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Oren Gal

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2 published item(s)

preprint2026arXiv

MOSAIC-Bench: Measuring Compositional Vulnerability Induction in Coding Agents

Coding agents often pass per-prompt safety review yet ship exploitable code when their tasks are decomposed into routine engineering tickets. The challenge is structural: existing safety alignment evaluates overt requests in isolation, leaving models blind to malicious end-states that emerge from sequenced compliance with innocuous-looking requests. We introduce MOSAIC-Bench (Malicious Objectives Sequenced As Innocuous Compliance), a benchmark of 199 three-stage attack chains paired with deterministic exploit oracles on deployed software substrates (10 web-application substrates, 31 CWE classes, 5 programming languages) that treats both exploit ground truth and downstream reviewer protocol as first-class evaluation axes. On this benchmark, nine production coding agents from Anthropic, OpenAI, Google, Moonshot, Zhipu, and Minimax compose innocuous tickets at 53-86% end-to-end ASR with only two refusals across all staged runs. In a matched direct-prompt experiment over four frontier Claude/Codex agents, vulnerable-output rates fall to 0-20.4%: Claude primarily refuses, while Codex primarily hardens rather than emitting the vulnerable implementation - ticket staging silences both defense modes simultaneously. Downstream, code reviewer agents approve 25.8% of these confirmed-vulnerable cumulative diffs as routine PRs, and a full-context implementation protocol closes only 50% of the staged/direct gap, ruling out context fragmentation as the sole explanation. As a deployable but non-adaptive mitigation, reframing the reviewer as an adversarial pentester reduces evasion across the evaluated reviewer subset; pentester framed evasion ranges from 3.0% to 17.6%, and an open-weight Gemma-4-E4B-it reviewer under this framing detects 88.4% of attacks on the dataset with a 4.6% false-positive rate measured on 608 real-world GitHub PRs.

preprint2022arXiv

Integrating Deep Reinforcement and Supervised Learning to Expedite Indoor Mapping

The challenge of mapping indoor environments is addressed. Typical heuristic algorithms for solving the motion planning problem are frontier-based methods, that are especially effective when the environment is completely unknown. However, in cases where prior statistical data on the environment's architectonic features is available, such algorithms can be far from optimal. Furthermore, their calculation time may increase substantially as more areas are exposed. In this paper we propose two means by which to overcome these shortcomings. One is the use of deep reinforcement learning to train the motion planner. The second is the inclusion of a pre-trained generative deep neural network, acting as a map predictor. Each one helps to improve the decision making through use of the learned structural statistics of the environment, and both, being realized as neural networks, ensure a constant calculation time. We show that combining the two methods can shorten the duration of the mapping process by up to 4 times, compared to frontier-based motion planning.