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Paul Swoboda

Paul Swoboda contributes to research discovery and scholarly infrastructure.

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Published work

10 published item(s)

preprint2026arXiv

Transcoda: End-to-End Zero-Shot Optical Music Recognition via Data-Centric Synthetic Training

Optical Music Recognition (OMR), the task of transcribing sheet music into a structured textual representation, is currently bottlenecked by a lack of large-scale, annotated datasets of real scans. This forces models to rely on either few-shot transfer or synthetic training pipelines that remain overly simplistic. A secondary challenge is encoding non-uniqueness: in the popular Humdrum **kern format for transcribing music, multiple different text encodings can render into the same visual sheet music. This one-to-many mapping creates a harder learning task and introduces high uncertainty during decoding. We propose Transcoda, an OMR system built on (i) an advanced synthetic data generation pipeline, (ii) a normalization of the **kern encoding to enforce a unique normal form and (iii) grammar-based decoding to ensure the syntactic correctness of the output. This approach allows us to train a compact 59M-parameter model in just 6 hours on a single GPU that outperforms billion-parameter baselines. Transcoda achieves the best score among state of the art baselines on a newly curated benchmark of synthetically rendered scores at 18.46% OMR-NED (compared to 43.91% for the next-best system, Legato) and reduces the error rate on historical Polish scans to 63.97% OMR-NED (down from 80.16% for SMT++).

preprint2023arXiv

DOGE-Train: Discrete Optimization on GPU with End-to-end Training

We present a fast, scalable, data-driven approach for solving relaxations of 0-1 integer linear programs. We use a combination of graph neural networks (GNN) and the Lagrange decomposition based algorithm FastDOG (Abbas and Swoboda 2022b). We make the latter differentiable for end-to-end training and use GNNs to predict its algorithmic parameters. This allows to retain the algorithm's theoretical properties including dual feasibility and guaranteed non-decrease in the lower bound while improving it via training. We overcome suboptimal fixed points of the basic solver by additional non-parametric GNN update steps maintaining dual feasibility. For training we use an unsupervised loss. We train on smaller problems and test on larger ones showing strong generalization performance with a GNN comprising only around $10k$ parameters. Our solver achieves significantly faster performance and better dual objectives than its non-learned version, achieving close to optimal objective values of LP relaxations of very large structured prediction problems and on selected combinatorial ones. In particular, we achieve better objective values than specialized approximate solvers for specific problem classes while retaining their efficiency. Our solver has better any-time performance over a large time period compared to a commercial solver. Code available at https://github.com/LPMP/BDD

preprint2022arXiv

A Comparative Study of Graph Matching Algorithms in Computer Vision

The graph matching optimization problem is an essential component for many tasks in computer vision, such as bringing two deformable objects in correspondence. Naturally, a wide range of applicable algorithms have been proposed in the last decades. Since a common standard benchmark has not been developed, their performance claims are often hard to verify as evaluation on differing problem instances and criteria make the results incomparable. To address these shortcomings, we present a comparative study of graph matching algorithms. We create a uniform benchmark where we collect and categorize a large set of existing and publicly available computer vision graph matching problems in a common format. At the same time we collect and categorize the most popular open-source implementations of graph matching algorithms. Their performance is evaluated in a way that is in line with the best practices for comparing optimization algorithms. The study is designed to be reproducible and extensible to serve as a valuable resource in the future. Our study provides three notable insights: 1.) popular problem instances are exactly solvable in substantially less than 1 second and, therefore, are insufficient for future empirical evaluations; 2.) the most popular baseline methods are highly inferior to the best available methods; 3.) despite the NP-hardness of the problem, instances coming from vision applications are often solvable in a few seconds even for graphs with more than 500 vertices.

preprint2022arXiv

A Scalable Combinatorial Solver for Elastic Geometrically Consistent 3D Shape Matching

We present a scalable combinatorial algorithm for globally optimizing over the space of geometrically consistent mappings between 3D shapes. We use the mathematically elegant formalism proposed by Windheuser et al. (ICCV 2011) where 3D shape matching was formulated as an integer linear program over the space of orientation-preserving diffeomorphisms. Until now, the resulting formulation had limited practical applicability due to its complicated constraint structure and its large size. We propose a novel primal heuristic coupled with a Lagrange dual problem that is several orders of magnitudes faster compared to previous solvers. This allows us to handle shapes with substantially more triangles than previously solvable. We demonstrate compelling results on diverse datasets, and, even showcase that we can address the challenging setting of matching two partial shapes without availability of complete shapes. Our code is publicly available at http://github.com/paul0noah/sm-comb .

preprint2022arXiv

FastDOG: Fast Discrete Optimization on GPU

We present a massively parallel Lagrange decomposition method for solving 0--1 integer linear programs occurring in structured prediction. We propose a new iterative update scheme for solving the Lagrangean dual and a perturbation technique for decoding primal solutions. For representing subproblems we follow Lange et al. (2021) and use binary decision diagrams (BDDs). Our primal and dual algorithms require little synchronization between subproblems and optimization over BDDs needs only elementary operations without complicated control flow. This allows us to exploit the parallelism offered by GPUs for all components of our method. We present experimental results on combinatorial problems from MAP inference for Markov Random Fields, quadratic assignment and cell tracking for developmental biology. Our highly parallel GPU implementation improves upon the running times of the algorithms from Lange et al. (2021) by up to an order of magnitude. In particular, we come close to or outperform some state-of-the-art specialized heuristics while being problem agnostic. Our implementation is available at https://github.com/LPMP/BDD.

preprint2022arXiv

LMGP: Lifted Multicut Meets Geometry Projections for Multi-Camera Multi-Object Tracking

Multi-Camera Multi-Object Tracking is currently drawing attention in the computer vision field due to its superior performance in real-world applications such as video surveillance in crowded scenes or in wide spaces. In this work, we propose a mathematically elegant multi-camera multiple object tracking approach based on a spatial-temporal lifted multicut formulation. Our model utilizes state-of-the-art tracklets produced by single-camera trackers as proposals. As these tracklets may contain ID-Switch errors, we refine them through a novel pre-clustering obtained from 3D geometry projections. As a result, we derive a better tracking graph without ID switches and more precise affinity costs for the data association phase. Tracklets are then matched to multi-camera trajectories by solving a global lifted multicut formulation that incorporates short and long-range temporal interactions on tracklets located in the same camera as well as inter-camera ones. Experimental results on the WildTrack dataset yield near-perfect performance, outperforming state-of-the-art trackers on Campus while being on par on the PETS-09 dataset.

preprint2022arXiv

RAMA: A Rapid Multicut Algorithm on GPU

We propose a highly parallel primal-dual algorithm for the multicut (a.k.a. correlation clustering) problem, a classical graph clustering problem widely used in machine learning and computer vision. Our algorithm consists of three steps executed recursively: (1) Finding conflicted cycles that correspond to violated inequalities of the underlying multicut relaxation, (2) Performing message passing between the edges and cycles to optimize the Lagrange relaxation coming from the found violated cycles producing reduced costs and (3) Contracting edges with high reduced costs through matrix-matrix multiplications. Our algorithm produces primal solutions and lower bounds that estimate the distance to optimum. We implement our algorithm on GPUs and show resulting one to two orders-of-magnitudes improvements in execution speed without sacrificing solution quality compared to traditional sequential algorithms that run on CPUs. We can solve very large scale benchmark problems with up to $\mathcal{O}(10^8)$ variables in a few seconds with small primal-dual gaps. Our code is available at https://github.com/pawelswoboda/RAMA.

preprint2020arXiv

A Primal-Dual Solver for Large-Scale Tracking-by-Assignment

We propose a fast approximate solver for the combinatorial problem known as tracking-by-assignment, which we apply to cell tracking. The latter plays a key role in discovery in many life sciences, especially in cell and developmental biology. So far, in the most general setting this problem was addressed by off-the-shelf solvers like Gurobi, whose run time and memory requirements rapidly grow with the size of the input. In contrast, for our method this growth is nearly linear. Our contribution consists of a new (1) decomposable compact representation of the problem; (2) dual block-coordinate ascent method for optimizing the decomposition-based dual; and (3) primal heuristics that reconstructs a feasible integer solution based on the dual information. Compared to solving the problem with Gurobi, we observe an up to~60~times speed-up, while reducing the memory footprint significantly. We demonstrate the efficacy of our method on real-world tracking problems.

preprint2020arXiv

Exact MAP-Inference by Confining Combinatorial Search with LP Relaxation

We consider the MAP-inference problem for graphical models, which is a valued constraint satisfaction problem defined on real numbers with a natural summation operation. We propose a family of relaxations (different from the famous Sherali-Adams hierarchy), which naturally define lower bounds for its optimum. This family always contains a tight relaxation and we give an algorithm able to find it and therefore, solve the initial non-relaxed NP-hard problem. The relaxations we consider decompose the original problem into two non-overlapping parts: an easy LP-tight part and a difficult one. For the latter part a combinatorial solver must be used. As we show in our experiments, in a number of applications the second, difficult part constitutes only a small fraction of the whole problem. This property allows to significantly reduce the computational time of the combinatorial solver and therefore solve problems which were out of reach before.

preprint2020arXiv

Lifted Disjoint Paths with Application in Multiple Object Tracking

We present an extension to the disjoint paths problem in which additional \emph{lifted} edges are introduced to provide path connectivity priors. We call the resulting optimization problem the lifted disjoint paths problem. We show that this problem is NP-hard by reduction from integer multicommodity flow and 3-SAT. To enable practical global optimization, we propose several classes of linear inequalities that produce a high-quality LP-relaxation. Additionally, we propose efficient cutting plane algorithms for separating the proposed linear inequalities. The lifted disjoint path problem is a natural model for multiple object tracking and allows an elegant mathematical formulation for long range temporal interactions. Lifted edges help to prevent id switches and to re-identify persons. Our lifted disjoint paths tracker achieves nearly optimal assignments with respect to input detections. As a consequence, it leads on all three main benchmarks of the MOT challenge, improving significantly over state-of-the-art.