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Parikshit Sakurikar

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3 published item(s)

preprint2026arXiv

SABER: A Scalable Action-Based Embodied Dataset for Real-World VLA Adaptation

Robotic deployment in real-world environments depends on rich, domain-specific action data as much as on strong model architecture. General-purpose robot foundation models show modest performance in complex unseen tasks such as manipulation in a retail domain when applied out of the box. The root cause is a data gap: retail environments are structurally absent from general robot pretraining distributions, and the path to filling that gap through teleoperation is prohibitively expensive, logistically constrained, and difficult to scale. We introduce SABER, a high-fidelity retail robotics action dataset built from over 100 hours of natural in-store capture across multiple real grocery environments. Egocentric footage from head-mounted cameras records fine-grained hand activity at the point of interaction, while exocentric 360-degree scene footage from DreamVu's ALIA camera simultaneously observes all actors and activities across the entire space. This combination yields a uniquely complete picture of human retail behavior: dexterous hand activity, whole-body motion, and scene dynamics, all captured without staging, scripting, or teleoperation overhead. The SABER corpus contains 44.8K training samples across three action representation streams: 25K latent action sequences via LAPA-style encoding, 18.6K dexterous hand-pose trajectories retargeted to robot joint space, and 1.2K whole-body synchronized motion sequences retargeted to a humanoid embodiment. When applied to GR00T N1.6 via a shared-backbone multi-task post-training recipe, SABER yields a mean success rate of 29.3% across ten retail manipulation tasks -- more than 2.19x over fine-tuning baselines (13.4%). SABER demonstrates that the path to capable retail robots runs through better data, which can be collected today, at scale, without a robot in the loop. The dataset and code are available at https://dreamvu.ai/saber

preprint2022arXiv

The Astropy Project: Sustaining and Growing a Community-oriented Open-source Project and the Latest Major Release (v5.0) of the Core Package

The Astropy Project supports and fosters the development of open-source and openly-developed Python packages that provide commonly needed functionality to the astronomical community. A key element of the Astropy Project is the core package $\texttt{astropy}$, which serves as the foundation for more specialized projects and packages. In this article, we summarize key features in the core package as of the recent major release, version 5.0, and provide major updates for the Project. We then discuss supporting a broader ecosystem of interoperable packages, including connections with several astronomical observatories and missions. We also revisit the future outlook of the Astropy Project and the current status of Learn Astropy. We conclude by raising and discussing the current and future challenges facing the Project.

preprint2013arXiv

CPU and/or GPU: Revisiting the GPU Vs. CPU Myth

Parallel computing using accelerators has gained widespread research attention in the past few years. In particular, using GPUs for general purpose computing has brought forth several success stories with respect to time taken, cost, power, and other metrics. However, accelerator based computing has signifi- cantly relegated the role of CPUs in computation. As CPUs evolve and also offer matching computational resources, it is important to also include CPUs in the computation. We call this the hybrid computing model. Indeed, most computer systems of the present age offer a degree of heterogeneity and therefore such a model is quite natural. We reevaluate the claim of a recent paper by Lee et al.(ISCA 2010). We argue that the right question arising out of Lee et al. (ISCA 2010) should be how to use a CPU+GPU platform efficiently, instead of whether one should use a CPU or a GPU exclusively. To this end, we experiment with a set of 13 diverse workloads ranging from databases, image processing, sparse matrix kernels, and graphs. We experiment with two different hybrid platforms: one consisting of a 6-core Intel i7-980X CPU and an NVidia Tesla T10 GPU, and another consisting of an Intel E7400 dual core CPU with an NVidia GT520 GPU. On both these platforms, we show that hybrid solutions offer good advantage over CPU or GPU alone solutions. On both these platforms, we also show that our solutions are 90% resource efficient on average. Our work therefore suggests that hybrid computing can offer tremendous advantages at not only research-scale platforms but also the more realistic scale systems with significant performance gains and resource efficiency to the large scale user community.