Researcher profile

Oier Mees

Oier Mees contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

World Model for Robot Learning: A Comprehensive Survey

World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have advanced rapidly with the rise of foundation models and large-scale video generation. However, the literature remains fragmented across architectures, functional roles, and embodied application domains. To address this gap, we present a comprehensive review of world models from a robot-learning perspective. We examine how world models are coupled with robot policies, how they serve as learned simulators for reinforcement learning and evaluation, and how robotic video world models have progressed from imagination-based generation to controllable, structured, and foundation-scale formulations. We further connect these ideas to navigation and autonomous driving, and summarize representative datasets, benchmarks, and evaluation protocols. Overall, this survey systematically reviews the rapidly growing literature on world models for robot learning, clarifies key paradigms and applications, and highlights major challenges and future directions for predictive modeling in embodied agents. To facilitate continued access to newly emerging works, benchmarks, and resources, we will maintain and regularly update the accompanying GitHub repository alongside this survey.

preprint2022arXiv

Affordance Learning from Play for Sample-Efficient Policy Learning

Robots operating in human-centered environments should have the ability to understand how objects function: what can be done with each object, where this interaction may occur, and how the object is used to achieve a goal. To this end, we propose a novel approach that extracts a self-supervised visual affordance model from human teleoperated play data and leverages it to enable efficient policy learning and motion planning. We combine model-based planning with model-free deep reinforcement learning (RL) to learn policies that favor the same object regions favored by people, while requiring minimal robot interactions with the environment. We evaluate our algorithm, Visual Affordance-guided Policy Optimization (VAPO), with both diverse simulation manipulation tasks and real world robot tidy-up experiments to demonstrate the effectiveness of our affordance-guided policies. We find that our policies train 4x faster than the baselines and generalize better to novel objects because our visual affordance model can anticipate their affordance regions.

preprint2022arXiv

CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks

General-purpose robots coexisting with humans in their environment must learn to relate human language to their perceptions and actions to be useful in a range of daily tasks. Moreover, they need to acquire a diverse repertoire of general-purpose skills that allow composing long-horizon tasks by following unconstrained language instructions. In this paper, we present CALVIN (Composing Actions from Language and Vision), an open-source simulated benchmark to learn long-horizon language-conditioned tasks. Our aim is to make it possible to develop agents that can solve many robotic manipulation tasks over a long horizon, from onboard sensors, and specified only via human language. CALVIN tasks are more complex in terms of sequence length, action space, and language than existing vision-and-language task datasets and supports flexible specification of sensor suites. We evaluate the agents in zero-shot to novel language instructions and to novel environments and objects. We show that a baseline model based on multi-context imitation learning performs poorly on CALVIN, suggesting that there is significant room for developing innovative agents that learn to relate human language to their world models with this benchmark.

preprint2022arXiv

What Matters in Language Conditioned Robotic Imitation Learning over Unstructured Data

A long-standing goal in robotics is to build robots that can perform a wide range of daily tasks from perceptions obtained with their onboard sensors and specified only via natural language. While recently substantial advances have been achieved in language-driven robotics by leveraging end-to-end learning from pixels, there is no clear and well-understood process for making various design choices due to the underlying variation in setups. In this paper, we conduct an extensive study of the most critical challenges in learning language conditioned policies from offline free-form imitation datasets. We further identify architectural and algorithmic techniques that improve performance, such as a hierarchical decomposition of the robot control learning, a multimodal transformer encoder, discrete latent plans and a self-supervised contrastive loss that aligns video and language representations. By combining the results of our investigation with our improved model components, we are able to present a novel approach that significantly outperforms the state of the art on the challenging language conditioned long-horizon robot manipulation CALVIN benchmark. We have open-sourced our implementation to facilitate future research in learning to perform many complex manipulation skills in a row specified with natural language. Codebase and trained models available at http://hulc.cs.uni-freiburg.de

preprint2021arXiv

Composing Pick-and-Place Tasks By Grounding Language

Controlling robots to perform tasks via natural language is one of the most challenging topics in human-robot interaction. In this work, we present a robot system that follows unconstrained language instructions to pick and place arbitrary objects and effectively resolves ambiguities through dialogues. Our approach infers objects and their relationships from input images and language expressions and can place objects in accordance with the spatial relations expressed by the user. Unlike previous approaches, we consider grounding not only for the picking but also for the placement of everyday objects from language. Specifically, by grounding objects and their spatial relations, we allow specification of complex placement instructions, e.g. "place it behind the middle red bowl". Our results obtained using a real-world PR2 robot demonstrate the effectiveness of our method in understanding pick-and-place language instructions and sequentially composing them to solve tabletop manipulation tasks. Videos are available at http://speechrobot.cs.uni-freiburg.de

preprint2020arXiv

Adversarial Skill Networks: Unsupervised Robot Skill Learning from Video

Key challenges for the deployment of reinforcement learning (RL) agents in the real world are the discovery, representation and reuse of skills in the absence of a reward function. To this end, we propose a novel approach to learn a task-agnostic skill embedding space from unlabeled multi-view videos. Our method learns a general skill embedding independently from the task context by using an adversarial loss. We combine a metric learning loss, which utilizes temporal video coherence to learn a state representation, with an entropy regularized adversarial skill-transfer loss. The metric learning loss learns a disentangled representation by attracting simultaneous viewpoints of the same observations and repelling visually similar frames from temporal neighbors. The adversarial skill-transfer loss enhances re-usability of learned skill embeddings over multiple task domains. We show that the learned embedding enables training of continuous control policies to solve novel tasks that require the interpolation of previously seen skills. Our extensive evaluation with both simulation and real world data demonstrates the effectiveness of our method in learning transferable skills from unlabeled interaction videos and composing them for new tasks. Code, pretrained models and dataset are available at http://robotskills.cs.uni-freiburg.de

preprint2020arXiv

Hindsight for Foresight: Unsupervised Structured Dynamics Models from Physical Interaction

A key challenge for an agent learning to interact with the world is to reason about physical properties of objects and to foresee their dynamics under the effect of applied forces. In order to scale learning through interaction to many objects and scenes, robots should be able to improve their own performance from real-world experience without requiring human supervision. To this end, we propose a novel approach for modeling the dynamics of a robot's interactions directly from unlabeled 3D point clouds and images. Unlike previous approaches, our method does not require ground-truth data associations provided by a tracker or any pre-trained perception network. To learn from unlabeled real-world interaction data, we enforce consistency of estimated 3D clouds, actions and 2D images with observed ones. Our joint forward and inverse network learns to segment a scene into salient object parts and predicts their 3D motion under the effect of applied actions. Moreover, our object-centric model outputs action-conditioned 3D scene flow, object masks and 2D optical flow as emergent properties. Our extensive evaluation both in simulation and with real-world data demonstrates that our formulation leads to effective, interpretable models that can be used for visuomotor control and planning. Videos, code and dataset are available at http://hind4sight.cs.uni-freiburg.de

preprint2020arXiv

Learning Object Placements For Relational Instructions by Hallucinating Scene Representations

Robots coexisting with humans in their environment and performing services for them need the ability to interact with them. One particular requirement for such robots is that they are able to understand spatial relations and can place objects in accordance with the spatial relations expressed by their user. In this work, we present a convolutional neural network for estimating pixelwise object placement probabilities for a set of spatial relations from a single input image. During training, our network receives the learning signal by classifying hallucinated high-level scene representations as an auxiliary task. Unlike previous approaches, our method does not require ground truth data for the pixelwise relational probabilities or 3D models of the objects, which significantly expands the applicability in practical applications. Our results obtained using real-world data and human-robot experiments demonstrate the effectiveness of our method in reasoning about the best way to place objects to reproduce a spatial relation. Videos of our experiments can be found at https://youtu.be/zaZkHTWFMKM