-scale scientific computation projects are written in Fortran, making it difficult to integrate with modern deep learning methods. To alleviate this problem, we introduce a software library, the Fortran-Keras Bridge (FKB). This two-way bridge connects environments where deep learning resources are plentiful, with those where they are scarce. The paper describes several unique features offered by FKB, such as customizable layers, loss functions, and network ensembles. The paper concludes with a case study that applies FKB to address open questions about the robustness of an experimental approach to global climate simulation, in which subgrid physics are outsourced to deep neural network emulators. In this context, FKB enables a hyperparameter search of one hundred plus candidate models of subgrid cloud and radiation physics, initially implemented in Keras, to be transferred and used in Fortran. Such a process allows the model's emergent behavior to be assessed, i.e. when fit imperfections are coupled to explicit planetary-scale fluid dynamics. The results reveal a previously unrecognized strong relationship between offline validation error and online performance, in which the choice of optimizer proves unexpectedly critical. This reveals many neural network architectures that produce considerable improvements in stability including some with reduced error, for an especially challenging training dataset.

preprint2020arXiv

Continuous Representation of Molecules Using Graph Variational Autoencoder

In order to continuously represent molecules, we propose a generative model in the form of a VAE which is operating on the 2D-graph structure of molecules. A side predictor is employed to prune the latent space and help the decoder in generating meaningful adjacency tensor of molecules. Other than the potential applicability in drug design and property prediction, we show the superior performance of this technique in comparison to other similar methods based on the SMILES representation of the molecules with RNN based encoder and decoder.

preprint2020arXiv

Quantity vs. Quality: On Hyperparameter Optimization for Deep Reinforcement Learning

Reinforcement learning algorithms can show strong variation in performance between training runs with different random seeds. In this paper we explore how this affects hyperparameter optimization when the goal is to find hyperparameter settings that perform well across random seeds. In particular, we benchmark whether it is better to explore a large quantity of hyperparameter settings via pruning of bad performers, or if it is better to aim for quality of collected results by using repetitions. For this we consider the Successive Halving, Random Search, and Bayesian Optimization algorithms, the latter two with and without repetitions. We apply these to tuning the PPO2 algorithm on the Cartpole balancing task and the Inverted Pendulum Swing-up task. We demonstrate that pruning may negatively affect the optimization and that repeated sampling does not help in finding hyperparameter settings that perform better across random seeds. From our experiments we conclude that Bayesian optimization with a noise robust acquisition function is the best choice for hyperparameter optimization in reinforcement learning tasks.

preprint2020arXiv

Sherpa: Robust Hyperparameter Optimization for Machine Learning

Sherpa is a hyperparameter optimization library for machine learning models. It is specifically designed for problems with computationally expensive, iterative function evaluations, such as the hyperparameter tuning of deep neural networks. With Sherpa, scientists can quickly optimize hyperparameters using a variety of powerful and interchangeable algorithms. Sherpa can be run on either a single machine or in parallel on a cluster. Finally, an interactive dashboard enables users to view the progress of models as they are trained, cancel trials, and explore which hyperparameter combinations are working best. Sherpa empowers machine learning practitioners by automating the more tedious aspects of model tuning. Its source code and documentation are available at https://github.com/sherpa-ai/sherpa.

preprint2020arXiv

SPLASH: Learnable Activation Functions for Improving Accuracy and Adversarial Robustness

We introduce SPLASH units, a class of learnable activation functions shown to simultaneously improve the accuracy of deep neural networks while also improving their robustness to adversarial attacks. SPLASH units have both a simple parameterization and maintain the ability to approximate a wide range of non-linear functions. SPLASH units are: 1) continuous; 2) grounded (f(0) = 0); 3) use symmetric hinges; and 4) the locations of the hinges are derived directly from the data (i.e. no learning required). Compared to nine other learned and fixed activation functions, including ReLU and its variants, SPLASH units show superior performance across three datasets (MNIST, CIFAR-10, and CIFAR-100) and four architectures (LeNet5, All-CNN, ResNet-20, and Network-in-Network). Furthermore, we show that SPLASH units significantly increase the robustness of deep neural networks to adversarial attacks. Our experiments on both black-box and open-box adversarial attacks show that commonly-used architectures, namely LeNet5, All-CNN, ResNet-20, and Network-in-Network, can be up to 31% more robust to adversarial attacks by simply using SPLASH units instead of ReLUs.

preprint2019arXiv

Gaussian Process Accelerated Feldman-Cousins Approach for Physical Parameter Inference

The unified approach of Feldman and Cousins allows for exact statistical inference of small signals that commonly arise in high energy physics. It has gained widespread use, for instance, in measurements of neutrino oscillation parameters in long-baseline experiments. However, the approach relies on the Neyman construction of the classical confidence interval and is computationally intensive as it is typically done in a grid-based fashion over the entire parameter space. In this letter, we propose an efficient algorithm for the Feldman-Cousins approach using Gaussian processes to construct confidence intervals iteratively. We show that in the neutrino oscillation context, one can obtain confidence intervals 5 times faster in one dimension and 10 times faster in two dimensions, while maintaining an accuracy above 99.5%.