Researcher profile

Philipp Altmann

Philipp Altmann contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Architecture Shape Governs QNN Trainability: Jacobian Null Space Growth and Parameter Efficiency

Variational quantum circuits with angle encoding implement truncated Fourier series, and architectures arranging $N$ qubits with $L$ encoding layers each -- sharing encoding budget $E = NL$ -- generate identical frequency spectra, identical frequency redundancy, and require the same minimum parameter count for coefficient control. Despite this equivalence, trainability varies substantially with architecture shape $(N,L)$ at fixed $E$. We identify structural rank deficiency of the coefficient matching Jacobian $J$ as the mechanism responsible. For serial single-qubit architectures, we prove $\mathrm{rank}(J) \leq 2L+1$ regardless of parameter count $P$, with $\dim(\ker J) \geq P-(2L+1)$ growing without bound -- a phenomenon we term \emph{structural gradient starvation}: a growing fraction of parameters become structurally decoupled from the loss as $P$ increases at fixed $L$. Parallel architectures avoid this via independent phase trajectories, ensuring $σ_{\min}(J^{(\mathrm{par})}) > 0$ generically for $P \leq 2E+1$, so no parameter lies in $\ker J$. For practitioners, we further show that the two natural routes to increasing parameter count have fundamentally different effects: adding feature map (FM) layers monotonically strengthens the Jacobian QFIM eigenvalue spectrum and achieves $R^2 \geq 0.95$ with $1.6$--$2.2\times$ fewer parameters than adding trainable blocks across all tested architectures, while trainable blocks improve training only through the classical interpolation mechanism with no quantum-specific benefit.

preprint2026arXiv

Dynamic Incentivized Cooperation under Changing Rewards

Peer incentivization (PI) is a popular multi-agent reinforcement learning approach where all agents can reward or penalize each other to achieve cooperation in social dilemmas. Despite their potential for scalable cooperation, current PI methods heavily depend on fixed incentive values that need to be appropriately chosen with respect to the environmental rewards and thus are highly sensitive to their changes. Therefore, they fail to maintain cooperation under changing rewards in the environment, e.g., caused by modified specifications, varying supply and demand, or sensory flaws - even when the conditions for mutual cooperation remain the same. In this paper, we propose Dynamic Reward Incentives for Variable Exchange (DRIVE), an adaptive PI approach to cooperation in social dilemmas with changing rewards. DRIVE agents reciprocally exchange reward differences to incentivize mutual cooperation in a completely decentralized way. We show how DRIVE achieves mutual cooperation in the general Prisoner's Dilemma and empirically evaluate DRIVE in more complex sequential social dilemmas with changing rewards, demonstrating its ability to achieve and maintain cooperation, in contrast to current state-of-the-art PI methods.

preprint2023arXiv

DIRECT: Learning from Sparse and Shifting Rewards using Discriminative Reward Co-Training

We propose discriminative reward co-training (DIRECT) as an extension to deep reinforcement learning algorithms. Building upon the concept of self-imitation learning (SIL), we introduce an imitation buffer to store beneficial trajectories generated by the policy determined by their return. A discriminator network is trained concurrently to the policy to distinguish between trajectories generated by the current policy and beneficial trajectories generated by previous policies. The discriminator's verdict is used to construct a reward signal for optimizing the policy. By interpolating prior experience, DIRECT is able to act as a surrogate, steering policy optimization towards more valuable regions of the reward landscape thus learning an optimal policy. Our results show that DIRECT outperforms state-of-the-art algorithms in sparse- and shifting-reward environments being able to provide a surrogate reward to the policy and direct the optimization towards valuable areas.

preprint2023arXiv

Learning to Participate through Trading of Reward Shares

Enabling autonomous agents to act cooperatively is an important step to integrate artificial intelligence in our daily lives. While some methods seek to stimulate cooperation by letting agents give rewards to others, in this paper we propose a method inspired by the stock market, where agents have the opportunity to participate in other agents' returns by acquiring reward shares. Intuitively, an agent may learn to act according to the common interest when being directly affected by the other agents' rewards. The empirical results of the tested general-sum Markov games show that this mechanism promotes cooperative policies among independently trained agents in social dilemma situations. Moreover, as demonstrated in a temporally and spatially extended domain, participation can lead to the development of roles and the division of subtasks between the agents.