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Oliver Brock

Oliver Brock contributes to research discovery and scholarly infrastructure.

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Published work

7 published item(s)

preprint2026arXiv

No Plan, Yet Human: A Reactive Robotics Model Predicts Human Planning Failures on a Clinical Task

Understanding why some sequential planning problems are harder than others requires models that go beyond average performance. They should capture the specific pattern of which problems are hard, and ideally fail in the same way people do when planning capacity is reduced. We apply AICON, a reactive gradient-descent framework developed for robotic manipulation, to the Tower of London test, a cognitive test used to assess planning in Parkinson's disease, mild cognitive impairment, and stroke. Without any lookahead planning or knowledge of human cognition, AICON reproduces the fine-grained human difficulty ordering across 24 problems better than structural task parameters and generalizes to held-out problems in a leave-two-out evaluation. Crucially, AICON outperforms a planning baseline for groups with reduced planning capacity while the planning baseline better captures healthy controls. This dissociation was predicted by the original AICON paper, which noted that the model's failure modes resemble those of Parkinson's patients who struggle with goal hierarchies but not move counts. This suggests that as planning capacity is reduced, human behavior shifts toward the reactive mode AICON models. The finding extends a broader pattern: AICON, originally built for robotics, now captures aspects of biological behavior across perception, eye movements, and sequential planning, suggesting its core abstraction reflects something real about how biological systems are organized.

preprint2026arXiv

Probing Embodied LLMs: When Higher Observation Fidelity Hurts Problem Solving

Large Language Models are increasingly proposed as cognitive components for robotic systems, yet their opaque decision processes make it difficult to explain success or failure in closed-loop embodied tasks. Following an empirical AI methodology, we study embodied LLM agents behaviorally by varying the information available to the agent and measuring the resulting changes in behavior. Using the Lockbox, a sequential mechanical puzzle with hidden interdependencies, we evaluate LLMs across RGB, RGB-D, and ground-truth symbolic observations in a physical robotic setup and use controlled simulation to probe the resulting behavior. Counterintuitively, agents perform best under raw RGB input and worst under perfect ground-truth observations. In simulation, we probe this effect by randomly flipping perceived action outcomes and find that moderate noise improves performance, peaking at a 40% flip probability with a 2.85-fold success rate increase over the noise-free baseline. Further analysis links this gain to a reduction in repetitive action loops. These findings suggest that success rates alone are insufficient for evaluating LLMs, as measured performance may reflect the interaction between perceptual errors and reasoning failures rather than robust problem solving.

preprint2022arXiv

"The World Is Its Own Best Model": Robust Real-World Manipulation Through Online Behavior Selection

Robotic manipulation behavior should be robust to disturbances that violate high-level task-structure. Such robustness can be achieved by constantly monitoring the environment to observe the discrete high-level state of the task. This is possible because different phases of a task are characterized by different sensor patterns and by monitoring these patterns a robot can decide which controllers to execute in the moment. This relaxes assumptions about the temporal sequence of those controllers and makes behavior robust to unforeseen disturbances. We implement this idea as probabilistic filter over discrete states where each state is direcly associated with a controller. Based on this framework we present a robotic system that is able to open a drawer and grasp tennis balls from it in a surprisingly robust way.

preprint2022arXiv

A Virtual 2D Tactile Array for Soft Actuators Using Acoustic Sensing

We create a virtual 2D tactile array for soft pneumatic actuators using embedded audio components. We detect contact-specific changes in sound modulation to infer tactile information. We evaluate different sound representations and learning methods to detect even small contact variations. We demonstrate the acoustic tactile sensor array by the example of a PneuFlex actuator and use a Braille display to individually control the contact of 29x4 pins with the actuator's 90x10 mm palmar surface. Evaluating the spatial resolution, the acoustic sensor localizes edges in x- and y-direction with a root-mean-square regression error of 1.67 mm and 0.0 mm, respectively. Even light contacts of a single Braille pin with a lifting force of 0.17 N are measured with high accuracy. Finally, we demonstrate the sensor's sensitivity to complex contact shapes by successfully reading the 26 letters of the Braille alphabet from a single display cell with a classification rate of 88%.

preprint2022arXiv

Passive and Active Acoustic Sensing for Soft Pneumatic Actuators

We propose a sensorization method for soft pneumatic actuators that uses an embedded microphone and speaker to measure different actuator properties. The physical state of the actuator determines the specific modulation of sound as it travels through the structure. Using simple machine learning, we create a computational sensor that infers the corresponding state from sound recordings. We demonstrate the acoustic sensor on a soft pneumatic continuum actuator and use it to measure contact locations, contact forces, object materials, actuator inflation, and actuator temperature. We show that the sensor is reliable (average classification rate for six contact locations of 93%), precise (mean spatial accuracy of 3.7 mm), and robust against common disturbances like background noise. Finally, we compare different sounds and learning methods and achieve best results with 20 ms of white noise and a support vector classifier as the sensor model.

preprint2022arXiv

RBO Hand 3 -- A Platform for Soft Dexterous Manipulation

We present the RBO Hand 3, a highly capable and versatile anthropomorphic soft hand based on pneumatic actuation. The RBO Hand 3 is designed to enable dexterous manipulation, to facilitate transfer of insights about human dexterity, and to serve as a robust research platform for extensive real-world experiments. It achieves these design goals by combining many degrees of actuation with intrinsic compliance, replicating relevant functioning of the human hand, and by combining robust components in a modular design. The RBO Hand 3 possesses 16 independent degrees of actuation, implemented in a dexterous opposable thumb, two-chambered fingers, an actuated palm, and the ability to spread the fingers. In this work, we derive the design objectives that are based on experimentation with the hand's predecessors, observations about human grasping, and insights about principles of dexterity. We explain in detail how the design features of the RBO Hand 3 achieve these goals and evaluate the hand by demonstrating its ability to achieve the highest possible score in the Kapandji test for thumb opposition, to realize all 33 grasp types of the comprehensive GRASP taxonomy, to replicate common human grasping strategies, and to perform dexterous in-hand manipulation.

preprint2022arXiv

Surprisingly Robust In-Hand Manipulation: An Empirical Study

We present in-hand manipulation skills on a dexterous, compliant, anthropomorphic hand. Even though these skills were derived in a simplistic manner, they exhibit surprising robustness to variations in shape, size, weight, and placement of the manipulated object. They are also very insensitive to variation of execution speeds, ranging from highly dynamic to quasi-static. The robustness of the skills leads to compositional properties that enable extended and robust manipulation programs. To explain the surprising robustness of the in-hand manipulation skills, we performed a detailed, empirical analysis of the skills' performance. From this analysis, we identify three principles for skill design: 1) Exploiting the hardware's innate ability to drive hard-to-model contact dynamics. 2) Taking actions to constrain these interactions, funneling the system into a narrow set of possibilities. 3) Composing such action sequences into complex manipulation programs. We believe that these principles constitute an important foundation for robust robotic in-hand manipulation, and possibly for manipulation in general.